
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Project Star Catcher
Aviv Elor, Mircea Teodorescu, Sri Kurniawan
ACM Transactions on Accessible Computing (2018) Vol. 11, Iss. 4, pp. 1-25
Open Access | Times Cited: 59
Aviv Elor, Mircea Teodorescu, Sri Kurniawan
ACM Transactions on Accessible Computing (2018) Vol. 11, Iss. 4, pp. 1-25
Open Access | Times Cited: 59
Showing 1-25 of 59 citing articles:
Survey of Movement Reproduction in Immersive Virtual Rehabilitation
Liu Wang, Mengjie Huang, Rui Yang, et al.
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 29, Iss. 4, pp. 2184-2202
Open Access | Times Cited: 41
Liu Wang, Mengjie Huang, Rui Yang, et al.
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 29, Iss. 4, pp. 2184-2202
Open Access | Times Cited: 41
Immersive virtual reality enhanced reinforcement induced physical therapy (EVEREST)
Samirah Altukhaim, Naoko Sakabe, Kiruba Nagaratnam, et al.
Displays (2025), pp. 102962-102962
Open Access | Times Cited: 1
Samirah Altukhaim, Naoko Sakabe, Kiruba Nagaratnam, et al.
Displays (2025), pp. 102962-102962
Open Access | Times Cited: 1
On Shooting Stars
Aviv Elor, Michael Powell, Evanjelin Mahmoodi, et al.
ACM Transactions on Computing for Healthcare (2020) Vol. 1, Iss. 4, pp. 1-22
Open Access | Times Cited: 54
Aviv Elor, Michael Powell, Evanjelin Mahmoodi, et al.
ACM Transactions on Computing for Healthcare (2020) Vol. 1, Iss. 4, pp. 1-22
Open Access | Times Cited: 54
Virtual reality video game improves high-fidelity memory in older adults
Peter E. Wais, Melissa Arioli, Roger Anguera‐Singla, et al.
Scientific Reports (2021) Vol. 11, Iss. 1
Open Access | Times Cited: 46
Peter E. Wais, Melissa Arioli, Roger Anguera‐Singla, et al.
Scientific Reports (2021) Vol. 11, Iss. 1
Open Access | Times Cited: 46
A Survey on Gamification for Health Rehabilitation Care: Applications, Opportunities, and Open Challenges
Nooralisa Mohd Tuah, Fatimah Ahmedy, Abdullah Gani, et al.
Information (2021) Vol. 12, Iss. 2, pp. 91-91
Open Access | Times Cited: 43
Nooralisa Mohd Tuah, Fatimah Ahmedy, Abdullah Gani, et al.
Information (2021) Vol. 12, Iss. 2, pp. 91-91
Open Access | Times Cited: 43
Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design
Jared Duval, Ferran Altarriba Bertran, Siying Chen, et al.
(2021), pp. 1-15
Open Access | Times Cited: 35
Jared Duval, Ferran Altarriba Bertran, Siying Chen, et al.
(2021), pp. 1-15
Open Access | Times Cited: 35
The Design of Visual, Cognitive, and Physical Modalities in VR Games for Older Adults: A Systematic Review
Xiaoxuan Li, Takeshi Nakagawa, Xiangshi Ren, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-26
Open Access
Xiaoxuan Li, Takeshi Nakagawa, Xiangshi Ren, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-26
Open Access
Immersive Virtual Reality in Stroke Rehabilitation: A Systematic Review and Meta-Analysis of Its Efficacy in Upper Limb Recovery
Chala Diriba, Teklu Gemechu Abessa, Dheeraj Lamba, et al.
Journal of Clinical Medicine (2025) Vol. 14, Iss. 6, pp. 1783-1783
Open Access
Chala Diriba, Teklu Gemechu Abessa, Dheeraj Lamba, et al.
Journal of Clinical Medicine (2025) Vol. 14, Iss. 6, pp. 1783-1783
Open Access
The Ultimate Display for Physical Rehabilitation: A Bridging Review on Immersive Virtual Reality
Aviv Elor, Sri Kurniawan
Frontiers in Virtual Reality (2020) Vol. 1
Open Access | Times Cited: 38
Aviv Elor, Sri Kurniawan
Frontiers in Virtual Reality (2020) Vol. 1
Open Access | Times Cited: 38
Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review
Elisavet Koutsiana, Ioannis Ladakis, Dimitris Fotopoulos, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 4, pp. e19071-e19071
Open Access | Times Cited: 32
Elisavet Koutsiana, Ioannis Ladakis, Dimitris Fotopoulos, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 4, pp. e19071-e19071
Open Access | Times Cited: 32
Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation
Aviv Elor, Michael Powell, Evanjelin Mahmoodi, et al.
IEEE Transactions on Games (2021) Vol. 14, Iss. 1, pp. 107-115
Open Access | Times Cited: 28
Aviv Elor, Michael Powell, Evanjelin Mahmoodi, et al.
IEEE Transactions on Games (2021) Vol. 14, Iss. 1, pp. 107-115
Open Access | Times Cited: 28
Virtual Reality Exergames for Enhancing Engagement in Stroke Rehabilitation: A Narrative Review
Christos Hadjipanayi, Domna Banakou, Despina Michael‐Grigoriou
Heliyon (2024), pp. e37581-e37581
Open Access | Times Cited: 3
Christos Hadjipanayi, Domna Banakou, Despina Michael‐Grigoriou
Heliyon (2024), pp. e37581-e37581
Open Access | Times Cited: 3
Project Butterfly: Synergizing Immersive Virtual Reality with Actuated Soft Exosuit for Upper-Extremity Rehabilitation
Aviv Elor, Steven Lessard, Mircea Teodorescu, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019), pp. 1448-1456
Closed Access | Times Cited: 25
Aviv Elor, Steven Lessard, Mircea Teodorescu, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019), pp. 1448-1456
Closed Access | Times Cited: 25
Performance and User Experience Studies of HILLES: Home-based Immersive Lower Limb Exergame System
Yu-Yen Chung, Thiru M. Annaswamy, Balakrishnan Prabhakaran
(2023)
Open Access | Times Cited: 7
Yu-Yen Chung, Thiru M. Annaswamy, Balakrishnan Prabhakaran
(2023)
Open Access | Times Cited: 7
Immersive virtual reality for shoulder rehabilitation: evaluation of a physical therapy program executed with oculus quest 2
Umile Giuseppe Longo, A Carnevale, Flavia Andreoli, et al.
BMC Musculoskeletal Disorders (2023) Vol. 24, Iss. 1
Open Access | Times Cited: 7
Umile Giuseppe Longo, A Carnevale, Flavia Andreoli, et al.
BMC Musculoskeletal Disorders (2023) Vol. 24, Iss. 1
Open Access | Times Cited: 7
Technological Features of Immersive Virtual Reality Systems for Upper Limb Stroke Rehabilitation: A Systematic Review
Chala Diriba, Teklu Gemechu Abessa, Dheeraj Lamba, et al.
Sensors (2024) Vol. 24, Iss. 11, pp. 3546-3546
Open Access | Times Cited: 2
Chala Diriba, Teklu Gemechu Abessa, Dheeraj Lamba, et al.
Sensors (2024) Vol. 24, Iss. 11, pp. 3546-3546
Open Access | Times Cited: 2
Proof of Concept for the Use of Immersive Virtual Reality in Upper Limb Rehabilitation of Multiple Sclerosis Patients
Rachel-Anne Hollywood, Matthieu Poyade, Lorna Paul, et al.
Advances in experimental medicine and biology (2022), pp. 73-93
Closed Access | Times Cited: 12
Rachel-Anne Hollywood, Matthieu Poyade, Lorna Paul, et al.
Advances in experimental medicine and biology (2022), pp. 73-93
Closed Access | Times Cited: 12
Speech-Language Pathologists' Views of Using Virtual Reality for Managing Cognitive-Communication Disorders Following Traumatic Brain Injury
Sophie Brassel, Melissa Brunner, Emma Power, et al.
American Journal of Speech-Language Pathology (2022) Vol. 32, Iss. 2S, pp. 907-923
Closed Access | Times Cited: 10
Sophie Brassel, Melissa Brunner, Emma Power, et al.
American Journal of Speech-Language Pathology (2022) Vol. 32, Iss. 2S, pp. 907-923
Closed Access | Times Cited: 10
Predictive Shoulder Kinematics of Rehabilitation Exercises Through Immersive Virtual Reality
Michael Powell, Aviv Elor, Ash Robbins, et al.
IEEE Access (2022) Vol. 10, pp. 25621-25632
Open Access | Times Cited: 9
Michael Powell, Aviv Elor, Ash Robbins, et al.
IEEE Access (2022) Vol. 10, pp. 25621-25632
Open Access | Times Cited: 9
Deep Reinforcement Learning in Immersive Virtual Reality Exergame for Agent Movement Guidance
Aviv Elor, Sri Kurniawan
(2020), pp. 1-7
Closed Access | Times Cited: 14
Aviv Elor, Sri Kurniawan
(2020), pp. 1-7
Closed Access | Times Cited: 14
Movement Modulation in Virtual Rehabilitation: Its Influence on Agency and Motor Performance
Liu Wang, Mengjie Huang, Yiqi Wang, et al.
(2021)
Closed Access | Times Cited: 12
Liu Wang, Mengjie Huang, Yiqi Wang, et al.
(2021)
Closed Access | Times Cited: 12
Head-Mounted Display-Based Virtual Reality and Physiological Computing for Stroke Rehabilitation: A Systematic Review
Reza Amini Gougeh, Tiago H. Falk
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 8
Reza Amini Gougeh, Tiago H. Falk
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 8
Methodological Standards in Accessibility Research on Motor Impairments: A Survey
Zhanna Sarsenbayeva, Niels van Berkel, Eduardo Velloso, et al.
ACM Computing Surveys (2022) Vol. 55, Iss. 7, pp. 1-35
Closed Access | Times Cited: 8
Zhanna Sarsenbayeva, Niels van Berkel, Eduardo Velloso, et al.
ACM Computing Surveys (2022) Vol. 55, Iss. 7, pp. 1-35
Closed Access | Times Cited: 8
To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation
Peixuan Xiong, Y. F. Zhang, Nandi Zhang, et al.
(2024), pp. 1-11
Open Access | Times Cited: 1
Peixuan Xiong, Y. F. Zhang, Nandi Zhang, et al.
(2024), pp. 1-11
Open Access | Times Cited: 1
A systematic review of serious games used for rehabilitation of individuals with Parkinson’s disease
Luciene Chagas de Oliveira, Luanne Cardoso Mendes, Renato de Aquino Lopes, et al.
Research on Biomedical Engineering (2021) Vol. 37, Iss. 4, pp. 849-865
Closed Access | Times Cited: 11
Luciene Chagas de Oliveira, Luanne Cardoso Mendes, Renato de Aquino Lopes, et al.
Research on Biomedical Engineering (2021) Vol. 37, Iss. 4, pp. 849-865
Closed Access | Times Cited: 11