OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

“Why Are You Playing Games? You Are a Girl!”: Exploring Gender Biases in Esports
Daniel Madden, Yuxuan Liu, Haowei Yu, et al.
(2021), pp. 1-15
Closed Access | Times Cited: 37

Showing 1-25 of 37 citing articles:

Violence, Hate Speech, and Discrimination in Video Games: A Systematic Review
Roberto Moreno López, Catalina Argüello‐Gutiérrez
Social Inclusion (2025) Vol. 13
Open Access | Times Cited: 1

"Creepy Towards My Avatar Body, Creepy Towards My Body": How Women Experience and Manage Harassment Risks in Social Virtual Reality
Kelsea Schulenberg, Guo Freeman, Lingyuan Li, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CSCW2, pp. 1-29
Open Access | Times Cited: 19

A Game of Love for Women: Social Support in Otome Game Mr. Love: Queen’s Choice in China
Qinyuan Lei, Ran Tang, Hiu Man Ho, et al.
(2024), pp. 1-15
Open Access | Times Cited: 5

Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity and Online Gaming Communities in India
Rahul Garg, Aditya Deshbandhu, Nimmi Rangaswamy
Communications in computer and information science (2025), pp. 3-22
Closed Access

Hate speech and hate-based harassment in online games
Garrison Wells, Ágnes Romhányi, Constance Steinkuehler
Frontiers in Psychology (2025) Vol. 15
Open Access

CT4ALL: Towards Putting Teachers in the Loop to Advance Automated Computational Thinking Metric Assessments in Game-Based Learning
Giovanni Maria Troiano, Michael Cassidy, D. Morales, et al.
(2025), pp. 1-23
Closed Access

Crafting Champions: An Observation Study of Esports Coaching Processes
Hanbyeol Lee, Erica Kleinman, Namsub Kim, et al.
(2025), pp. 1-20
Closed Access

For Honor, for Toxicity
Alessandro Canossa, D.Sh. Salimov, Ahmad Azadvar, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-29
Closed Access | Times Cited: 25

Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports Performance
Nicole A. Beres, Madison Klarkowski, Regan L. Mandryk
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 558-587
Open Access | Times Cited: 10

Motivations to Participate in Gaming and Esports: An Exploratory Study on The Influence of Participant Gender
Tara Mahoney, Lindsey Darvin, Ryan Vooris
Journal of Electronic Gaming and Esports (2024) Vol. 2, Iss. 1
Open Access | Times Cited: 3

Fighting fair: community perspectives on the fairness of performance enhancement in esports
Maximilian A. Friehs, Madison Klarkowski, Julian Frommel, et al.
Frontiers in Sports and Active Living (2024) Vol. 6
Open Access | Times Cited: 2

Prevalence and Characteristics of Female and Male Esports Players among Norwegian Youth: A General Population Study
Stian Overå, Anders Bakken, Christer Hyggen
International Journal of Environmental Research and Public Health (2024) Vol. 21, Iss. 9, pp. 1136-1136
Open Access | Times Cited: 2

``Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community
Erica Kleinman, Reza Habibi, Garrett Powell, et al.
(2024), pp. 1-14
Open Access | Times Cited: 1

Understanding Toxicity in Online Gaming: A Focus on Communication-Based Behaviours towards Female Players in Valorant
A. Putri Maharani, Virienia Puspita, Raden Arny Aurora, et al.
Jurnal Syntax Admiration (2024) Vol. 5, Iss. 5, pp. 1559-1567
Open Access | Times Cited: 1

Preliminary Insight on Cognitive Training for Improved Outcomes in Elite Female Esports Athletes
Natália Zakalski, Joseph W. Hart
Journal of Electronic Gaming and Esports (2024) Vol. 2, Iss. 1
Closed Access | Times Cited: 1

Esports Governance: An Analysis of Rule Enforcement in League of Legends
Renkai Ma, Xinning Gui, Yubo Kou
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CSCW2, pp. 1-28
Closed Access | Times Cited: 7

Virtual identities and women’s empowerment: the implication of the rise of female esports fans in China
Minhua Li, Huan Xiong
Sport in Society (2022) Vol. 26, Iss. 3, pp. 431-453
Closed Access | Times Cited: 5

Scare-Away Risks: The Effects of a Serious Game on Adolescents’ Awareness of Health and Security Risks in an Italian Sample
Francesca D’Errico, Paolo Giovanni Cicirelli, Concetta Papapicco, et al.
Multimodal Technologies and Interaction (2022) Vol. 6, Iss. 10, pp. 93-93
Open Access | Times Cited: 4

Chasing theDragon(Magazine): Gender Erasure Through Discourse inDragonMagazine, 1978–2005
Steven Dashiell
Culture Studies ↔ Critical Methodologies (2022) Vol. 22, Iss. 6, pp. 620-630
Closed Access | Times Cited: 3

From the Cradle to Battle: What Shapes the Careers of Female CS:GO Esports Players
Daria Balakina, Alesha Serada, Gareth Schott
(2022) Vol. 16, pp. 41-52
Closed Access | Times Cited: 3

Exploring emotions and sentiments in the Philippine esports industry: A mixed methods approach
Ronald D. Derla
International Journal of ADVANCED AND APPLIED SCIENCES (2024) Vol. 11, Iss. 5, pp. 129-139
Open Access

PlayMyData: a curated dataset of multi-platform video games
Andrea D’Angelo, Claudio Di Sipio, Cristiano Politowski, et al.
(2024), pp. 525-529
Open Access

Women’s Struggle for a Voice in Gaming Culture Among Youth in Türkiye
Zuhal Gök Demir, Fulya Erendağ Sümer, Çiğdem Karakaya, et al.
SAGE Open (2024) Vol. 14, Iss. 3
Open Access

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