OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive Visualization
Nithesh Javvaji, Casper Harteveld, Magy Seif El‐Nasr
(2020), pp. 254-266
Closed Access | Times Cited: 15

Showing 15 citing articles:

A Comprehensive State-of-the-Art Survey on Data Visualization Tools: Research Developments, Challenges and Future Domain Specific Visualization Framework
Hafiz Muhammad Shakeel, Shamaila Iram, Hussain Al-Aqrabi, et al.
IEEE Access (2022) Vol. 10, pp. 96581-96601
Open Access | Times Cited: 19

Analyzing Students’ Problem-Solving Sequences
Erica Kleinman, Murtuza Shergadwala, Zhaoqing Teng, et al.
Journal of Learning Analytics (2022) Vol. 9, Iss. 2, pp. 138-160
Open Access | Times Cited: 14

"What Happened Here!?" A Taxonomy for User Interaction with Spatio-Temporal Game Data Visualization
Erica Kleinman, Nikitha Preetham, Zhaoqing Teng, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-27
Open Access | Times Cited: 16

“Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy
Elina Tochilnikova, Amrit Patnaik, Ghada Alsebayel, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-17
Closed Access | Times Cited: 7

Echoing the Gameplay: Analyzing Gameplay Sessions across Genres by Reconstructing Them from Recorded Data
Daniel MacCormick, Loutfouz Zaman
International Journal of Human-Computer Interaction (2022) Vol. 39, Iss. 1, pp. 52-84
Closed Access | Times Cited: 4

Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations
Erica Kleinman, Jennifer Villareale, Murtuza Shergadwala, et al.
Lecture notes in computer science (2022), pp. 47-58
Closed Access | Times Cited: 4

Data Collection During Active Gameplay
Ben Kenwright
Advances in educational technologies and instructional design book series (2023), pp. 192-219
Closed Access | Times Cited: 2

BPCoach: Exploring Hero Drafting in Professional MOBA Tournaments via Visual Analytics
Shiyi Liu, Ruofei Ma, Chuyi Zhao, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CSCW1, pp. 1-31
Open Access

The Untapped Potential of Escape Rooms as Gamified Research Environments
Erica Kleinman, Casper Harteveld
(2024), pp. 276-278
Closed Access

"Trust the Process": An Exploratory Study of Process Visualizations for Self-Reflection in League of Legends
Erica Kleinman, Jason Xu, Johannes Pfau, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-28
Open Access

Identifying Player Strategies Through Segmentation: An Interactive Process Visualization Approach
Zhaoqing Teng, Jonattan Holmes, Felipe Dominguez, et al.
Lecture notes in computer science (2024), pp. 77-90
Closed Access

Organization Preference Knowledge Acquisition of Multi-Platform Aircraft Mission System Utilizing Frequent Closed Itemset Mining
Yuqian Wu, Miao Wang, Chu Wenkui, et al.
Aerospace (2023) Vol. 10, Iss. 2, pp. 166-166
Open Access | Times Cited: 1

Data Abstraction
Magy Seif El‐Nasr, Truong Huy Nguyen Dinh, Alessandro Canossa, et al.
Oxford University Press eBooks (2021), pp. 83-106
Closed Access

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