
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Don’t You Know That You’re Toxic: Normalization of Toxicity in Online Gaming
Nicole A. Beres, Julian Frommel, Elizabeth Reid, et al.
(2021), pp. 1-15
Closed Access | Times Cited: 98
Nicole A. Beres, Julian Frommel, Elizabeth Reid, et al.
(2021), pp. 1-15
Closed Access | Times Cited: 98
Showing 1-25 of 98 citing articles:
Safety and Privacy in Immersive Extended Reality: An Analysis and Policy Recommendations
Emmie Hine, Isadora Neroni Rezende, H Roberts, et al.
Deleted Journal (2024) Vol. 3, Iss. 2
Open Access | Times Cited: 10
Emmie Hine, Isadora Neroni Rezende, H Roberts, et al.
Deleted Journal (2024) Vol. 3, Iss. 2
Open Access | Times Cited: 10
Definitions of Esports: A Systematic Review and Thematic Analysis
Jessica Formosa, Nicholas O’Donnell, Ella Horton, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-45
Closed Access | Times Cited: 32
Jessica Formosa, Nicholas O’Donnell, Ella Horton, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-45
Closed Access | Times Cited: 32
The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena Games
Bastian Kordyaka, Samuli Laato, Katharina Jahn, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 611-641
Closed Access | Times Cited: 20
Bastian Kordyaka, Samuli Laato, Katharina Jahn, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 611-641
Closed Access | Times Cited: 20
"Creepy Towards My Avatar Body, Creepy Towards My Body": How Women Experience and Manage Harassment Risks in Social Virtual Reality
Kelsea Schulenberg, Guo Freeman, Lingyuan Li, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CSCW2, pp. 1-29
Open Access | Times Cited: 19
Kelsea Schulenberg, Guo Freeman, Lingyuan Li, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CSCW2, pp. 1-29
Open Access | Times Cited: 19
Understanding Safety Risks and Safety Design in Social VR Environments
Qingxiao Zheng, Shengyang Xu, Lingqing Wang, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CSCW1, pp. 1-37
Closed Access | Times Cited: 17
Qingxiao Zheng, Shengyang Xu, Lingqing Wang, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CSCW1, pp. 1-37
Closed Access | Times Cited: 17
Addressing Interpersonal Harm in Online Gaming Communities: The Opportunities and Challenges for a Restorative Justice Approach
Sijia Xiao, Shagun Jhaver, Niloufar Salehi
ACM Transactions on Computer-Human Interaction (2023) Vol. 30, Iss. 6, pp. 1-36
Open Access | Times Cited: 17
Sijia Xiao, Shagun Jhaver, Niloufar Salehi
ACM Transactions on Computer-Human Interaction (2023) Vol. 30, Iss. 6, pp. 1-36
Open Access | Times Cited: 17
Toxic behaviors in online multiplayer games: Prevalence, perception, risk factors of victimization, and psychological consequences
Ágnes Zsila, Reza Shabahang, Mara S. Aruguete, et al.
Aggressive Behavior (2022) Vol. 48, Iss. 3, pp. 356-364
Closed Access | Times Cited: 23
Ágnes Zsila, Reza Shabahang, Mara S. Aruguete, et al.
Aggressive Behavior (2022) Vol. 48, Iss. 3, pp. 356-364
Closed Access | Times Cited: 23
Feeling Good and In Control: In-game Tools to Support Targets of Toxicity
Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-27
Open Access | Times Cited: 23
Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-27
Open Access | Times Cited: 23
Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games
Michel Wijkstra, Katja Rogers, Regan L. Mandryk, et al.
(2023)
Closed Access | Times Cited: 15
Michel Wijkstra, Katja Rogers, Regan L. Mandryk, et al.
(2023)
Closed Access | Times Cited: 15
Challenges of Moderating Social Virtual Reality
Nazanin Sabri, Bella Chen, Annabelle Teoh, et al.
(2023), pp. 1-20
Open Access | Times Cited: 14
Nazanin Sabri, Bella Chen, Annabelle Teoh, et al.
(2023), pp. 1-20
Open Access | Times Cited: 14
Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Workshop at CHI 2023
Regan L. Mandryk, Julian Frommel, Nitesh Goyal, et al.
(2023)
Open Access | Times Cited: 12
Regan L. Mandryk, Julian Frommel, Nitesh Goyal, et al.
(2023)
Open Access | Times Cited: 12
Gender disparities in esports – An explanatory mixed-methods approach
Bastian Kordyaka, Luisa Pumplun, Marlies Brunnhofer, et al.
Computers in Human Behavior (2023) Vol. 149, pp. 107956-107956
Open Access | Times Cited: 11
Bastian Kordyaka, Luisa Pumplun, Marlies Brunnhofer, et al.
Computers in Human Behavior (2023) Vol. 149, pp. 107956-107956
Open Access | Times Cited: 11
Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments
Susanne Poeller, Martin Dechant, Madison Klarkowski, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 1-26
Open Access | Times Cited: 11
Susanne Poeller, Martin Dechant, Madison Klarkowski, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 1-26
Open Access | Times Cited: 11
Community Begins Where Moderation Ends: Peer Support and Its Implications for Community-Based Rehabilitation
Yubo Kou, Renkai Ma, Zinan Zhang, et al.
(2024), pp. 1-18
Open Access | Times Cited: 4
Yubo Kou, Renkai Ma, Zinan Zhang, et al.
(2024), pp. 1-18
Open Access | Times Cited: 4
Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies
Julian Frommel, Regan L. Mandryk
(2024), pp. 1-12
Open Access | Times Cited: 4
Julian Frommel, Regan L. Mandryk
(2024), pp. 1-12
Open Access | Times Cited: 4
Foundations, Definitions, and Directions in Online Hate Research
Stephanie Tom Tong
Routledge eBooks (2024), pp. 37-72
Open Access | Times Cited: 4
Stephanie Tom Tong
Routledge eBooks (2024), pp. 37-72
Open Access | Times Cited: 4
Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity and Online Gaming Communities in India
Rahul Garg, Aditya Deshbandhu, Nimmi Rangaswamy
Communications in computer and information science (2025), pp. 3-22
Closed Access
Rahul Garg, Aditya Deshbandhu, Nimmi Rangaswamy
Communications in computer and information science (2025), pp. 3-22
Closed Access
Friends in Pixels as Motivation to Contribute to Community Innovation Initiatives
Ana Orelj, Magnús Þór Torfason, Marcel Bogers, et al.
Creativity and Innovation Management (2025)
Closed Access
Ana Orelj, Magnús Þór Torfason, Marcel Bogers, et al.
Creativity and Innovation Management (2025)
Closed Access
Behind the Screen: How Gaming Habits, Motives, and Content Shape Cyberbullying Behaviour
Yunhao Hu, Evelyn Sophie, Elizabeth M. Clancy, et al.
Computers in Human Behavior Reports (2025), pp. 100675-100675
Open Access
Yunhao Hu, Evelyn Sophie, Elizabeth M. Clancy, et al.
Computers in Human Behavior Reports (2025), pp. 100675-100675
Open Access
Developing Sociotechnical Solutions to Mitigate New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2025
Guo Freeman, Julian Frommel, Regan L. Mandryk, et al.
(2025), pp. 1-6
Closed Access
Guo Freeman, Julian Frommel, Regan L. Mandryk, et al.
(2025), pp. 1-6
Closed Access
“The System is Made to Inherently Push Child Gambling in my Opinion”: Child Safety, Monetization, and Moderation on Roblox
Yubo Kou, Rie Helene Hernandez, Xinning Gui
(2025), pp. 1-18
Closed Access
Yubo Kou, Rie Helene Hernandez, Xinning Gui
(2025), pp. 1-18
Closed Access
Less Talk, More Trust: Understanding Players' In-game Assessment of Communication Processes in League of Legends
Juhoon Lee, Seoyoung Kim, Yeon Su Park, et al.
(2025), pp. 1-17
Closed Access
Juhoon Lee, Seoyoung Kim, Yeon Su Park, et al.
(2025), pp. 1-17
Closed Access
For Honor, for Toxicity
Alessandro Canossa, D.Sh. Salimov, Ahmad Azadvar, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-29
Closed Access | Times Cited: 25
Alessandro Canossa, D.Sh. Salimov, Ahmad Azadvar, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-29
Closed Access | Times Cited: 25
Beyond deviance: toxic gaming culture and the potential for positive change
Kelly Boudreau
Critical Studies in Media Communication (2022) Vol. 39, Iss. 3, pp. 181-190
Open Access | Times Cited: 16
Kelly Boudreau
Critical Studies in Media Communication (2022) Vol. 39, Iss. 3, pp. 181-190
Open Access | Times Cited: 16
The Enemy Hates Best? Toxicity in League of Legends and Its Content Moderation Implications
Jesús C. Aguerri, Mario Santisteban, Fernando Miró Llinares
European Journal on Criminal Policy and Research (2023) Vol. 29, Iss. 3, pp. 437-456
Open Access | Times Cited: 10
Jesús C. Aguerri, Mario Santisteban, Fernando Miró Llinares
European Journal on Criminal Policy and Research (2023) Vol. 29, Iss. 3, pp. 437-456
Open Access | Times Cited: 10