
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Toxic Behaviors in Team-Based Competitive Gaming: The Case of League of Legends
Yubo Kou
(2020), pp. 81-92
Closed Access | Times Cited: 84
Yubo Kou
(2020), pp. 81-92
Closed Access | Times Cited: 84
Showing 1-25 of 84 citing articles:
Flag and Flaggability in Automated Moderation
Yubo Kou, Xinning Gui
(2021), pp. 1-12
Closed Access | Times Cited: 49
Yubo Kou, Xinning Gui
(2021), pp. 1-12
Closed Access | Times Cited: 49
Perceptions of Effective Training Practices in League of Legends: A Qualitative Exploration
Callum Abbott, Matthew Watson, Phil Birch
Journal of Electronic Gaming and Esports (2022) Vol. 1, Iss. 1
Open Access | Times Cited: 31
Callum Abbott, Matthew Watson, Phil Birch
Journal of Electronic Gaming and Esports (2022) Vol. 1, Iss. 1
Open Access | Times Cited: 31
The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena Games
Bastian Kordyaka, Samuli Laato, Katharina Jahn, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 611-641
Closed Access | Times Cited: 20
Bastian Kordyaka, Samuli Laato, Katharina Jahn, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 611-641
Closed Access | Times Cited: 20
“Why Are You Playing Games? You Are a Girl!”: Exploring Gender Biases in Esports
Daniel Madden, Yuxuan Liu, Haowei Yu, et al.
(2021), pp. 1-15
Closed Access | Times Cited: 37
Daniel Madden, Yuxuan Liu, Haowei Yu, et al.
(2021), pp. 1-15
Closed Access | Times Cited: 37
“After All, They Don’t Know Me” Exploring the Psychological Mechanisms of Toxic Behavior in Online Games
Yansheng Liu, Colin Agur
Games and Culture (2022) Vol. 18, Iss. 5, pp. 598-621
Closed Access | Times Cited: 26
Yansheng Liu, Colin Agur
Games and Culture (2022) Vol. 18, Iss. 5, pp. 598-621
Closed Access | Times Cited: 26
Toxic behaviors in online multiplayer games: Prevalence, perception, risk factors of victimization, and psychological consequences
Ágnes Zsila, Reza Shabahang, Mara S. Aruguete, et al.
Aggressive Behavior (2022) Vol. 48, Iss. 3, pp. 356-364
Closed Access | Times Cited: 23
Ágnes Zsila, Reza Shabahang, Mara S. Aruguete, et al.
Aggressive Behavior (2022) Vol. 48, Iss. 3, pp. 356-364
Closed Access | Times Cited: 23
Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games
Michel Wijkstra, Katja Rogers, Regan L. Mandryk, et al.
(2023)
Closed Access | Times Cited: 15
Michel Wijkstra, Katja Rogers, Regan L. Mandryk, et al.
(2023)
Closed Access | Times Cited: 15
“Bad Vibrations”: Sensing Toxicity From In-Game Audio Features
Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, et al.
IEEE Transactions on Games (2022) Vol. 14, Iss. 4, pp. 558-568
Open Access | Times Cited: 21
Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, et al.
IEEE Transactions on Games (2022) Vol. 14, Iss. 4, pp. 558-568
Open Access | Times Cited: 21
Gender disparities in esports – An explanatory mixed-methods approach
Bastian Kordyaka, Luisa Pumplun, Marlies Brunnhofer, et al.
Computers in Human Behavior (2023) Vol. 149, pp. 107956-107956
Open Access | Times Cited: 11
Bastian Kordyaka, Luisa Pumplun, Marlies Brunnhofer, et al.
Computers in Human Behavior (2023) Vol. 149, pp. 107956-107956
Open Access | Times Cited: 11
Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments
Susanne Poeller, Martin Dechant, Madison Klarkowski, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 1-26
Open Access | Times Cited: 11
Susanne Poeller, Martin Dechant, Madison Klarkowski, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 1-26
Open Access | Times Cited: 11
The relationship between internet gaming disorder and psychotic experiences: cyberbullying and insomnia severity as mediators
Feten Fekih‐Romdhane, Eya Lamloum, Alexandre Andrade Loch, et al.
BMC Psychiatry (2023) Vol. 23, Iss. 1
Open Access | Times Cited: 11
Feten Fekih‐Romdhane, Eya Lamloum, Alexandre Andrade Loch, et al.
BMC Psychiatry (2023) Vol. 23, Iss. 1
Open Access | Times Cited: 11
Community Begins Where Moderation Ends: Peer Support and Its Implications for Community-Based Rehabilitation
Yubo Kou, Renkai Ma, Zinan Zhang, et al.
(2024), pp. 1-18
Open Access | Times Cited: 4
Yubo Kou, Renkai Ma, Zinan Zhang, et al.
(2024), pp. 1-18
Open Access | Times Cited: 4
Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies
Julian Frommel, Regan L. Mandryk
(2024), pp. 1-12
Open Access | Times Cited: 4
Julian Frommel, Regan L. Mandryk
(2024), pp. 1-12
Open Access | Times Cited: 4
Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity and Online Gaming Communities in India
Rahul Garg, Aditya Deshbandhu, Nimmi Rangaswamy
Communications in computer and information science (2025), pp. 3-22
Closed Access
Rahul Garg, Aditya Deshbandhu, Nimmi Rangaswamy
Communications in computer and information science (2025), pp. 3-22
Closed Access
Behind the Screen: How Gaming Habits, Motives, and Content Shape Cyberbullying Behaviour
Yunhao Hu, Evelyn Sophie, Elizabeth M. Clancy, et al.
Computers in Human Behavior Reports (2025), pp. 100675-100675
Open Access
Yunhao Hu, Evelyn Sophie, Elizabeth M. Clancy, et al.
Computers in Human Behavior Reports (2025), pp. 100675-100675
Open Access
Less Talk, More Trust: Understanding Players' In-game Assessment of Communication Processes in League of Legends
Juhoon Lee, Seoyoung Kim, Yeon Su Park, et al.
(2025), pp. 1-17
Closed Access
Juhoon Lee, Seoyoung Kim, Yeon Su Park, et al.
(2025), pp. 1-17
Closed Access
“Even When Success Seems Impossible, I Keep Streaming”: How Do Chinese Elderly Streamers Interact with Platform Algorithmic (In)visibility
Jia Xin Liao, Zheng Wei, Zeyu Yang, et al.
(2025), pp. 1-15
Closed Access
Jia Xin Liao, Zheng Wei, Zeyu Yang, et al.
(2025), pp. 1-15
Closed Access
Punishment and Its Discontents: An Analysis of Permanent Ban in an Online Game Community
Yubo Kou
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CSCW2, pp. 1-21
Open Access | Times Cited: 26
Yubo Kou
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CSCW2, pp. 1-21
Open Access | Times Cited: 26
For Honor, for Toxicity
Alessandro Canossa, D.Sh. Salimov, Ahmad Azadvar, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-29
Closed Access | Times Cited: 25
Alessandro Canossa, D.Sh. Salimov, Ahmad Azadvar, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-29
Closed Access | Times Cited: 25
The Enemy Hates Best? Toxicity in League of Legends and Its Content Moderation Implications
Jesús C. Aguerri, Mario Santisteban, Fernando Miró Llinares
European Journal on Criminal Policy and Research (2023) Vol. 29, Iss. 3, pp. 437-456
Open Access | Times Cited: 10
Jesús C. Aguerri, Mario Santisteban, Fernando Miró Llinares
European Journal on Criminal Policy and Research (2023) Vol. 29, Iss. 3, pp. 437-456
Open Access | Times Cited: 10
Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II Community
Samuli Laato, Bastian Kordyaka, Juho Hamari
(2024), pp. 1-18
Open Access | Times Cited: 3
Samuli Laato, Bastian Kordyaka, Juho Hamari
(2024), pp. 1-18
Open Access | Times Cited: 3
Transparency, Fairness, and Coping: How Players Experience Moderation in Multiplayer Online Games
Renkai Ma, Yao Li, Yubo Kou
(2023), pp. 1-21
Closed Access | Times Cited: 8
Renkai Ma, Yao Li, Yubo Kou
(2023), pp. 1-21
Closed Access | Times Cited: 8
Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being
Enrico Gandolfi, Richard E. Ferdig, Jiahui Wang, et al.
Education and Information Technologies (2023) Vol. 29, Iss. 5, pp. 5349-5379
Closed Access | Times Cited: 7
Enrico Gandolfi, Richard E. Ferdig, Jiahui Wang, et al.
Education and Information Technologies (2023) Vol. 29, Iss. 5, pp. 5349-5379
Closed Access | Times Cited: 7
Virtuality engineering in esports
Andrzej Białecki, Jan Gajewski, Ryszard S. Romaniuk
International Journal of Electronics and Telecommunications (2024), pp. 123-123
Open Access | Times Cited: 2
Andrzej Białecki, Jan Gajewski, Ryszard S. Romaniuk
International Journal of Electronics and Telecommunications (2024), pp. 123-123
Open Access | Times Cited: 2
Psychological and Behavioral Effects of League of Legends Rank System for Italian Competitive Players
Mustafa Can Gursesli, Federica Masti, Mirko Duradoni, et al.
Communications in computer and information science (2024), pp. 59-71
Closed Access | Times Cited: 2
Mustafa Can Gursesli, Federica Masti, Mirko Duradoni, et al.
Communications in computer and information science (2024), pp. 59-71
Closed Access | Times Cited: 2