OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

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Valentin Schwind, Sven Mayer, Alexandre Comeau-Vermeersch, et al.
(2018)
Closed Access | Times Cited: 42

Showing 1-25 of 42 citing articles:

A Systematic Review on the Visualization of Avatars and Agents in AR & VR displayed using Head-Mounted Displays
Florian Weidner, Gerd Boettcher, Stephanie Arévalo Arboleda, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2596-2606
Closed Access | Times Cited: 49

Breaking The Experience: Effects of Questionnaires in VR User Studies
Susanne Putze, Dmitry Alexandrovsky, Felix Putze, et al.
(2020), pp. 1-15
Open Access | Times Cited: 99

A Critical Examination of Virtual Reality Technology in the Context of the Minority Body
Kathrin Gerling, Katta Spiel
(2021), pp. 1-14
Closed Access | Times Cited: 66

When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence
Teresa Hirzle, Florian Müller, Fiona Draxler, et al.
(2023), pp. 1-45
Open Access | Times Cited: 25

Examining Design Choices of Questionnaires in VR User Studies
Dmitry Alexandrovsky, Susanne Putze, Michael Bonfert, et al.
(2020) Vol. 359, pp. 1-21
Open Access | Times Cited: 65

Ninja Hands: Using Many Hands to Improve Target Selection in VR
Jonas Schjerlund, Kasper Hornbæk, Joanna Bergström
(2021), pp. 1-14
Closed Access | Times Cited: 49

Enhancing Mobile Voice Assistants with WorldGaze
Sven Mayer, Gierad Laput, Chris Harrison
(2020)
Open Access | Times Cited: 43

Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality
Tiffany Luong, Yi Fei Cheng, Max Möbus, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 11, pp. 4633-4643
Closed Access | Times Cited: 14

MAGIC: Manipulating Avatars and Gestures to Improve Remote Collaboration
Catarina G. Fidalgo, Maurício Sousa, Daniel Mendes, et al.
(2023), pp. 438-448
Open Access | Times Cited: 13

A Literature Review and Taxonomy of In-VR Questionnaire User Interfaces
Saeed Safikhani, Lennart E. Nacke, Johanna Pirker
Communications in computer and information science (2025), pp. 95-111
Closed Access

Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More Transparency
Jan Benjamin Vornhagen, April Tyack, Elisa D. Mekler
(2020), pp. 4-18
Open Access | Times Cited: 38

Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality
Sven Mayer, Jens Reinhardt, Robin Schweigert, et al.
(2020)
Closed Access | Times Cited: 33

ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces
Yi Fei Cheng, Tiffany Luong, Andreas Fender, et al.
(2022), pp. 150-159
Closed Access | Times Cited: 21

A novel upper-limb tracking system in a virtual environment for stroke rehabilitation
Kuan Cha, Jinying Wang, Yan Li, et al.
Journal of NeuroEngineering and Rehabilitation (2021) Vol. 18, Iss. 1
Open Access | Times Cited: 21

Understanding Visual-Haptic Integration of Avatar Hands Using a Fitts' Law Task in Virtual Reality
Valentin Schwind, Jan Leusmann, Niels Henze
Proceedings of Mensch und Computer 2019 (2019), pp. 211-222
Closed Access | Times Cited: 24

Scalable Extended Reality: A Future Research Agenda
Vera Marie Memmesheimer, Achim Ebert
Big Data and Cognitive Computing (2022) Vol. 6, Iss. 1, pp. 12-12
Open Access | Times Cited: 13

Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study
Simon Langener, Randy Klaassen, Joanne VanDerNagel, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 4, pp. e39966-e39966
Open Access | Times Cited: 10

The Effects of Full-Body Avatar Movement Predictions in Virtual Reality using Neural Networks
Valentin Schwind, David Halbhuber, Jakob Fehle, et al.
(2020)
Closed Access | Times Cited: 15

Ambisonics Sound Source Localization With Varying Amount of Visual Information in Virtual Reality
Thirsa Huisman, Axel Ahrens, Ewen MacDonald
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 13

Bubbleu: Exploring Augmented Reality Game Design with Uncertain AI-based Interaction
Minji Kim, Kyungjin Lee, Rajesh Krishna Balan, et al.
(2023), pp. 1-18
Open Access | Times Cited: 5

How Do Users Regulate Interaction Behaviors While Performing a Drag-and-Drop Task in a Virtual Reality Environment?
Min Chul, Chae Heon Lim, Young Woo Kim, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-10
Closed Access | Times Cited: 1

Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality
Tim Menzner, Travis Gesslein, Alexander Otte, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2020), pp. 372-381
Open Access | Times Cited: 11

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