OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

HeadCross
Yukang Yan, Yingtian Shi, Chun Yu, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2020) Vol. 4, Iss. 1, pp. 1-22
Closed Access | Times Cited: 31

Showing 1-25 of 31 citing articles:

Hands-free interaction in immersive virtual reality: A systematic review
Pedro Monteiro, Guilherme Gonçalves, Hugo Coelho, et al.
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 27, Iss. 5, pp. 2702-2713
Open Access | Times Cited: 62

BLEselect
Tengxiang Zhang, Zitong Lan, Chenren Xu, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2022) Vol. 6, Iss. 4, pp. 1-28
Open Access | Times Cited: 27

Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing
Ludwig Sidenmark, Dominic Potts, Bill Bapisch, et al.
(2021), pp. 1-11
Open Access | Times Cited: 32

FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones
Yuntao Wang, Jiexin Ding, Ishan Chatterjee, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-12
Open Access | Times Cited: 19

A real-time camera-based gaze-tracking system involving dual interactive modes and its application in gaming
He Zhang, Yin Lu, Hanling Zhang
Multimedia Systems (2024) Vol. 30, Iss. 1
Closed Access | Times Cited: 3

Tell Me Where To Go: Voice-Controlled Hands-Free Locomotion for Virtual Reality Systems
Jan Hombeck, Henrik Voigt, Timo Heggemann, et al.
(2023), pp. 123-134
Closed Access | Times Cited: 8

HCI Research and Innovation in China: A 10-Year Perspective
Yuanchun Shi, Xin Yi, Liang Chen, et al.
International Journal of Human-Computer Interaction (2024) Vol. 40, Iss. 8, pp. 1799-1831
Closed Access | Times Cited: 2

Exploration of User Experience in Virtual Reality Environment. A Systematic Review
Olaoluwa Oyedokun, Mohammed Alkahtani, Vincent G. Duffy
Lecture notes in computer science (2024), pp. 320-338
Closed Access | Times Cited: 2

Exploring Head-based Mode-Switching in Virtual Reality
Rongkai Shi, Nan Zhu, Hai‐Ning Liang, et al.
(2021)
Open Access | Times Cited: 17

MEinVR: Multimodal interaction techniques in immersive exploration
Ziyue Yuan, Shuqi He, Yu Liu, et al.
Visual Informatics (2023) Vol. 7, Iss. 3, pp. 37-48
Open Access | Times Cited: 6

Evaluation of Hands-Free VR Interaction Methods During a Fitts’ Task: Efficiency and Effectiveness
Pedro Monteiro, Guilherme Gonçalves, Bruno Peixoto, et al.
IEEE Access (2023) Vol. 11, pp. 70898-70911
Open Access | Times Cited: 6

Task and Environment-Aware Virtual Scene Rearrangement for Enhanced Safety in Virtual Reality
Bing Ning, Mingtao Pei
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2517-2526
Closed Access | Times Cited: 2

Designing successive target selection in virtual reality via penetrating the intangible interface with handheld controllers
Yang Li, Sayan Sarcar, Kibum Kim, et al.
International Journal of Human-Computer Studies (2022) Vol. 165, pp. 102835-102835
Open Access | Times Cited: 10

Software Engineering for Augmented Reality - A Research Agenda
Ingo Börsting, Markus Heikamp, Marc Hesenius, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. EICS, pp. 1-34
Closed Access | Times Cited: 9

MazeVR: Immersion and Interaction Using Google Cardboard and Continuous Gesture Recognition on Smartwatches
Thamer Horbylon Nascimento, Deborah S. A. Fernandes, Gabriel da Silva Vieira, et al.
(2023)
Closed Access | Times Cited: 5

Emerging ExG-based NUI Inputs in Extended Realities: A Bottom-up Survey
Kirill Shatilov, Dimitris Chatzopoulos, Lik‐Hang Lee, et al.
ACM Transactions on Interactive Intelligent Systems (2021) Vol. 11, Iss. 2, pp. 1-49
Open Access | Times Cited: 9

Modeling the gaze point distribution to assist eye-based target selection in head-mounted displays
Ting Lei, Jing Chen, Chen Ji-xiang, et al.
Neural Computing and Applications (2023) Vol. 35, Iss. 36, pp. 25069-25081
Closed Access | Times Cited: 3

Exploring the user experience of hands-free VR interaction methods during a Fitts’ task
Pedro Monteiro, Hugo Coelho, Guilherme Gonçalves, et al.
Computers & Graphics (2023) Vol. 117, pp. 1-12
Open Access | Times Cited: 3

Exploring Text Selection in Augmented Reality Systems
Xinyi Liu, Xuanru Meng, Becky Spittle, et al.
(2022)
Open Access | Times Cited: 4

Phygital Paper Crafting
Hanzhe Bao, Tian Tian Lo
Lecture notes in computer science (2024), pp. 172-180
Closed Access

The Fourth Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)
Chuang-Wen You, Yi‐Chao Chen, Liwei Chan, et al.
(2024), pp. 988-991
Closed Access

Body Language for VUIs: Exploring Gestures to Enhance Interactions with Voice User Interfaces
Liwei Wu, Ben Lafreniere, Tovi Grossman, et al.
Designing Interactive Systems Conference (2024), pp. 133-150
Closed Access

Voice-Augmented Virtual Reality Interface for Serious Games
Farhan Aslam, Richard Zhao
2021 IEEE Conference on Games (CoG) (2024), pp. 1-8
Closed Access

Selecting Real-World Objects via User-Perspective Phone Occlusion
Yue Qin, Chun Yu, Wentao Yao, et al.
(2023), pp. 1-13
Open Access | Times Cited: 1

Distractor Effects on Crossing-Based Interaction
Huawei Tu, Jin Huang, Hai‐Ning Liang, et al.
(2021), pp. 1-13
Closed Access | Times Cited: 2

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