
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
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Showing 1-25 of 90 citing articles:
The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality
Alexander Plopski, Teresa Hirzle, Nahal Norouzi, et al.
ACM Computing Surveys (2022) Vol. 55, Iss. 3, pp. 1-39
Closed Access | Times Cited: 92
Alexander Plopski, Teresa Hirzle, Nahal Norouzi, et al.
ACM Computing Surveys (2022) Vol. 55, Iss. 3, pp. 1-39
Closed Access | Times Cited: 92
Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges
Isayas Berhe Adhanom, Paul R. MacNeilage, Eelke Folmer
Virtual Reality (2023) Vol. 27, Iss. 2, pp. 1481-1505
Open Access | Times Cited: 91
Isayas Berhe Adhanom, Paul R. MacNeilage, Eelke Folmer
Virtual Reality (2023) Vol. 27, Iss. 2, pp. 1481-1505
Open Access | Times Cited: 91
Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality
Ludwig Sidenmark, Hans Gellersen
ACM Transactions on Computer-Human Interaction (2019) Vol. 27, Iss. 1, pp. 1-40
Open Access | Times Cited: 103
Ludwig Sidenmark, Hans Gellersen
ACM Transactions on Computer-Human Interaction (2019) Vol. 27, Iss. 1, pp. 1-40
Open Access | Times Cited: 103
Hands-Free Human–Robot Interaction Using Multimodal Gestures and Deep Learning in Wearable Mixed Reality
Kyeong-Beom Park, Sung Ho Choi, Jae Yeol Lee, et al.
IEEE Access (2021) Vol. 9, pp. 55448-55464
Open Access | Times Cited: 72
Kyeong-Beom Park, Sung Ho Choi, Jae Yeol Lee, et al.
IEEE Access (2021) Vol. 9, pp. 55448-55464
Open Access | Times Cited: 72
Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality
Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang, et al.
(2020), pp. 1-13
Open Access | Times Cited: 70
Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang, et al.
(2020), pp. 1-13
Open Access | Times Cited: 70
Gaze-Supported 3D Object Manipulation in Virtual Reality
Difeng Yu, Xueshi Lu, Rongkai Shi, et al.
(2021)
Closed Access | Times Cited: 70
Difeng Yu, Xueshi Lu, Rongkai Shi, et al.
(2021)
Closed Access | Times Cited: 70
How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies
Joanna Bergström, Tor-Salve Dalsgaard, Jason Alexander, et al.
(2021), pp. 1-20
Open Access | Times Cited: 65
Joanna Bergström, Tor-Salve Dalsgaard, Jason Alexander, et al.
(2021), pp. 1-20
Open Access | Times Cited: 65
Gaze-Hand Alignment
Mathias N. Lystbæk, Peter Rosenberg, Ken Pfeuffer, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. ETRA, pp. 1-18
Open Access | Times Cited: 49
Mathias N. Lystbæk, Peter Rosenberg, Ken Pfeuffer, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. ETRA, pp. 1-18
Open Access | Times Cited: 49
A Fitts’ Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces
Uta Wagner, Mathias N. Lystbæk, Pavel Manakhov, et al.
(2023), pp. 1-15
Open Access | Times Cited: 36
Uta Wagner, Mathias N. Lystbæk, Pavel Manakhov, et al.
(2023), pp. 1-15
Open Access | Times Cited: 36
Leveling the Playing Field: A Comparative Reevaluation of Unmodified Eye Tracking as an Input and Interaction Modality for VR
Ajoy S. Fernandes, T. Scott Murdison, Michael J. Proulx
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2269-2279
Open Access | Times Cited: 30
Ajoy S. Fernandes, T. Scott Murdison, Michael J. Proulx
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2269-2279
Open Access | Times Cited: 30
Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions
Yushi Wei, Rongkai Shi, Difeng Yu, et al.
(2023), pp. 1-14
Closed Access | Times Cited: 24
Yushi Wei, Rongkai Shi, Difeng Yu, et al.
(2023), pp. 1-14
Closed Access | Times Cited: 24
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers
Verena Biener, Daniel Schneider, Travis Gesslein, et al.
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 12, pp. 3490-3502
Open Access | Times Cited: 61
Verena Biener, Daniel Schneider, Travis Gesslein, et al.
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 12, pp. 3490-3502
Open Access | Times Cited: 61
Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality
Aunnoy K Mutasim, Anil Ufuk Batmaz, Wolfgang Stuerzlinger
ACM Symposium on Eye Tracking Research and Applications (2021), pp. 1-7
Closed Access | Times Cited: 50
Aunnoy K Mutasim, Anil Ufuk Batmaz, Wolfgang Stuerzlinger
ACM Symposium on Eye Tracking Research and Applications (2021), pp. 1-7
Closed Access | Times Cited: 50
Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual Reality
Parastoo Abtahi, Sidney Q. Hough, James A. Landay, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-17
Open Access | Times Cited: 31
Parastoo Abtahi, Sidney Q. Hough, James A. Landay, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-17
Open Access | Times Cited: 31
Empirical Evaluation of Gaze-enhanced Menus in Virtual Reality
Ken Pfeuffer, Lukas Mecke, Sarah Delgado Rodriguez, et al.
(2020)
Closed Access | Times Cited: 40
Ken Pfeuffer, Lukas Mecke, Sarah Delgado Rodriguez, et al.
(2020)
Closed Access | Times Cited: 40
BLEselect
Tengxiang Zhang, Zitong Lan, Chenren Xu, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2022) Vol. 6, Iss. 4, pp. 1-28
Open Access | Times Cited: 27
Tengxiang Zhang, Zitong Lan, Chenren Xu, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2022) Vol. 6, Iss. 4, pp. 1-28
Open Access | Times Cited: 27
Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection
Ludwig Sidenmark, Christopher Clarke, Joshua Newn, et al.
(2023), pp. 1-15
Open Access | Times Cited: 15
Ludwig Sidenmark, Christopher Clarke, Joshua Newn, et al.
(2023), pp. 1-15
Open Access | Times Cited: 15
Battery-free head orientation measurement using passive RFID tags
Jeyeon Jo, Hongyoung Park
Wearable Technologies (2025) Vol. 6
Open Access
Jeyeon Jo, Hongyoung Park
Wearable Technologies (2025) Vol. 6
Open Access
Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing
Ludwig Sidenmark, Dominic Potts, Bill Bapisch, et al.
(2021), pp. 1-11
Open Access | Times Cited: 32
Ludwig Sidenmark, Dominic Potts, Bill Bapisch, et al.
(2021), pp. 1-11
Open Access | Times Cited: 32
Rethinking Eye-blink: Assessing Task Difficulty through Physiological Representation of Spontaneous Blinking
Youngjun Cho
(2021)
Open Access | Times Cited: 30
Youngjun Cho
(2021)
Open Access | Times Cited: 30
Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities
Ludwig Sidenmark, Mark Parent, Chi-Hao Wu, et al.
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 28, Iss. 11, pp. 3585-3595
Open Access | Times Cited: 21
Ludwig Sidenmark, Mark Parent, Chi-Hao Wu, et al.
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 28, Iss. 11, pp. 3585-3595
Open Access | Times Cited: 21
Gaze Inputs for Targeting: The Eyes Have It, Not With a Cursor
Ajoy S. Fernandes, Immo Schütz, T. Scott Murdison, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-19
Open Access
Ajoy S. Fernandes, Immo Schütz, T. Scott Murdison, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-19
Open Access
The interplay of user preference and precision in different gaze-based interaction methods in virtual environments
Björn Severitt, Yannick Sauer, Alexander Neugebauer, et al.
Frontiers in Virtual Reality (2025) Vol. 6
Open Access
Björn Severitt, Yannick Sauer, Alexander Neugebauer, et al.
Frontiers in Virtual Reality (2025) Vol. 6
Open Access
HeadCross
Yukang Yan, Yingtian Shi, Chun Yu, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2020) Vol. 4, Iss. 1, pp. 1-22
Closed Access | Times Cited: 31
Yukang Yan, Yingtian Shi, Chun Yu, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2020) Vol. 4, Iss. 1, pp. 1-22
Closed Access | Times Cited: 31
Comparison of Eye-Based and Controller-Based Selection in Virtual Reality
Wenjun Hou, Xiao-lin Chen
International Journal of Human-Computer Interaction (2020) Vol. 37, Iss. 5, pp. 484-495
Closed Access | Times Cited: 29
Wenjun Hou, Xiao-lin Chen
International Journal of Human-Computer Interaction (2020) Vol. 37, Iss. 5, pp. 484-495
Closed Access | Times Cited: 29