
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality
Ludwig Sidenmark, Hans Gellersen
ACM Transactions on Computer-Human Interaction (2019) Vol. 27, Iss. 1, pp. 1-40
Open Access | Times Cited: 103
Ludwig Sidenmark, Hans Gellersen
ACM Transactions on Computer-Human Interaction (2019) Vol. 27, Iss. 1, pp. 1-40
Open Access | Times Cited: 103
Showing 1-25 of 103 citing articles:
Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective
Ersin Dincelli, Alper Yayla
The Journal of Strategic Information Systems (2022) Vol. 31, Iss. 2, pp. 101717-101717
Closed Access | Times Cited: 315
Ersin Dincelli, Alper Yayla
The Journal of Strategic Information Systems (2022) Vol. 31, Iss. 2, pp. 101717-101717
Closed Access | Times Cited: 315
The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality
Alexander Plopski, Teresa Hirzle, Nahal Norouzi, et al.
ACM Computing Surveys (2022) Vol. 55, Iss. 3, pp. 1-39
Closed Access | Times Cited: 92
Alexander Plopski, Teresa Hirzle, Nahal Norouzi, et al.
ACM Computing Surveys (2022) Vol. 55, Iss. 3, pp. 1-39
Closed Access | Times Cited: 92
Better, Virtually: the Past, Present, and Future of Virtual Reality Cognitive Behavior Therapy
Philip Lindner
International Journal of Cognitive Therapy (2020) Vol. 14, Iss. 1, pp. 23-46
Open Access | Times Cited: 77
Philip Lindner
International Journal of Cognitive Therapy (2020) Vol. 14, Iss. 1, pp. 23-46
Open Access | Times Cited: 77
Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality
Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang, et al.
(2020), pp. 1-13
Open Access | Times Cited: 70
Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang, et al.
(2020), pp. 1-13
Open Access | Times Cited: 70
Gaze-Supported 3D Object Manipulation in Virtual Reality
Difeng Yu, Xueshi Lu, Rongkai Shi, et al.
(2021)
Closed Access | Times Cited: 70
Difeng Yu, Xueshi Lu, Rongkai Shi, et al.
(2021)
Closed Access | Times Cited: 70
Fast and Secure Authentication in Virtual Reality Using Coordinated 3D Manipulation and Pointing
Florian Mathis, John Williamson, Kami Vaniea, et al.
ACM Transactions on Computer-Human Interaction (2021) Vol. 28, Iss. 1, pp. 1-44
Open Access | Times Cited: 65
Florian Mathis, John Williamson, Kami Vaniea, et al.
ACM Transactions on Computer-Human Interaction (2021) Vol. 28, Iss. 1, pp. 1-44
Open Access | Times Cited: 65
Sensing with Earables
Tobias Röddiger, Christopher Clarke, Paula Breitling, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2022) Vol. 6, Iss. 3, pp. 1-57
Open Access | Times Cited: 54
Tobias Röddiger, Christopher Clarke, Paula Breitling, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2022) Vol. 6, Iss. 3, pp. 1-57
Open Access | Times Cited: 54
Gaze-Hand Alignment
Mathias N. Lystbæk, Peter Rosenberg, Ken Pfeuffer, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. ETRA, pp. 1-18
Open Access | Times Cited: 49
Mathias N. Lystbæk, Peter Rosenberg, Ken Pfeuffer, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. ETRA, pp. 1-18
Open Access | Times Cited: 49
Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions
Yushi Wei, Rongkai Shi, Difeng Yu, et al.
(2023), pp. 1-14
Closed Access | Times Cited: 24
Yushi Wei, Rongkai Shi, Difeng Yu, et al.
(2023), pp. 1-14
Closed Access | Times Cited: 24
Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality
Aunnoy K Mutasim, Anil Ufuk Batmaz, Wolfgang Stuerzlinger
ACM Symposium on Eye Tracking Research and Applications (2021), pp. 1-7
Closed Access | Times Cited: 50
Aunnoy K Mutasim, Anil Ufuk Batmaz, Wolfgang Stuerzlinger
ACM Symposium on Eye Tracking Research and Applications (2021), pp. 1-7
Closed Access | Times Cited: 50
FixationNet: Forecasting Eye Fixations in Task-Oriented Virtual Environments
Zhiming Hu, Andreas Bulling, Sheng Li, et al.
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 27, Iss. 5, pp. 2681-2690
Closed Access | Times Cited: 44
Zhiming Hu, Andreas Bulling, Sheng Li, et al.
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 27, Iss. 5, pp. 2681-2690
Closed Access | Times Cited: 44
SIGVerse: A Cloud-Based VR Platform for Research on Multimodal Human-Robot Interaction
Tetsunari Inamura, Yoshiaki Mizuchi
Frontiers in Robotics and AI (2021) Vol. 8
Open Access | Times Cited: 42
Tetsunari Inamura, Yoshiaki Mizuchi
Frontiers in Robotics and AI (2021) Vol. 8
Open Access | Times Cited: 42
Large eye–head gaze shifts measured with a wearable eye tracker and an industrial camera
Ignace T. C. Hooge, Diederick C. Niehorster, Marcus Nyström, et al.
Behavior Research Methods (2024) Vol. 56, Iss. 6, pp. 5820-5833
Open Access | Times Cited: 7
Ignace T. C. Hooge, Diederick C. Niehorster, Marcus Nyström, et al.
Behavior Research Methods (2024) Vol. 56, Iss. 6, pp. 5820-5833
Open Access | Times Cited: 7
The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design
Avi Aizenman, George Alex Koulieris, Agostino Gibaldi, et al.
ACM Transactions on Graphics (2022) Vol. 42, Iss. 1, pp. 1-15
Open Access | Times Cited: 26
Avi Aizenman, George Alex Koulieris, Agostino Gibaldi, et al.
ACM Transactions on Graphics (2022) Vol. 42, Iss. 1, pp. 1-15
Open Access | Times Cited: 26
Application of eye-tracking systems integrated into immersive virtual reality and possible transfer to the sports sector - A systematic review
Stefan Pastel, Josua Marlok, Nicole Bandow, et al.
Multimedia Tools and Applications (2022) Vol. 82, Iss. 3, pp. 4181-4208
Open Access | Times Cited: 24
Stefan Pastel, Josua Marlok, Nicole Bandow, et al.
Multimedia Tools and Applications (2022) Vol. 82, Iss. 3, pp. 4181-4208
Open Access | Times Cited: 24
Data-Driven Control of Eye and Head Movements for Triadic Human-Robot Interactions
Léa Haefflinger, Frédéric Elisei, Gérard Bailly
International Journal of Social Robotics (2025)
Open Access
Léa Haefflinger, Frédéric Elisei, Gérard Bailly
International Journal of Social Robotics (2025)
Open Access
Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing
Ludwig Sidenmark, Dominic Potts, Bill Bapisch, et al.
(2021), pp. 1-11
Open Access | Times Cited: 32
Ludwig Sidenmark, Dominic Potts, Bill Bapisch, et al.
(2021), pp. 1-11
Open Access | Times Cited: 32
EHTask: Recognizing User Tasks From Eye and Head Movements in Immersive Virtual Reality
Zhiming Hu, Andreas Bulling, Sheng Li, et al.
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 29, Iss. 4, pp. 1992-2004
Closed Access | Times Cited: 28
Zhiming Hu, Andreas Bulling, Sheng Li, et al.
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 29, Iss. 4, pp. 1992-2004
Closed Access | Times Cited: 28
Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities
Ludwig Sidenmark, Mark Parent, Chi-Hao Wu, et al.
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 28, Iss. 11, pp. 3585-3595
Open Access | Times Cited: 21
Ludwig Sidenmark, Mark Parent, Chi-Hao Wu, et al.
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 28, Iss. 11, pp. 3585-3595
Open Access | Times Cited: 21
BeyondDeskVR: an extended virtual hand interaction system in virtual reality
Ruisheng Zhang, Xiaozhou Zhou
Behaviour and Information Technology (2025), pp. 1-22
Closed Access
Ruisheng Zhang, Xiaozhou Zhou
Behaviour and Information Technology (2025), pp. 1-22
Closed Access
Predicting Ray Pointer Landing Poses in VR Using Multimodal LSTM-Based Neural Networks
W. L. Xu, Yushi Wei, Xuning Hu, et al.
(2025), pp. 93-103
Closed Access
W. L. Xu, Yushi Wei, Xuning Hu, et al.
(2025), pp. 93-103
Closed Access
CoordAuth: Hands-Free Two-Factor Authentication in Virtual Reality Leveraging Head-Eye Coordination
Sheng Zhao, Jun Zhu, Shuning Zhang, et al.
(2025), pp. 738-748
Closed Access
Sheng Zhao, Jun Zhu, Shuning Zhang, et al.
(2025), pp. 738-748
Closed Access
No robust evidence for an effect of head-movement propensity on central bias in head-constrained scene viewing, despite an effect on fixation duration
Patricia R. Mueller, Sabine Grimm, Wolfgang Einhäuser
Journal of Vision (2025) Vol. 25, Iss. 4, pp. 10-10
Open Access
Patricia R. Mueller, Sabine Grimm, Wolfgang Einhäuser
Journal of Vision (2025) Vol. 25, Iss. 4, pp. 10-10
Open Access
BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement
Ludwig Sidenmark, Diako Mardanbegi, Argenis Ramírez Gómez, et al.
ACM Symposium on Eye Tracking Research and Applications (2020)
Open Access | Times Cited: 28
Ludwig Sidenmark, Diako Mardanbegi, Argenis Ramírez Gómez, et al.
ACM Symposium on Eye Tracking Research and Applications (2020)
Open Access | Times Cited: 28
Gaze Tracking for Eye-Hand Coordination Training Systems in Virtual Reality
Aunnoy K Mutasim, Wolfgang Stuerzlinger, Anil Ufuk Batmaz
(2020), pp. 1-9
Open Access | Times Cited: 28
Aunnoy K Mutasim, Wolfgang Stuerzlinger, Anil Ufuk Batmaz
(2020), pp. 1-9
Open Access | Times Cited: 28