OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Understanding Emerging Design Practices for Avatar Systems in the Commercial Social VR Ecology
Anya Kolesnichenko, Joshua McVeigh-Schultz, Katherine Isbister
(2019), pp. 241-252
Open Access | Times Cited: 84

Showing 1-25 of 84 citing articles:

All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda
Lik‐Hang Lee, Tristan Braud, Pengyuan Zhou, et al.
arXiv (Cornell University) (2021)
Open Access | Times Cited: 646

Immersive time (ImT): Conceptualizing time spent in the metaverse
Emmanuel Mogaji, Jochen Wirtz, Russell W. Belk, et al.
International Journal of Information Management (2023) Vol. 72, pp. 102659-102659
Closed Access | Times Cited: 81

Privacy computing meets metaverse: Necessity, taxonomy and challenges
Chuan Chen, Yuecheng Li, Zhenpeng Wu, et al.
Ad Hoc Networks (2024) Vol. 158, pp. 103457-103457
Open Access | Times Cited: 17

"Talking without a Voice"
Divine Maloney, Guo Freeman, Donghee Yvette Wohn
Proceedings of the ACM on Human-Computer Interaction (2020) Vol. 4, Iss. CSCW2, pp. 1-25
Closed Access | Times Cited: 133

Falling Asleep Together: What Makes Activities in Social Virtual Reality Meaningful to Users
Divine Maloney, Guo Freeman
(2020), pp. 510-521
Closed Access | Times Cited: 94

Aspects of visual avatar appearance: self-representation, display type, and uncanny valley
Daniel Hepperle, Christian Felix Purps, Jonas Deuchler, et al.
The Visual Computer (2021) Vol. 38, Iss. 4, pp. 1227-1244
Open Access | Times Cited: 61

Are we ready for metaverse?
Ruizhi Cheng, Nan Wu, Matteo Varvello, et al.
(2022), pp. 504-518
Open Access | Times Cited: 49

Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR
Philipp Sykownik, Divine Maloney, Guo Freeman, et al.
CHI Conference on Human Factors in Computing Systems (2022) Vol. 23, pp. 1-17
Open Access | Times Cited: 39

Reality Check of Metaverse: A First Look at Commercial Social Virtual Reality Platforms
Ruizhi Cheng, Nan Wu, Songqing Chen, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2022), pp. 141-148
Closed Access | Times Cited: 38

Consumer behavior in the metaverse
Jaspreet Kaur, Emmanuel Mogaji, Manisha Paliwal, et al.
Journal of Consumer Behaviour (2023) Vol. 23, Iss. 4, pp. 1720-1738
Open Access | Times Cited: 37

Technologies for Social Augmentations in User-Embodied Virtual Reality
Daniel Roth, Gary Bente, Peter Kullmann, et al.
(2019), pp. 1-12
Open Access | Times Cited: 58

"How do I make this thing smile?"
Theresa Jean Tanenbaum, Nazely Hartoonian, Jeffrey C. Bryan
(2020), pp. 1-13
Closed Access | Times Cited: 55

Ubiq: A System to Build Flexible Social Virtual Reality Experiences
Sebastian Friston, Ben Congdon, David Swapp, et al.
(2021)
Open Access | Times Cited: 53

CoolMoves
Karan Ahuja, Eyal Ofek, Mar González-Franco, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2021) Vol. 5, Iss. 2, pp. 1-23
Open Access | Times Cited: 45

Vibing Together: Dance Experiences in Social Virtual Reality
Roosa Piitulainen, Perttu Hämäläinen, Elisa D. Mekler
CHI Conference on Human Factors in Computing Systems (2022)
Open Access | Times Cited: 34

Study of Social Presence While Interacting in Metaverse with an Augmented Avatar during Autonomous Driving
Gheorghe Daniel Voinea, Florin Gîrbacia, Cristian Postelnicu, et al.
Applied Sciences (2022) Vol. 12, Iss. 22, pp. 11804-11804
Open Access | Times Cited: 30

The Dating Metaverse: Why We Need to Design for Consent in Social VR
Douglas Zytko, Jonathan C.H. Chan
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2489-2498
Closed Access | Times Cited: 20

Using Immersive Virtual Reality to Enhance Social Interaction Among Older Adults: A Cross-Site Investigation
Saleh Kalantari, Tong Bill Xu, Armin Mostafavi, et al.
Innovation in Aging (2023) Vol. 7, Iss. 4
Open Access | Times Cited: 19

Understanding Safety Risks and Safety Design in Social VR Environments
Qingxiao Zheng, Shengyang Xu, Wang Lingqing, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CSCW1, pp. 1-37
Closed Access | Times Cited: 17

Crisis and extended realities: remote presence in the time of COVID-19
Benjamin Matthews, Zi Siang See, Jamin Day
Media International Australia (2020) Vol. 178, Iss. 1, pp. 198-209
Open Access | Times Cited: 45

Group Navigation for Guided Tours in Distributed Virtual Environments
Tim Weißker, Bernd Froehlich
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 27, Iss. 5, pp. 2524-2534
Closed Access | Times Cited: 36

The Most Social Platform Ever? A Survey about Activities & Motives of Social VR Users
Philipp Sykownik, Linda Graf, Christoph Zils, et al.
(2021), pp. 546-554
Closed Access | Times Cited: 35

Exploring Avatar Experiences in Social VR: A Comprehensive Analysis of User Reviews
Jiong Dong, Kaoru Ota, Mianxiong Dong
IEEE Consumer Electronics Magazine (2024) Vol. 13, Iss. 3, pp. 53-60
Closed Access | Times Cited: 5

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