OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies
Joanna Bergström, Tor-Salve Dalsgaard, Jason Alexander, et al.
(2021), pp. 1-20
Open Access | Times Cited: 65

Showing 1-25 of 65 citing articles:

ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies
Sebastian Hubenschmid, Jonathan Wieland, Daniel Immanuel Fink, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-20
Open Access | Times Cited: 55

Literature Reviews in HCI: A Review of Reviews
Evropi Stefanidi, Marit Bentvelzen, Paweł W. Woźniak, et al.
(2023), pp. 1-24
Open Access | Times Cited: 18

Exploration of Bare-Hand Mid-Air Pointing Selection Techniques for Dense Virtual Reality Environments
Rongkai Shi, Jialin Zhang, Yong Yue, et al.
(2023), pp. 1-7
Closed Access | Times Cited: 16

Challenges of Moderating Social Virtual Reality
Nazanin Sabri, Bella Chen, Annabelle Teoh, et al.
(2023), pp. 1-20
Open Access | Times Cited: 14

PhysioCHI: Towards Best Practices for Integrating Physiological Signals in HCI
Francesco Chiossi, Ekaterina R. Stepanova, Benjamin Tag, et al.
(2024), pp. 1-7
Open Access | Times Cited: 5

Effects of user movement and target placement on target selection during walking
Yi Lin, Xingwei Chen, Jingjing Chen
Behaviour and Information Technology (2025), pp. 1-20
Closed Access

Analysis of User Experience and Task Performance in a Multi-User Cross-Reality Virtual Object Manipulation Task
Lea Brzica, Filip Matanović, Sara Vlahović, et al.
(2025), pp. 22-28
Closed Access

A Dual-Stick Controller for Enhancing Raycasting Interactions with Virtual Objects
Nianlong Li, Tonghai Wu, Zhenxuan He, et al.
(2025), pp. 381-391
Closed Access

Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes
Junlong Chen, Jens Grubert, Per Ola Kristensson
(2025), pp. 206-216
Closed Access

Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse
Felix Putze, Susanne Putze, Merle Sagehorn, et al.
ACM Transactions on Computer-Human Interaction (2022) Vol. 29, Iss. 4, pp. 1-43
Closed Access | Times Cited: 17

Effect of display platforms on spatial knowledge acquisition and engagement: an evaluation with 3D geometry visualizations
Feiyu Lu, Vijayakumar Nanjappan, Paul Parsons, et al.
Journal of Visualization (2022) Vol. 26, Iss. 3, pp. 667-686
Closed Access | Times Cited: 17

A Lack of Restraint: Comparing Virtual Reality Interaction Techniques for Constrained Transport Seating
Graham Wilson, Mark McGill, Daniel Medeiros, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2390-2400
Closed Access | Times Cited: 10

Toward Intuitive Acquisition of Occluded VR Objects Through an Interactive Disocclusion Mini-map
Mykola Maslych, Yahya Hmaiti, Ryan Ghamandi, et al.
(2023), pp. 460-470
Closed Access | Times Cited: 10

Reflected Reality
Qiushi Zhou, Brandon Victor Syiem, B.V. Li, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2023) Vol. 7, Iss. 4, pp. 1-28
Open Access | Times Cited: 10

Uncovering and Addressing Blink-Related Challenges in Using Eye Tracking for Interactive Systems
Jesse W. Grootjen, Henrike Weingärtner, Sven Mayer
(2024), pp. 1-23
Open Access | Times Cited: 3

OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VR
Jonas Schjerlund, Kasper Hornbæk, Joanna Bergström
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-13
Open Access | Times Cited: 15

Communication in Immersive Social Virtual Reality: A Systematic Review of 10 Years’ Studies
Xiaoying Wei, Xiaofu Jin, Mingming Fan
(2022), pp. 27-37
Open Access | Times Cited: 15

Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation
Tobias Drey, Michael Montag, Andrea Vogt, et al.
(2023), pp. 1-24
Open Access | Times Cited: 8

Visuo-Haptic Rendering of the Hand during 3D Manipulation in Augmented Reality
Erwan Normand, Claudio Pacchierotti, Éric Marchand, et al.
IEEE Transactions on Haptics (2024) Vol. 17, Iss. 2, pp. 277-291
Open Access | Times Cited: 2

Comparison of deviceless methods for distant object manipulation in mixed reality
Ariel Caputo, Riccardo Bartolomioli, Valeria Orso, et al.
Computers & Graphics (2024) Vol. 122, pp. 103959-103959
Closed Access | Times Cited: 2

Precise Tool to Target Positioning Widgets (TOTTA) in Spatial Environments: A Systematic Review
Mine Dastan, Michele Fiorentino, Antonio Emmanuele Uva
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 11, pp. 7020-7030
Open Access | Times Cited: 2

MultiFingerBubble: A 3D Bubble Cursor Variation for Dense Environments
William Delamare, Maxime Daniel, Khalad Hasan
CHI Conference on Human Factors in Computing Systems Extended Abstracts (2022), pp. 1-6
Open Access | Times Cited: 12

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