
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Neural state machine for character-scene interactions
Sebastian Starke, He Zhang, Taku Komura, et al.
ACM Transactions on Graphics (2019) Vol. 38, Iss. 6, pp. 1-14
Open Access | Times Cited: 247
Sebastian Starke, He Zhang, Taku Komura, et al.
ACM Transactions on Graphics (2019) Vol. 38, Iss. 6, pp. 1-14
Open Access | Times Cited: 247
Showing 1-25 of 247 citing articles:
Artificial intelligence in the creative industries: a review
Nantheera Anantrasirichai, David Bull
Artificial Intelligence Review (2021) Vol. 55, Iss. 1, pp. 589-656
Open Access | Times Cited: 397
Nantheera Anantrasirichai, David Bull
Artificial Intelligence Review (2021) Vol. 55, Iss. 1, pp. 589-656
Open Access | Times Cited: 397
AI Choreographer: Music Conditioned 3D Dance Generation with AIST++
Ruilong Li, Shan Yang, David A. Ross, et al.
2021 IEEE/CVF International Conference on Computer Vision (ICCV) (2021), pp. 13381-13392
Open Access | Times Cited: 308
Ruilong Li, Shan Yang, David A. Ross, et al.
2021 IEEE/CVF International Conference on Computer Vision (ICCV) (2021), pp. 13381-13392
Open Access | Times Cited: 308
Action-Conditioned 3D Human Motion Synthesis with Transformer VAE
Mathis Petrovich, Michael J. Black, Gül Varol
2021 IEEE/CVF International Conference on Computer Vision (ICCV) (2021), pp. 10965-10975
Open Access | Times Cited: 307
Mathis Petrovich, Michael J. Black, Gül Varol
2021 IEEE/CVF International Conference on Computer Vision (ICCV) (2021), pp. 10965-10975
Open Access | Times Cited: 307
GRAB: A Dataset of Whole-Body Human Grasping of Objects
Omid Taheri, Nima Ghorbani, Michael J. Black, et al.
Lecture notes in computer science (2020), pp. 581-600
Open Access | Times Cited: 229
Omid Taheri, Nima Ghorbani, Michael J. Black, et al.
Lecture notes in computer science (2020), pp. 581-600
Open Access | Times Cited: 229
Character controllers using motion VAEs
Hung Yu Ling, Fabio Zinno, George G. Cheng, et al.
ACM Transactions on Graphics (2020) Vol. 39, Iss. 4
Open Access | Times Cited: 214
Hung Yu Ling, Fabio Zinno, George G. Cheng, et al.
ACM Transactions on Graphics (2020) Vol. 39, Iss. 4
Open Access | Times Cited: 214
HuMoR: 3D Human Motion Model for Robust Pose Estimation
Davis Rempe, Tolga Birdal, Aaron Hertzmann, et al.
2021 IEEE/CVF International Conference on Computer Vision (ICCV) (2021), pp. 11468-11479
Open Access | Times Cited: 205
Davis Rempe, Tolga Birdal, Aaron Hertzmann, et al.
2021 IEEE/CVF International Conference on Computer Vision (ICCV) (2021), pp. 11468-11479
Open Access | Times Cited: 205
Robust motion in-betweening
Félix G. Harvey, Mike Yurick, Derek Nowrouzezahrai, et al.
ACM Transactions on Graphics (2020) Vol. 39, Iss. 4
Open Access | Times Cited: 203
Félix G. Harvey, Mike Yurick, Derek Nowrouzezahrai, et al.
ACM Transactions on Graphics (2020) Vol. 39, Iss. 4
Open Access | Times Cited: 203
Local motion phases for learning multi-contact character movements
Sebastian Starke, Yiwei Zhao, Taku Komura, et al.
ACM Transactions on Graphics (2020) Vol. 39, Iss. 4
Open Access | Times Cited: 154
Sebastian Starke, Yiwei Zhao, Taku Komura, et al.
ACM Transactions on Graphics (2020) Vol. 39, Iss. 4
Open Access | Times Cited: 154
Skeleton-aware networks for deep motion retargeting
Kfir Aberman, Peizhuo Li, Dani Lischinski, et al.
ACM Transactions on Graphics (2020) Vol. 39, Iss. 4
Open Access | Times Cited: 147
Kfir Aberman, Peizhuo Li, Dani Lischinski, et al.
ACM Transactions on Graphics (2020) Vol. 39, Iss. 4
Open Access | Times Cited: 147
Executing your Commands via Motion Diffusion in Latent Space
Xin Chen, Biao Jiang, Wen Liu, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023), pp. 18000-18010
Open Access | Times Cited: 129
Xin Chen, Biao Jiang, Wen Liu, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023), pp. 18000-18010
Open Access | Times Cited: 129
BABEL: Bodies, Action and Behavior with English Labels
Abhinanda R. Punnakkal, Arjun Chandrasekaran, Nikos Athanasiou, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2021), pp. 722-731
Open Access | Times Cited: 112
Abhinanda R. Punnakkal, Arjun Chandrasekaran, Nikos Athanasiou, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2021), pp. 722-731
Open Access | Times Cited: 112
BEHAVE: Dataset and Method for Tracking Human Object Interactions
Bharat Lal Bhatnagar, Xianghui Xie, Ilya A. Petrov, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2022), pp. 15914-15925
Open Access | Times Cited: 92
Bharat Lal Bhatnagar, Xianghui Xie, Ilya A. Petrov, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2022), pp. 15914-15925
Open Access | Times Cited: 92
Generating Human Motion from Textual Descriptions with Discrete Representations
Jianrong Zhang, Yangsong Zhang, Xiaodong Cun, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023)
Closed Access | Times Cited: 90
Jianrong Zhang, Yangsong Zhang, Xiaodong Cun, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023)
Closed Access | Times Cited: 90
TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts
Chuan Guo, Xinxin Zuo, Sen Wang, et al.
Lecture notes in computer science (2022), pp. 580-597
Closed Access | Times Cited: 83
Chuan Guo, Xinxin Zuo, Sen Wang, et al.
Lecture notes in computer science (2022), pp. 580-597
Closed Access | Times Cited: 83
DeepPhase
Sebastian Starke, Ian Mason, Taku Komura
ACM Transactions on Graphics (2022) Vol. 41, Iss. 4, pp. 1-13
Closed Access | Times Cited: 82
Sebastian Starke, Ian Mason, Taku Komura
ACM Transactions on Graphics (2022) Vol. 41, Iss. 4, pp. 1-13
Closed Access | Times Cited: 82
Diffusion-based Generation, Optimization, and Planning in 3D Scenes
Siyuan Huang, Zan Wang, Puhao Li, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023), pp. 16750-16761
Open Access | Times Cited: 81
Siyuan Huang, Zan Wang, Puhao Li, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023), pp. 16750-16761
Open Access | Times Cited: 81
Learning high-DOF reaching-and-grasping via dynamic representation of gripper-object interaction
Qijin She, Ruizhen Hu, Juzhan Xu, et al.
ACM Transactions on Graphics (2022) Vol. 41, Iss. 4, pp. 1-14
Closed Access | Times Cited: 76
Qijin She, Ruizhen Hu, Juzhan Xu, et al.
ACM Transactions on Graphics (2022) Vol. 41, Iss. 4, pp. 1-14
Closed Access | Times Cited: 76
Spatio-Temporal Gating-Adjacency GCN for Human Motion Prediction
Chongyang Zhong, Lei Hu, Zihao Zhang, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2022), pp. 6437-6446
Open Access | Times Cited: 74
Chongyang Zhong, Lei Hu, Zihao Zhang, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2022), pp. 6437-6446
Open Access | Times Cited: 74
MoFusion: A Framework for Denoising-Diffusion-Based Motion Synthesis
Rishabh Dabral, Muhammad Hamza Mughal, Vladislav Golyanik, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023), pp. 9760-9770
Open Access | Times Cited: 71
Rishabh Dabral, Muhammad Hamza Mughal, Vladislav Golyanik, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023), pp. 9760-9770
Open Access | Times Cited: 71
GOAL: Generating 4D Whole-Body Motion for Hand-Object Grasping
Omid Taheri, Vasileios Choutas, Michael J. Black, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2022), pp. 13253-13263
Open Access | Times Cited: 69
Omid Taheri, Vasileios Choutas, Michael J. Black, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2022), pp. 13253-13263
Open Access | Times Cited: 69
InterGen: Diffusion-Based Multi-human Motion Generation Under Complex Interactions
Han Liang, Wenqian Zhang, Wenxuan Li, et al.
International Journal of Computer Vision (2024) Vol. 132, Iss. 9, pp. 3463-3483
Closed Access | Times Cited: 27
Han Liang, Wenqian Zhang, Wenxuan Li, et al.
International Journal of Computer Vision (2024) Vol. 132, Iss. 9, pp. 3463-3483
Closed Access | Times Cited: 27
A scalable approach to control diverse behaviors for physically simulated characters
Jungdam Won, Deepak Gopinath, Jessica K. Hodgins
ACM Transactions on Graphics (2020) Vol. 39, Iss. 4
Closed Access | Times Cited: 119
Jungdam Won, Deepak Gopinath, Jessica K. Hodgins
ACM Transactions on Graphics (2020) Vol. 39, Iss. 4
Closed Access | Times Cited: 119
Learned motion matching
Daniel Holden, Oussama Kanoun, Maksym Perepichka, et al.
ACM Transactions on Graphics (2020) Vol. 39, Iss. 4
Closed Access | Times Cited: 115
Daniel Holden, Oussama Kanoun, Maksym Perepichka, et al.
ACM Transactions on Graphics (2020) Vol. 39, Iss. 4
Closed Access | Times Cited: 115
Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents
Uttaran Bhattacharya, Nicholas Rewkowski, Abhishek Banerjee, et al.
(2021), pp. 1-10
Open Access | Times Cited: 96
Uttaran Bhattacharya, Nicholas Rewkowski, Abhishek Banerjee, et al.
(2021), pp. 1-10
Open Access | Times Cited: 96
Sim-to-Real Learning of All Common Bipedal Gaits via Periodic Reward Composition
Jonah Siekmann, Yesh Godse, Alan Fern, et al.
(2021), pp. 7309-7315
Open Access | Times Cited: 94
Jonah Siekmann, Yesh Godse, Alan Fern, et al.
(2021), pp. 7309-7315
Open Access | Times Cited: 94