
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
GazeButton
Radiah Rivu, Yasmeen Abdrabou, Thomas U. Mayer, et al.
(2019)
Closed Access | Times Cited: 18
Radiah Rivu, Yasmeen Abdrabou, Thomas U. Mayer, et al.
(2019)
Closed Access | Times Cited: 18
Showing 18 citing articles:
Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality
Aunnoy K Mutasim, Anil Ufuk Batmaz, Wolfgang Stuerzlinger
ACM Symposium on Eye Tracking Research and Applications (2021), pp. 1-7
Closed Access | Times Cited: 50
Aunnoy K Mutasim, Anil Ufuk Batmaz, Wolfgang Stuerzlinger
ACM Symposium on Eye Tracking Research and Applications (2021), pp. 1-7
Closed Access | Times Cited: 50
Exploring Gaze-assisted and Hand-based Region Selection in Augmented Reality
Rongkai Shi, Yushi Wei, Xueying Qin, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. ETRA, pp. 1-19
Closed Access | Times Cited: 13
Rongkai Shi, Yushi Wei, Xueying Qin, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. ETRA, pp. 1-19
Closed Access | Times Cited: 13
Look & Turn: One-handed and Expressive Menu Interaction by Gaze and Arm Turns in VR
Katharina Reiter, Ken Pfeuffer, Augusto Esteves, et al.
(2022), pp. 1-7
Closed Access | Times Cited: 17
Katharina Reiter, Ken Pfeuffer, Augusto Esteves, et al.
(2022), pp. 1-7
Closed Access | Times Cited: 17
Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices
Omar Namnakani, Yasmeen Abdrabou, Jonathan Grizou, et al.
(2023), pp. 1-17
Open Access | Times Cited: 10
Omar Namnakani, Yasmeen Abdrabou, Jonathan Grizou, et al.
(2023), pp. 1-17
Open Access | Times Cited: 10
Gaze'N'Touch: Enhancing Text Selection on Mobile Devices Using Gaze
Radiah Rivu, Yasmeen Abdrabou, Ken Pfeuffer, et al.
(2020), pp. 1-8
Closed Access | Times Cited: 18
Radiah Rivu, Yasmeen Abdrabou, Ken Pfeuffer, et al.
(2020), pp. 1-8
Closed Access | Times Cited: 18
Gaze-based Mode-Switching to Enhance Interaction with Menus on Tablets
Yanfei Hu Fleischhauer, Hemant Bhaskar Surale, Florian Alt, et al.
(2023)
Closed Access | Times Cited: 6
Yanfei Hu Fleischhauer, Hemant Bhaskar Surale, Florian Alt, et al.
(2023)
Closed Access | Times Cited: 6
GazeBar: Exploiting the Midas Touch in Gaze Interaction
Carlos Elmadjian, Carlos H. Morimoto
(2021), pp. 1-7
Closed Access | Times Cited: 11
Carlos Elmadjian, Carlos H. Morimoto
(2021), pp. 1-7
Closed Access | Times Cited: 11
Exploring Trajectory Data in Augmented Reality: A Comparative Study of Interaction Modalities
Lucas Joos, Karsten Klein, Maximilian T. Fischer, et al.
(2023), pp. 790-799
Closed Access | Times Cited: 2
Lucas Joos, Karsten Klein, Maximilian T. Fischer, et al.
(2023), pp. 790-799
Closed Access | Times Cited: 2
Beyond Aesthetics: Evaluating Response Widgets for Reliability & Construct Validity of Scale Questionnaires
Habiba Farzand, David Al Baiaty Suarez, Thomas Goodge, et al.
(2024), pp. 1-7
Open Access
Habiba Farzand, David Al Baiaty Suarez, Thomas Goodge, et al.
(2024), pp. 1-7
Open Access
Using Reverse Interactive Audio Systems (RIAS) to Direct Attention in Virtual Reality Narrative Practices: A Case Study
Aletta J. Steynberg
Lecture notes in computer science (2020), pp. 353-356
Closed Access | Times Cited: 3
Aletta J. Steynberg
Lecture notes in computer science (2020), pp. 353-356
Closed Access | Times Cited: 3
Feature based Methods for Eye Gaze Tracking
S V Sheela, K. R. Radhika
2020 4th International Conference on Electronics, Communication and Aerospace Technology (ICECA) (2020), pp. 1101-1107
Closed Access | Times Cited: 2
S V Sheela, K. R. Radhika
2020 4th International Conference on Electronics, Communication and Aerospace Technology (ICECA) (2020), pp. 1101-1107
Closed Access | Times Cited: 2
Blind Spot: An Interactive Gaze-aware Experience
Michael Lankes, Florian Berger
(2021), pp. 1-4
Closed Access | Times Cited: 2
Michael Lankes, Florian Berger
(2021), pp. 1-4
Closed Access | Times Cited: 2
FGFlick: Augmenting Single-Finger Input Vocabulary for Smartphones with Simultaneous Finger and Gaze Flicks
Yuki Yamato, Yutaro Suzuki, Shin Takahashi
Lecture notes in computer science (2021), pp. 421-425
Closed Access | Times Cited: 2
Yuki Yamato, Yutaro Suzuki, Shin Takahashi
Lecture notes in computer science (2021), pp. 421-425
Closed Access | Times Cited: 2
A Practical Method to Eye-tracking on the Phone: Toolkit, Accuracy and Precision
Thanh Le, Felix Dietz, Ken Pfeuffer, et al.
(2022), pp. 182-188
Closed Access | Times Cited: 1
Thanh Le, Felix Dietz, Ken Pfeuffer, et al.
(2022), pp. 182-188
Closed Access | Times Cited: 1
A Non-Contact Human-Computer Interaction Method Based on Gaze
Wenting Chen, Xin Sun
(2023), pp. 70-74
Closed Access
Wenting Chen, Xin Sun
(2023), pp. 70-74
Closed Access
Multi-user Gaze-based Interaction Techniques on Collaborative Touchscreens
Ken Pfeuffer, Jason Alexander, Hans Gellersen
ACM Symposium on Eye Tracking Research and Applications (2021)
Open Access
Ken Pfeuffer, Jason Alexander, Hans Gellersen
ACM Symposium on Eye Tracking Research and Applications (2021)
Open Access