
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality
Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang, et al.
(2020), pp. 1-13
Open Access | Times Cited: 70
Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang, et al.
(2020), pp. 1-13
Open Access | Times Cited: 70
Showing 1-25 of 70 citing articles:
Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges
Isayas Berhe Adhanom, Paul R. MacNeilage, Eelke Folmer
Virtual Reality (2023) Vol. 27, Iss. 2, pp. 1481-1505
Open Access | Times Cited: 91
Isayas Berhe Adhanom, Paul R. MacNeilage, Eelke Folmer
Virtual Reality (2023) Vol. 27, Iss. 2, pp. 1481-1505
Open Access | Times Cited: 91
How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies
Joanna Bergström, Tor-Salve Dalsgaard, Jason Alexander, et al.
(2021), pp. 1-20
Open Access | Times Cited: 65
Joanna Bergström, Tor-Salve Dalsgaard, Jason Alexander, et al.
(2021), pp. 1-20
Open Access | Times Cited: 65
Fully-Occluded Target Selection in Virtual Reality
Difeng Yu, Qiushi Zhou, Joshua Newn, et al.
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 12, pp. 3402-3413
Closed Access | Times Cited: 60
Difeng Yu, Qiushi Zhou, Joshua Newn, et al.
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 12, pp. 3402-3413
Closed Access | Times Cited: 60
Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality
Aunnoy K Mutasim, Anil Ufuk Batmaz, Wolfgang Stuerzlinger
ACM Symposium on Eye Tracking Research and Applications (2021), pp. 1-7
Closed Access | Times Cited: 50
Aunnoy K Mutasim, Anil Ufuk Batmaz, Wolfgang Stuerzlinger
ACM Symposium on Eye Tracking Research and Applications (2021), pp. 1-7
Closed Access | Times Cited: 50
Technologies for Multimodal Interaction in Extended Reality—A Scoping Review
Ismo Rakkolainen, Ahmed Farooq, Jari Kangas, et al.
Multimodal Technologies and Interaction (2021) Vol. 5, Iss. 12, pp. 81-81
Open Access | Times Cited: 45
Ismo Rakkolainen, Ahmed Farooq, Jari Kangas, et al.
Multimodal Technologies and Interaction (2021) Vol. 5, Iss. 12, pp. 81-81
Open Access | Times Cited: 45
Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual Reality
Parastoo Abtahi, Sidney Q. Hough, James A. Landay, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-17
Open Access | Times Cited: 31
Parastoo Abtahi, Sidney Q. Hough, James A. Landay, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-17
Open Access | Times Cited: 31
Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection
Ludwig Sidenmark, Christopher Clarke, Joshua Newn, et al.
(2023), pp. 1-15
Open Access | Times Cited: 15
Ludwig Sidenmark, Christopher Clarke, Joshua Newn, et al.
(2023), pp. 1-15
Open Access | Times Cited: 15
Exploring 3D Interaction with Gaze Guidance in Augmented Reality
Yiwei Bao, Jiaxi Wang, Zhimin Wang, et al.
(2023)
Closed Access | Times Cited: 13
Yiwei Bao, Jiaxi Wang, Zhimin Wang, et al.
(2023)
Closed Access | Times Cited: 13
Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VR
Zhiqing Wu, Duotun Wang, Shumeng Zhang, et al.
(2024), pp. 1-17
Open Access | Times Cited: 5
Zhiqing Wu, Duotun Wang, Shumeng Zhang, et al.
(2024), pp. 1-17
Open Access | Times Cited: 5
Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing
Ludwig Sidenmark, Dominic Potts, Bill Bapisch, et al.
(2021), pp. 1-11
Open Access | Times Cited: 32
Ludwig Sidenmark, Dominic Potts, Bill Bapisch, et al.
(2021), pp. 1-11
Open Access | Times Cited: 32
vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors
Nianlong Li, Zhengquan Zhang, Can Liu, et al.
(2021), pp. 1-11
Closed Access | Times Cited: 29
Nianlong Li, Zhengquan Zhang, Can Liu, et al.
(2021), pp. 1-11
Closed Access | Times Cited: 29
EHTask: Recognizing User Tasks From Eye and Head Movements in Immersive Virtual Reality
Zhiming Hu, Andreas Bulling, Sheng Li, et al.
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 29, Iss. 4, pp. 1992-2004
Closed Access | Times Cited: 28
Zhiming Hu, Andreas Bulling, Sheng Li, et al.
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 29, Iss. 4, pp. 1992-2004
Closed Access | Times Cited: 28
Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities
Ludwig Sidenmark, Mark Parent, Chi-Hao Wu, et al.
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 28, Iss. 11, pp. 3585-3595
Open Access | Times Cited: 21
Ludwig Sidenmark, Mark Parent, Chi-Hao Wu, et al.
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 28, Iss. 11, pp. 3585-3595
Open Access | Times Cited: 21
Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review
Alexis D. Souchet, Domitile Lourdeaux, Jean‐Marie Burkhardt, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 11
Alexis D. Souchet, Domitile Lourdeaux, Jean‐Marie Burkhardt, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 11
ClayVolume: A progressive refinement interaction system for immersive visualization
Zhenyuan Wang, Qing Zhao, Yue Zhang, et al.
Visual Informatics (2025)
Open Access
Zhenyuan Wang, Qing Zhao, Yue Zhang, et al.
Visual Informatics (2025)
Open Access
EyeExpand: A Low‐Burden and Accurate 3D Object Selection Method With Gaze and Raycasting
Xinggui Xu, Yan He, Yong Ge, et al.
Computer Graphics Forum (2025)
Closed Access
Xinggui Xu, Yan He, Yong Ge, et al.
Computer Graphics Forum (2025)
Closed Access
Design, evaluation and calibration of wearable electrotactile interfaces for enhancing contact information in virtual reality
Sebastian Vizcay, Panagiotis Kourtesis, Ferran Argelaguet, et al.
Computers & Graphics (2023) Vol. 111, pp. 199-212
Open Access | Times Cited: 10
Sebastian Vizcay, Panagiotis Kourtesis, Ferran Argelaguet, et al.
Computers & Graphics (2023) Vol. 111, pp. 199-212
Open Access | Times Cited: 10
GazeRayCursor: Facilitating Virtual Reality Target Selection by Blending Gaze and Controller Raycasting
Di Laura Chen, M. Giordano, Hrvoje Benko, et al.
(2023) Vol. 47, pp. 1-11
Closed Access | Times Cited: 9
Di Laura Chen, M. Giordano, Hrvoje Benko, et al.
(2023) Vol. 47, pp. 1-11
Closed Access | Times Cited: 9
Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality
Uta Wagner, Mathias N. Lystbæk, Andreas Asferg Jacobsen, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. ISS, pp. 189-213
Open Access | Times Cited: 3
Uta Wagner, Mathias N. Lystbæk, Andreas Asferg Jacobsen, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. ISS, pp. 189-213
Open Access | Times Cited: 3
Gaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye
Argenis Ramírez Gómez, Christopher Clarke, Ludwig Sidenmark, et al.
ACM Symposium on Eye Tracking Research and Applications (2021)
Open Access | Times Cited: 18
Argenis Ramírez Gómez, Christopher Clarke, Ludwig Sidenmark, et al.
ACM Symposium on Eye Tracking Research and Applications (2021)
Open Access | Times Cited: 18
Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments
Ludwig Sidenmark, Zibo Sun, Hans Gellersen
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2024), pp. 642-649
Closed Access | Times Cited: 2
Ludwig Sidenmark, Zibo Sun, Hans Gellersen
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2024), pp. 642-649
Closed Access | Times Cited: 2
GaVe: A webcam-based gaze vending interface using one-point calibration
Zhe Zeng, Sai Liu, Hao Cheng, et al.
Journal of Eye Movement Research (2023) Vol. 16, Iss. 1
Open Access | Times Cited: 6
Zhe Zeng, Sai Liu, Hao Cheng, et al.
Journal of Eye Movement Research (2023) Vol. 16, Iss. 1
Open Access | Times Cited: 6
Performance Analysis of Saccades for Primary and Confirmatory Target Selection
Aunnoy K Mutasim, Anil Ufuk Batmaz, Moaaz Hudhud Mughrabi, et al.
(2022), pp. 1-12
Closed Access | Times Cited: 8
Aunnoy K Mutasim, Anil Ufuk Batmaz, Moaaz Hudhud Mughrabi, et al.
(2022), pp. 1-12
Closed Access | Times Cited: 8
In-the-Wild Experiences with an Interactive Glanceable AR System for Everyday Use
Feiyu Lu, Leonardo Pavanatto, Doug A. Bowman
(2023), pp. 1-9
Open Access | Times Cited: 4
Feiyu Lu, Leonardo Pavanatto, Doug A. Bowman
(2023), pp. 1-9
Open Access | Times Cited: 4
PinchLens: Applying Spatial Magnification and Adaptive Control-Display Gain for Precise Selection in Virtual Reality
Fengyuan Zhu, Ludwig Sidenmark, Maurício Sousa, et al.
(2023), pp. 1221-1230
Closed Access | Times Cited: 4
Fengyuan Zhu, Ludwig Sidenmark, Maurício Sousa, et al.
(2023), pp. 1221-1230
Closed Access | Times Cited: 4