OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

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Showing 1-25 of 47 citing articles:

Neural Applications Using Immersive Virtual Reality: A Review on EEG Studies
Jin Woo Choi, Haram Kwon, Jae-Hoon Choi, et al.
IEEE Transactions on Neural Systems and Rehabilitation Engineering (2023) Vol. 31, pp. 1645-1658
Open Access | Times Cited: 31

Survey on Hand-Based Haptic Interaction for Virtual Reality
Qianqian Tong, Wenxuan Wei, Yuru Zhang, et al.
IEEE Transactions on Haptics (2023) Vol. 16, Iss. 2, pp. 154-170
Open Access | Times Cited: 23

Aero-plane: A Handheld Force-Feedback Device that Renders Weight Motion Illusion on a Virtual 2D Plane
Seungwoo Je, Myung Jin Kim, Woojin Lee, et al.
(2019), pp. 763-775
Closed Access | Times Cited: 73

Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality
Sebastian Günther, Florian Müller, Dominik Schön, et al.
(2020)
Closed Access | Times Cited: 55

Immersive media experience: a survey of existing methods and tools for human influential factors assessment
Marc-Antoine Moinnereau, Alcyr Alves de Oliveira, Tiago H. Falk
Quality and User Experience (2022) Vol. 7, Iss. 1
Open Access | Times Cited: 31

Neural sources of prediction errors detect unrealistic VR interactions
Lukas Gehrke, Pedro Lopes, Marius Klug, et al.
Journal of Neural Engineering (2022) Vol. 19, Iss. 3, pp. 036002-036002
Closed Access | Times Cited: 24

Grand Field Challenges for Cognitive Neuroergonomics in the Coming Decade
Klaus Gramann, Ryan McKendrick, Carryl L. Baldwin, et al.
Frontiers in Neuroergonomics (2021) Vol. 2
Open Access | Times Cited: 31

Error-Related Potentials in Reinforcement Learning-Based Brain-Machine Interfaces
Aline Xavier Fidêncio, Christian Klaes, Ioannis Iossifidis
Frontiers in Human Neuroscience (2022) Vol. 16
Open Access | Times Cited: 19

Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials
Hakim Si-Mohammed, Catarina Lopes-Dias, Maria Eduarda Duarte, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2020)
Open Access | Times Cited: 29

Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse
Felix Putze, Susanne Putze, Merle Sagehorn, et al.
ACM Transactions on Computer-Human Interaction (2022) Vol. 29, Iss. 4, pp. 1-43
Closed Access | Times Cited: 17

I feel a moving crowd surrounds me: Exploring tactile feedback during immersive walking in a virtual crowd
Alexandros Koilias, Christos Mousas, Christos‐Nikolaos Anagnostopoulos
Computer Animation and Virtual Worlds (2020) Vol. 31, Iss. 4-5
Closed Access | Times Cited: 27

Investigating Noticeable Hand Redirection in Virtual Reality using Physiological and Interaction Data
Martin Feick, Kora Persephone Regitz, Anthony Tang, et al.
(2023), pp. 194-204
Open Access | Times Cited: 8

Prediction of cognitive conflict during unexpected robot behavior under different mental workload donditions in a physical human-robot collaboration
Alka Rachel John, Avinash Kumar Singh, Klaus Gramann, et al.
Journal of Neural Engineering (2024) Vol. 21, Iss. 2, pp. 026010-026010
Open Access | Times Cited: 2

Exploration of the Virtual Reality Teleportation Methods Using Hand-Tracking, Eye-Tracking, and EEG
Jinwook Kim, Hyunyoung Jang, Dooyoung Kim, et al.
International Journal of Human-Computer Interaction (2022) Vol. 39, Iss. 20, pp. 4112-4125
Closed Access | Times Cited: 12

The impact of hand movement velocity on cognitive conflict processing in a 3D object selection task in virtual reality
Avinash Kumar Singh, Klaus Gramann, Hsiang‐Ting Chen, et al.
NeuroImage (2020) Vol. 226, pp. 117578-117578
Open Access | Times Cited: 17

Rapid assessment of hand reaching using virtual reality and application in cerebellar stroke
Emily L. Isenstein, T. Waz, Anthony LoPrete, et al.
PLoS ONE (2022) Vol. 17, Iss. 9, pp. e0275220-e0275220
Open Access | Times Cited: 10

Real and Virtual Environment Mismatching Induces Arousal and Alters Movement Behavior
Christos Mousas, Dominic Kao, Alexandros Koilias, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2020)
Closed Access | Times Cited: 15

Changing Minds: Exploring Brain-Computer Interface Experiences with High School Students
Bryan Y. Hernández-Cuevas, William Egbert, André R. Denham, et al.
(2020), pp. 1-10
Closed Access | Times Cited: 14

Virtual Reality for Spatial Navigation
Sein Jeung, Christopher Hilton, Timotheus Berg, et al.
Current topics in behavioral neurosciences (2022), pp. 103-129
Closed Access | Times Cited: 8

Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback
Leonie Terfurth, Klaus Gramann, Lukas Gehrke
ACM Transactions on Computer-Human Interaction (2024) Vol. 31, Iss. 3, pp. 1-21
Open Access | Times Cited: 1

Editorial: Open science to support replicability in neuroergonomic research
Klaus Gramann, Fabien Lotte, Frédéric Dehais, et al.
Frontiers in Neuroergonomics (2024) Vol. 5
Open Access | Times Cited: 1

EEG-Based Error Detection Can Challenge Human Reaction Time in a VR Navigation Task
Michael Wimmer, Nicole Weidinger, Neven ElSayed, et al.
(2023), pp. 970-979
Open Access | Times Cited: 4

Evaluating Balance Recovery Techniques for Users Wearing Head-Mounted Display in VR
Carlos Cortes, Hsiang‐Ting Chen, Daina L. Sturnieks, et al.
IEEE Transactions on Visualization and Computer Graphics (2019) Vol. 27, Iss. 1, pp. 204-215
Closed Access | Times Cited: 11

Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality
Sebastian Günther, Julian Rasch, Dominik Schön, et al.
CHI Conference on Human Factors in Computing Systems (2022)
Closed Access | Times Cited: 7

Midfrontal theta oscillation encodes haptic delay
Haneen Alsuradi, Wanjoo Park, Mohamad Eid
Scientific Reports (2021) Vol. 11, Iss. 1
Open Access | Times Cited: 9

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