
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance
Martin Kocur, Melanie Kloss, Valentin Schwind, et al.
(2020), pp. 193-205
Closed Access | Times Cited: 63
Martin Kocur, Melanie Kloss, Valentin Schwind, et al.
(2020), pp. 193-205
Closed Access | Times Cited: 63
Showing 1-25 of 63 citing articles:
A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual Reality
Aske Mottelson, Andreea Muresan, Kasper Hornbæk, et al.
ACM Transactions on Computer-Human Interaction (2023) Vol. 30, Iss. 5, pp. 1-42
Open Access | Times Cited: 40
Aske Mottelson, Andreea Muresan, Kasper Hornbæk, et al.
ACM Transactions on Computer-Human Interaction (2023) Vol. 30, Iss. 5, pp. 1-42
Open Access | Times Cited: 40
The Impact of Avatar and Environment Congruence on Plausibility, Embodiment, Presence, and the Proteus Effect in Virtual Reality
David Mal, Erik Wolf, Nina Döllinger, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2358-2368
Open Access | Times Cited: 25
David Mal, Erik Wolf, Nina Döllinger, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2358-2368
Open Access | Times Cited: 25
My avatar makes me feel good? The effect of avatar personalisation and virtual agent interactions on self-esteem
Wei Jie Dominic Koek, Vivian Hsueh Hua Chen
Behaviour and Information Technology (2024), pp. 1-16
Open Access | Times Cited: 10
Wei Jie Dominic Koek, Vivian Hsueh Hua Chen
Behaviour and Information Technology (2024), pp. 1-16
Open Access | Times Cited: 10
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality
Martin Kocur, Florian Habler, Valentin Schwind, et al.
(2021), pp. 1-18
Open Access | Times Cited: 50
Martin Kocur, Florian Habler, Valentin Schwind, et al.
(2021), pp. 1-18
Open Access | Times Cited: 50
Vibing Together: Dance Experiences in Social Virtual Reality
Roosa Piitulainen, Perttu Hämäläinen, Elisa D. Mekler
CHI Conference on Human Factors in Computing Systems (2022)
Open Access | Times Cited: 33
Roosa Piitulainen, Perttu Hämäläinen, Elisa D. Mekler
CHI Conference on Human Factors in Computing Systems (2022)
Open Access | Times Cited: 33
The Effect of Avatar Self-Integration on Consumers’ Behavioral Intention in the Metaverse
Sumin Oh, Woo Bin Kim, Ho Jung Choo
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 23, pp. 7840-7853
Closed Access | Times Cited: 21
Sumin Oh, Woo Bin Kim, Ho Jung Choo
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 23, pp. 7840-7853
Closed Access | Times Cited: 21
Effects of Avatar player-similarity and player-construction on gaming performance
Katherine M. Rahill, Marc M. Sebrechts
Computers in Human Behavior Reports (2021) Vol. 4, pp. 100131-100131
Open Access | Times Cited: 36
Katherine M. Rahill, Marc M. Sebrechts
Computers in Human Behavior Reports (2021) Vol. 4, pp. 100131-100131
Open Access | Times Cited: 36
PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality
Alexander Kalus, Martin Kocur, Johannes Klein, et al.
(2023), pp. 1-13
Open Access | Times Cited: 15
Alexander Kalus, Martin Kocur, Johannes Klein, et al.
(2023), pp. 1-13
Open Access | Times Cited: 15
The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality
Martin Kocur, Lukas Jackermeier, Valentin Schwind, et al.
(2023), pp. 1-15
Open Access | Times Cited: 13
Martin Kocur, Lukas Jackermeier, Valentin Schwind, et al.
(2023), pp. 1-15
Open Access | Times Cited: 13
Dancing with the Avatars: Minimal Avatar Customisation Enhances Learning in a Psychomotor Task
Isabel Sophie Fitton, Christopher Clarke, Jeremy Dalton, et al.
(2023), pp. 1-16
Open Access | Times Cited: 13
Isabel Sophie Fitton, Christopher Clarke, Jeremy Dalton, et al.
(2023), pp. 1-16
Open Access | Times Cited: 13
The Impact of Avatar Clothing on the Proteus Effect and Stereotype Threat
Pauline Cha, Fangyi Li, Tabitha C. Peck
(2025), pp. 296-306
Closed Access
Pauline Cha, Fangyi Li, Tabitha C. Peck
(2025), pp. 296-306
Closed Access
The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality
Martin Kocur, Philipp Schauhuber, Valentin Schwind, et al.
(2020), pp. 1-11
Closed Access | Times Cited: 34
Martin Kocur, Philipp Schauhuber, Valentin Schwind, et al.
(2020), pp. 1-11
Closed Access | Times Cited: 34
Exercising With a Six Pack in Virtual Reality: Examining the Proteus Effect of Avatar Body Shape and Sex on Self-Efficacy for Core-Muscle Exercise, Self-Concept of Body Shape, and Actual Physical Activity
Jih‐Hsuan Tammy Lin, Dai-Yun Wu, Ji-Wei Yang
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 27
Jih‐Hsuan Tammy Lin, Dai-Yun Wu, Ji-Wei Yang
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 27
Affordable But Not Cheap: A Case Study of the Effects of Two 3D-Reconstruction Methods of Virtual Humans
Andrea Bartl, Stephan Wenninger, Erik Wolf, et al.
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 23
Andrea Bartl, Stephan Wenninger, Erik Wolf, et al.
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 23
Avatar customization orientation and undergraduate-course outcomes: Actual-self avatars are better than ideal-self and future-self avatars
Rabindra Ratan, Matthew S. Klein, Chimobi R. Ucha, et al.
Computers & Education (2022) Vol. 191, pp. 104643-104643
Closed Access | Times Cited: 16
Rabindra Ratan, Matthew S. Klein, Chimobi R. Ucha, et al.
Computers & Education (2022) Vol. 191, pp. 104643-104643
Closed Access | Times Cited: 16
The proteus effect on human pain perception through avatar muscularity and gender factors
Youchan Yim, Zongheng Xia, Yuki Kubota, et al.
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 3
Youchan Yim, Zongheng Xia, Yuki Kubota, et al.
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 3
The Impact of Missing Fingers in Virtual Reality
Martin Kocur, Sarah Graf, Valentin Schwind
(2020)
Closed Access | Times Cited: 24
Martin Kocur, Sarah Graf, Valentin Schwind
(2020)
Closed Access | Times Cited: 24
Exercising With Embodied Young Avatars: How Young vs. Older Avatars in Virtual Reality Affect Perceived Exertion and Physical Activity Among Male and Female Elderly Individuals
Jih‐Hsuan Tammy Lin, Dai-Yun Wu
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 20
Jih‐Hsuan Tammy Lin, Dai-Yun Wu
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 20
Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality
Martin Kocur, Johanna Bogon, Manuel Mayer, et al.
(2022), pp. 1-12
Open Access | Times Cited: 15
Martin Kocur, Johanna Bogon, Manuel Mayer, et al.
(2022), pp. 1-12
Open Access | Times Cited: 15
A New Meta-Analysis of the Proteus Effect: Studies in VR Find Stronger Effect Sizes
David Beyea, Rabindra Ratan, Yiming Lei, et al.
PRESENCE Virtual and Augmented Reality (2022) Vol. 31, pp. 189-202
Closed Access | Times Cited: 13
David Beyea, Rabindra Ratan, Yiming Lei, et al.
PRESENCE Virtual and Augmented Reality (2022) Vol. 31, pp. 189-202
Closed Access | Times Cited: 13
I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance
Geoffrey Gorisse, Simon Wellenreiter, Sylvain Fleury, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 11, pp. 4328-4338
Open Access | Times Cited: 7
Geoffrey Gorisse, Simon Wellenreiter, Sylvain Fleury, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 11, pp. 4328-4338
Open Access | Times Cited: 7
Using the Visual Language of Comics to Alter Sensations in Augmented Reality
Arpit Bhatia, Henning Pohl, Teresa Hirzle, et al.
(2024), pp. 1-17
Open Access | Times Cited: 2
Arpit Bhatia, Henning Pohl, Teresa Hirzle, et al.
(2024), pp. 1-17
Open Access | Times Cited: 2
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different
Martin Kocur, Alexander Kalus, Johanna Bogon, et al.
(2022)
Open Access | Times Cited: 12
Martin Kocur, Alexander Kalus, Johanna Bogon, et al.
(2022)
Open Access | Times Cited: 12
I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR
Riku Otono, Adélaïde Genay, Monica Perusquía-Hernández, et al.
(2023), pp. 83-93
Open Access | Times Cited: 6
Riku Otono, Adélaïde Genay, Monica Perusquía-Hernández, et al.
(2023), pp. 83-93
Open Access | Times Cited: 6
Bodylab
Daniel Zeidler, Matthew McGinity
Proceedings of the ACM on Computer Graphics and Interactive Techniques (2023) Vol. 6, Iss. 2, pp. 1-12
Open Access | Times Cited: 6
Daniel Zeidler, Matthew McGinity
Proceedings of the ACM on Computer Graphics and Interactive Techniques (2023) Vol. 6, Iss. 2, pp. 1-12
Open Access | Times Cited: 6