OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A Survey of Digital Eye Strain in Gaze-Based Interactive Systems
Teresa Hirzle, Maurice Cordts, Enrico Rukzio, et al.
ACM Symposium on Eye Tracking Research and Applications (2020), pp. 1-12
Closed Access | Times Cited: 19

Showing 19 citing articles:

Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges
Isayas Berhe Adhanom, Paul R. MacNeilage, Eelke Folmer
Virtual Reality (2023) Vol. 27, Iss. 2, pp. 1481-1505
Open Access | Times Cited: 91

A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays
Teresa Hirzle, Maurice Cordts, Enrico Rukzio, et al.
(2021), pp. 1-14
Closed Access | Times Cited: 42

Literature Reviews in HCI: A Review of Reviews
Evropi Stefanidi, Marit Bentvelzen, Paweł W. Woźniak, et al.
(2023), pp. 1-24
Open Access | Times Cited: 18

Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays
Teresa Hirzle, Fabian Fischbach, Julian Karlbauer, et al.
ACM Transactions on Computer-Human Interaction (2022) Vol. 29, Iss. 4, pp. 1-80
Closed Access | Times Cited: 25

Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review
Alexis D. Souchet, Domitile Lourdeaux, Jean‐Marie Burkhardt, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 11

Towards an Eye-Brain-Computer Interface: Combining Gaze with the Stimulus-Preceding Negativity for Target Selections in XR
G. S. Rajshekar Reddy, Michael J. Proulx, Leanne Hirshfield, et al.
(2024), pp. 1-17
Open Access | Times Cited: 2

Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain
Mark Colley, Beate Wanner, Max Rädler, et al.
(2024), pp. 1-14
Open Access | Times Cited: 1

Modeling and Improving Text Stability in Live Captions
Xingyu Liu, Jun Zhang, Leonardo Ferrer, et al.
(2023)
Closed Access | Times Cited: 3

Prediction of Digital Eye Strain Due to Online Learning Based on the Number of Blinks
Riandini Riandini, Satria Arief Aditya, Rika Novita Wardhani, et al.
Indonesian Journal of Electrical Engineering and Informatics (IJEEI) (2022) Vol. 10, Iss. 2
Open Access | Times Cited: 3

Towards an Eye-Brain-Computer Interface: Combining Gaze with the Stimulus-Preceding Negativity for Target Selections in XR
G. S. Rajshekar Reddy, Michael J. Proulx, Leanne Hirshfield, et al.
bioRxiv (Cold Spring Harbor Laboratory) (2024)
Open Access

Communication breakdown: Gaze-based prediction of system error for AI-assisted robotic arm simulated in VR
Björn Severitt, Patrizia Lenhart, Benedikt Hosp, et al.
(2024), pp. 1-7
Closed Access

Selection in Stride: Comparing Button- and Head-Based Augmented Reality Interaction During Locomotion
Aaron L. Gardony, Kana Okano, Andrew B. Whitig, et al.
Communications in computer and information science (2024), pp. 22-32
Closed Access

Cybersickness risk management for a Virtual training tool dedicated to Airline pilots
Anne‐Claire Collet, Stéphane Drouot, Eric Aujeu, et al.
Research Square (Research Square) (2024)
Open Access

Eyewear 2021 The Forth Workshop on Eyewear Computing – Augmenting Social Situations and Democratizing Tools
Kirill Ragozin, Kai Kunze, Teresa Hirzle, et al.
(2021), pp. 458-461
Closed Access | Times Cited: 2

A Comparison of the Fatigue Progression of Eye-Tracked and Motion-Controlled Interaction in Immersive Space
Lukas Maximilian Masopust, David Bauer, Siyuan Yao, et al.
(2021), pp. 460-469
Closed Access | Times Cited: 2

Exploring Social Acceptability and Users’ Preferences of Head- and Eye-Based Interaction with Mobile Devices
Tamzid Hossain, Md. Fahimul Islam, William Delamare, et al.
(2021), pp. 12-23
Closed Access | Times Cited: 2

Proposing Gaze-Based Interaction and Automated Screening Results for Visual Aerial Image Analysis
Jutta Hild, Lars Sommer, Gerrit Holzbach, et al.
Lecture notes in computer science (2023), pp. 200-214
Closed Access

Pilot Study on Interaction with Wide Area Motion Imagery Comparing Gaze Input and Mouse Input
Jutta Hild, Wolfgang Krüger, Gerrit Holzbach, et al.
Lecture notes in computer science (2023), pp. 352-369
Closed Access

Gaze Direction Classification Using Vision Transformer
Shogo Matsuno, Daiki Niikura, Kiyohiko Abe
(2023), pp. 193-198
Closed Access

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