
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Predicting Game Difficulty and Churn Without Players
Shaghayegh Roohi, Asko Relas, Jari Takatalo, et al.
(2020)
Open Access | Times Cited: 7
Shaghayegh Roohi, Asko Relas, Jari Takatalo, et al.
(2020)
Open Access | Times Cited: 7
Showing 7 citing articles:
Off-Peak: An Examination of Ordinary Player Experience
April Tyack, Elisa D. Mekler
(2021), pp. 1-12
Open Access | Times Cited: 26
April Tyack, Elisa D. Mekler
(2021), pp. 1-12
Open Access | Times Cited: 26
Transparency in Measurement Reporting
Lena Fanya Aeschbach, Sebastian A. C. Perrig, Lorena Weder, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-21
Open Access | Times Cited: 20
Lena Fanya Aeschbach, Sebastian A. C. Perrig, Lorena Weder, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-21
Open Access | Times Cited: 20
Predicting Game Difficulty and Engagement Using AI Players
Shaghayegh Roohi, Christian Guckelsberger, Asko Relas, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-17
Open Access | Times Cited: 13
Shaghayegh Roohi, Christian Guckelsberger, Asko Relas, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-17
Open Access | Times Cited: 13
AI-Powered Game Design: Experts Employing ChatGPT in the Game Design Process
Michael Lankes, Andreas Stöckl
The Eurasia Proceedings of Science Technology Engineering and Mathematics (2023) Vol. 24, pp. 1-9
Open Access | Times Cited: 3
Michael Lankes, Andreas Stöckl
The Eurasia Proceedings of Science Technology Engineering and Mathematics (2023) Vol. 24, pp. 1-9
Open Access | Times Cited: 3
The Puzzle Challenge Analysis Tool. A Tool for Analysing the Cognitive Challenge Level of Puzzles in Video Games
Megan Pusey, Kok Wai Wong, Natasha Anne Rappa
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-27
Closed Access | Times Cited: 5
Megan Pusey, Kok Wai Wong, Natasha Anne Rappa
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-27
Closed Access | Times Cited: 5
A human centered approach to logic puzzles.
Alice M. Lynch
(2021), pp. 397-398
Closed Access | Times Cited: 2
Alice M. Lynch
(2021), pp. 397-398
Closed Access | Times Cited: 2
The Difficulty of Novelty Detection in Open-World Physical Domains: An Application to Angry Birds.
Vimukthini Pinto, Cheng Xue, Chathura Gamage, et al.
(2021)
Closed Access
Vimukthini Pinto, Cheng Xue, Chathura Gamage, et al.
(2021)
Closed Access