
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task
Katelyn Wiley, Sarah Vedress, Regan L. Mandryk
(2020), pp. 1-15
Closed Access | Times Cited: 20
Katelyn Wiley, Sarah Vedress, Regan L. Mandryk
(2020), pp. 1-15
Closed Access | Times Cited: 20
Showing 20 citing articles:
Battery-Free Game Boy
Jasper de Winkel, Vito Kortbeek, Josiah Hester, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2020) Vol. 4, Iss. 3, pp. 1-34
Open Access | Times Cited: 67
Jasper de Winkel, Vito Kortbeek, Josiah Hester, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2020) Vol. 4, Iss. 3, pp. 1-34
Open Access | Times Cited: 67
Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments
Maximilian A. Friehs, Martin Dechant, Sarah Vedress, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e17810-e17810
Open Access | Times Cited: 55
Maximilian A. Friehs, Martin Dechant, Sarah Vedress, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e17810-e17810
Open Access | Times Cited: 55
A Step Toward Formalising Visual Data Analysis Practices in Human Computer Interaction
Miriam Sturdee
Interacting with Computers (2025)
Open Access
Miriam Sturdee
Interacting with Computers (2025)
Open Access
Impact of rewards on cognitive game performance: Competition with peers increases enjoyment in easy, but not difficult tasks
You Zhi Hu, Hsi T. Wei, Mark Chignell
Computers in Human Behavior (2023) Vol. 149, pp. 107952-107952
Closed Access | Times Cited: 11
You Zhi Hu, Hsi T. Wei, Mark Chignell
Computers in Human Behavior (2023) Vol. 149, pp. 107952-107952
Closed Access | Times Cited: 11
Assessment of cognitive performance in multiple sclerosis using smartphone-based training games: a feasibility study
Silvan Pless, Tim Woelfle, Yvonne Naegelin, et al.
Journal of Neurology (2023) Vol. 270, Iss. 7, pp. 3451-3463
Open Access | Times Cited: 10
Silvan Pless, Tim Woelfle, Yvonne Naegelin, et al.
Journal of Neurology (2023) Vol. 270, Iss. 7, pp. 3451-3463
Open Access | Times Cited: 10
A proof-of-concept study exploring the effects of impulsivity on a gamified version of the stop-signal task in children
Ruth Gallagher, Klaus Kessler, Jessica Bramham, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 9
Ruth Gallagher, Klaus Kessler, Jessica Bramham, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 9
The added value of game elements: better training performance but comparable learning gains
Manuel Ninaus, Rodolpho Cortez, Izabel Hazin, et al.
Educational Technology Research and Development (2023) Vol. 71, Iss. 5, pp. 1917-1939
Open Access | Times Cited: 9
Manuel Ninaus, Rodolpho Cortez, Izabel Hazin, et al.
Educational Technology Research and Development (2023) Vol. 71, Iss. 5, pp. 1917-1939
Open Access | Times Cited: 9
Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment
Katelyn Wiley, Phaedra Berger, Maximilian A. Friehs, et al.
JMIR Serious Games (2024) Vol. 12, pp. e50315-e50315
Open Access | Times Cited: 3
Katelyn Wiley, Phaedra Berger, Maximilian A. Friehs, et al.
JMIR Serious Games (2024) Vol. 12, pp. e50315-e50315
Open Access | Times Cited: 3
The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review
Katelyn Wiley, Raquel Robinson, Regan L. Mandryk
JMIR Serious Games (2021) Vol. 9, Iss. 3, pp. e26449-e26449
Open Access | Times Cited: 22
Katelyn Wiley, Raquel Robinson, Regan L. Mandryk
JMIR Serious Games (2021) Vol. 9, Iss. 3, pp. e26449-e26449
Open Access | Times Cited: 22
”Chat Has No Chill”: A Novel Physiological Interaction For Engaging Live Streaming Audiences
Raquel Robinson, Ricardo Rheeder, Madison Klarkowski, et al.
CHI Conference on Human Factors in Computing Systems (2022)
Open Access | Times Cited: 14
Raquel Robinson, Ricardo Rheeder, Madison Klarkowski, et al.
CHI Conference on Human Factors in Computing Systems (2022)
Open Access | Times Cited: 14
FISHERMAN: A Serious Game for Executive Function Assessment of Older Adults
Ping Wang, Yuan Fang, Jing-Yi Qi, et al.
Assessment (2022) Vol. 30, Iss. 5, pp. 1499-1513
Closed Access | Times Cited: 14
Ping Wang, Yuan Fang, Jing-Yi Qi, et al.
Assessment (2022) Vol. 30, Iss. 5, pp. 1499-1513
Closed Access | Times Cited: 14
Tasting inhibition: A proof-of-concept study of the food stop-signal game
Hannah Kirsten, Martin Dechant, Henning Gibbons, et al.
Progress in brain research (2023), pp. 57-80
Closed Access | Times Cited: 7
Hannah Kirsten, Martin Dechant, Henning Gibbons, et al.
Progress in brain research (2023), pp. 57-80
Closed Access | Times Cited: 7
No effects of 1 Hz offline TMS on performance in the stop-signal game
Maximilian A. Friehs, Julia Siodmiak, Michelle C. Donzallaz, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 6
Maximilian A. Friehs, Julia Siodmiak, Michelle C. Donzallaz, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 6
Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity
Philipp A. Schroeder, Johannes Lohmann, Manuel Ninaus
JMIR Serious Games (2021) Vol. 9, Iss. 1, pp. e25063-e25063
Open Access | Times Cited: 12
Philipp A. Schroeder, Johannes Lohmann, Manuel Ninaus
JMIR Serious Games (2021) Vol. 9, Iss. 1, pp. e25063-e25063
Open Access | Times Cited: 12
Tunnel Runner: a Proof-of-principle for the Feasibility and Benefits of Facilitating Players' Sense of Control in Cognitive Assessment Games
Benny Markovitch, Panos Markopoulos, Max V. Birk
(2024), pp. 1-18
Open Access | Times Cited: 1
Benny Markovitch, Panos Markopoulos, Max V. Birk
(2024), pp. 1-18
Open Access | Times Cited: 1
The Potential of Video Game Streaming as Exposure Therapy for Social Anxiety
Julian Frommel, Martin Dechant, Regan L. Mandryk
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-25
Closed Access | Times Cited: 7
Julian Frommel, Martin Dechant, Regan L. Mandryk
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-25
Closed Access | Times Cited: 7
Effects of 1 Hz offline TMS on performance in the stop-signal game
Maximilian A. Friehs, Gesa Hartwigsen, Dóra Matzke, et al.
(2023)
Open Access | Times Cited: 2
Maximilian A. Friehs, Gesa Hartwigsen, Dóra Matzke, et al.
(2023)
Open Access | Times Cited: 2
The value of error-correcting responses for cognitive assessment in games
Benny Markovitch, Nathan J. Evans, Max V. Birk
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access
Benny Markovitch, Nathan J. Evans, Max V. Birk
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access
Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment (Preprint)
Katelyn Wiley, Phaedra Berger, Maximilian A. Friehs, et al.
(2023)
Open Access
Katelyn Wiley, Phaedra Berger, Maximilian A. Friehs, et al.
(2023)
Open Access
The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review (Preprint)
Katelyn Wiley, Raquel Robinson, Regan L. Mandryk
(2020)
Open Access
Katelyn Wiley, Raquel Robinson, Regan L. Mandryk
(2020)
Open Access