
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
"In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality
Hans-Christian Jetter, Roman Rädle, Tiare Feuchtner, et al.
(2020)
Open Access | Times Cited: 46
Hans-Christian Jetter, Roman Rädle, Tiare Feuchtner, et al.
(2020)
Open Access | Times Cited: 46
Showing 1-25 of 46 citing articles:
ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies
Sebastian Hubenschmid, Jonathan Wieland, Daniel Immanuel Fink, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-20
Open Access | Times Cited: 55
Sebastian Hubenschmid, Jonathan Wieland, Daniel Immanuel Fink, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-20
Open Access | Times Cited: 55
ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality
Xun Qian, Fengming He, Xiyun Hu, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-18
Open Access | Times Cited: 38
Xun Qian, Fengming He, Xiyun Hu, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-18
Open Access | Times Cited: 38
Extended reality for enhancing spatial ability in architecture design education
Mohamed Darwish, SHAIMAA KAMEL, Ayman Assem
Ain Shams Engineering Journal (2023) Vol. 14, Iss. 6, pp. 102104-102104
Open Access | Times Cited: 23
Mohamed Darwish, SHAIMAA KAMEL, Ayman Assem
Ain Shams Engineering Journal (2023) Vol. 14, Iss. 6, pp. 102104-102104
Open Access | Times Cited: 23
Perspective and Evolution of Gesture Recognition for Sign Language: A Review
Jesús Galván-Ruiz, Carlos M. Travieso, Acaymo Tejera-Fettmilch, et al.
Sensors (2020) Vol. 20, Iss. 12, pp. 3571-3571
Open Access | Times Cited: 36
Jesús Galván-Ruiz, Carlos M. Travieso, Acaymo Tejera-Fettmilch, et al.
Sensors (2020) Vol. 20, Iss. 12, pp. 3571-3571
Open Access | Times Cited: 36
Off-The-Shelf Stylus: Using XR Devices for Handwriting and Sketching on Physically Aligned Virtual Surfaces
Florian Kern, Peter Kullmann, Elisabeth Ganal, et al.
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 27
Florian Kern, Peter Kullmann, Elisabeth Ganal, et al.
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 27
Flashpen: A High-Fidelity and High-Precision Multi-Surface Pen for Virtual Reality
Hugo Romat, Andreas Fender, Manuel Meier, et al.
(2021), pp. 306-315
Closed Access | Times Cited: 24
Hugo Romat, Andreas Fender, Manuel Meier, et al.
(2021), pp. 306-315
Closed Access | Times Cited: 24
Effects of View Layout On Situated Analytics for Multiple-View Representations in Immersive Visualization
Zhen Wen, Wei Zeng, Luoxuan Weng, et al.
IEEE Transactions on Visualization and Computer Graphics (2022), pp. 1-11
Closed Access | Times Cited: 18
Zhen Wen, Wei Zeng, Luoxuan Weng, et al.
IEEE Transactions on Visualization and Computer Graphics (2022), pp. 1-11
Closed Access | Times Cited: 18
Is virtual reality the solution? A comparison between 3D and 2D creative sketching tools in the early design process
Samory Houzangbe, Dimitri Masson, Sylvain Fleury, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 16
Samory Houzangbe, Dimitri Masson, Sylvain Fleury, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 16
Toward More Comprehensive Evaluations of 3D Immersive Sketching, Drawing, and Painting
Mayra Donaji Barrera Machuca, Johann Habakuk Israel, Daniel F. Keefe, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 30, Iss. 8, pp. 4648-4664
Closed Access | Times Cited: 10
Mayra Donaji Barrera Machuca, Johann Habakuk Israel, Daniel F. Keefe, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 30, Iss. 8, pp. 4648-4664
Closed Access | Times Cited: 10
MineXR: Mining Personalized Extended Reality Interfaces
Hyunsung Cho, Yukang Yan, Kashyap Todi, et al.
(2024), pp. 1-17
Open Access | Times Cited: 3
Hyunsung Cho, Yukang Yan, Kashyap Todi, et al.
(2024), pp. 1-17
Open Access | Times Cited: 3
Travel behavior and system dynamics in a simple gamified automated multimodal network
Mor Collins, Shelly Etzioni, Eran Ben-Elia
Transportation Research Part A Policy and Practice (2024) Vol. 183, pp. 104060-104060
Closed Access | Times Cited: 3
Mor Collins, Shelly Etzioni, Eran Ben-Elia
Transportation Research Part A Policy and Practice (2024) Vol. 183, pp. 104060-104060
Closed Access | Times Cited: 3
ProObjAR: Prototyping Spatially-aware Interactions of Smart Objects with AR-HMD
Hui Ye, Jiaye Leng, Chufeng Xiao, et al.
(2023), pp. 1-15
Closed Access | Times Cited: 8
Hui Ye, Jiaye Leng, Chufeng Xiao, et al.
(2023), pp. 1-15
Closed Access | Times Cited: 8
Using Virtual Reality to Shape Humanity’s Return to the Moon: Key Takeaways from a Design Study
Tommy Nilsson, Flavie Rometsch, Leonie Becker, et al.
(2023), pp. 1-16
Open Access | Times Cited: 7
Tommy Nilsson, Flavie Rometsch, Leonie Becker, et al.
(2023), pp. 1-16
Open Access | Times Cited: 7
Embodied Hybrid Bodystorming to Design an XR Suture Training Experience
Elena Márquez Segura, José Manuel Vega-Cebrián, Andrés A. Maldonado, et al.
(2024), pp. 1-12
Closed Access | Times Cited: 2
Elena Márquez Segura, José Manuel Vega-Cebrián, Andrés A. Maldonado, et al.
(2024), pp. 1-12
Closed Access | Times Cited: 2
An Artists' Perspectives on Natural Interactions for Virtual Reality 3D Sketching
Richard Rodriguez, Brian T. Sullivan, Mayra Donaji Barrera Machuca, et al.
(2024), pp. 1-20
Open Access | Times Cited: 2
Richard Rodriguez, Brian T. Sullivan, Mayra Donaji Barrera Machuca, et al.
(2024), pp. 1-20
Open Access | Times Cited: 2
Comparison Between Virtual Reality and Physical Flight Simulators for Cockpit Familiarization
Stefan Auer, Jens Gerken, Harald Reiterer, et al.
(2021) Vol. 1, pp. 378-392
Closed Access | Times Cited: 16
Stefan Auer, Jens Gerken, Harald Reiterer, et al.
(2021) Vol. 1, pp. 378-392
Closed Access | Times Cited: 16
Towards a Practical Virtual Office for Mobile Knowledge Workers
Eyal Ofek, Jens Grubert, Michel Pahud, et al.
arXiv (Cornell University) (2020)
Open Access | Times Cited: 15
Eyal Ofek, Jens Grubert, Michel Pahud, et al.
arXiv (Cornell University) (2020)
Open Access | Times Cited: 15
Transitional Interfaces in Mixed and Cross-Reality: A new frontier?
Hans-Christian Jetter, Jan-Henrik Schröder, Jan Gugenheimer, et al.
(2021), pp. 46-49
Open Access | Times Cited: 13
Hans-Christian Jetter, Jan-Henrik Schröder, Jan Gugenheimer, et al.
(2021), pp. 46-49
Open Access | Times Cited: 13
Reality Stack I/O: A Versatile and Modular Framework for Simplifying and Unifying XR Applications and Research
Florian Kern, Marc Erich Latoschik
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2023), pp. 74-76
Open Access | Times Cited: 5
Florian Kern, Marc Erich Latoschik
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2023), pp. 74-76
Open Access | Times Cited: 5
Portalware: Exploring Free-Hand AR Drawing with a Dual-Display Smartphone-Wearable Paradigm
Jing Qian, Tongyu Zhou, Meredith Young-Ng, et al.
Designing Interactive Systems Conference (2021)
Open Access | Times Cited: 11
Jing Qian, Tongyu Zhou, Meredith Young-Ng, et al.
Designing Interactive Systems Conference (2021)
Open Access | Times Cited: 11
Mixed Reality Interaction Techniques
Jens Grubert
Springer handbooks (2023), pp. 109-129
Closed Access | Times Cited: 4
Jens Grubert
Springer handbooks (2023), pp. 109-129
Closed Access | Times Cited: 4
Demonstrating VRScroll: A Shape-Changing Device for Precise Sketching in Virtual Reality
Wen Ying, Adil Rahman, Seongkook Heo
(2024), pp. 1-5
Open Access | Times Cited: 1
Wen Ying, Adil Rahman, Seongkook Heo
(2024), pp. 1-5
Open Access | Times Cited: 1
Gamification and Immersive Learning with AI
Shaila Rana, Rhonda Chicone
(2024), pp. 51-75
Closed Access | Times Cited: 1
Shaila Rana, Rhonda Chicone
(2024), pp. 51-75
Closed Access | Times Cited: 1
A hybrid 2D–3D tangible interface combining a smartphone and controller for virtual reality
Li Zhang, Weiping He, Huidong Bai, et al.
Virtual Reality (2022) Vol. 27, Iss. 2, pp. 1273-1291
Closed Access | Times Cited: 7
Li Zhang, Weiping He, Huidong Bai, et al.
Virtual Reality (2022) Vol. 27, Iss. 2, pp. 1273-1291
Closed Access | Times Cited: 7
Virtual Reality in Design Processes
Ingri Strand
FormAkademisk - forskningstidsskrift for design og designdidaktikk (2020) Vol. 13, Iss. 6
Open Access | Times Cited: 10
Ingri Strand
FormAkademisk - forskningstidsskrift for design og designdidaktikk (2020) Vol. 13, Iss. 6
Open Access | Times Cited: 10