
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Exploring the hearthstone deck space
Aditya H. Bhatt, Scott Lee, Fernando de Mesentier Silva, et al.
(2018), pp. 1-10
Closed Access | Times Cited: 33
Aditya H. Bhatt, Scott Lee, Fernando de Mesentier Silva, et al.
(2018), pp. 1-10
Closed Access | Times Cited: 33
Showing 1-25 of 33 citing articles:
Mapping hearthstone deck spaces through MAP-elites with sliding boundaries
Matthew C. Fontaine, Scott Lee, L. B. Soros, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2019)
Open Access | Times Cited: 58
Matthew C. Fontaine, Scott Lee, L. B. Soros, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2019)
Open Access | Times Cited: 58
Covariance matrix adaptation for the rapid illumination of behavior space
Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2020)
Open Access | Times Cited: 45
Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2020)
Open Access | Times Cited: 45
Optimizing Hearthstone agents using an evolutionary algorithm
Pablo García‐Sánchez, Alberto Tonda, Antonio J. Fernández, et al.
Knowledge-Based Systems (2019) Vol. 188, pp. 105032-105032
Open Access | Times Cited: 28
Pablo García‐Sánchez, Alberto Tonda, Antonio J. Fernández, et al.
Knowledge-Based Systems (2019) Vol. 188, pp. 105032-105032
Open Access | Times Cited: 28
The Many AI Challenges of Hearthstone
Amy K. Hoover, Julian Togelius, Scott Lee, et al.
KI - Künstliche Intelligenz (2019) Vol. 34, Iss. 1, pp. 33-43
Closed Access | Times Cited: 26
Amy K. Hoover, Julian Togelius, Scott Lee, et al.
KI - Künstliche Intelligenz (2019) Vol. 34, Iss. 1, pp. 33-43
Closed Access | Times Cited: 26
Evolving the Hearthstone Meta
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, et al.
2021 IEEE Conference on Games (CoG) (2019), pp. 1-8
Open Access | Times Cited: 23
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, et al.
2021 IEEE Conference on Games (CoG) (2019), pp. 1-8
Open Access | Times Cited: 23
Enhancing Monte Carlo Tree Search for Playing Hearthstone
Jean Seong Bjorn Choe, Jong‐Kook Kim
2021 IEEE Conference on Games (CoG) (2019)
Closed Access | Times Cited: 17
Jean Seong Bjorn Choe, Jong‐Kook Kim
2021 IEEE Conference on Games (CoG) (2019)
Closed Access | Times Cited: 17
Summarizing Strategy Card Game AI Competition
Jakub Kowalski, Radosław Miernik
2021 IEEE Conference on Games (CoG) (2023), pp. 1-8
Open Access | Times Cited: 5
Jakub Kowalski, Radosław Miernik
2021 IEEE Conference on Games (CoG) (2023), pp. 1-8
Open Access | Times Cited: 5
Evolutionary Approach to Collectible Arena Deckbuilding using Active Card Game Genes
Jakub Kowalski, Radosław Miernik
2022 IEEE Congress on Evolutionary Computation (CEC) (2020), pp. 1-8
Closed Access | Times Cited: 14
Jakub Kowalski, Radosław Miernik
2022 IEEE Congress on Evolutionary Computation (CEC) (2020), pp. 1-8
Closed Access | Times Cited: 14
Evolutionary Approach to Collectible Card Game Arena Deckbuilding using Active Genes
Jakub Kowalski, Radosław Miernik
arXiv (Cornell University) (2020)
Open Access | Times Cited: 9
Jakub Kowalski, Radosław Miernik
arXiv (Cornell University) (2020)
Open Access | Times Cited: 9
Predicting Human Card Selection in Magic: The Gathering with Contextual Preference Ranking
Timo Bertram, Johannes Fürnkranz, Martin Müller
2021 IEEE Conference on Games (CoG) (2021), pp. 1-8
Open Access | Times Cited: 9
Timo Bertram, Johannes Fürnkranz, Martin Müller
2021 IEEE Conference on Games (CoG) (2021), pp. 1-8
Open Access | Times Cited: 9
Evolving Evaluation Functions for Collectible Card Game AI
Radosław Miernik, Jakub Kowalski
Proceedings of the 14th International Conference on Agents and Artificial Intelligence (2022)
Open Access | Times Cited: 6
Radosław Miernik, Jakub Kowalski
Proceedings of the 14th International Conference on Agents and Artificial Intelligence (2022)
Open Access | Times Cited: 6
Procedural content improvement of game bosses with an evolutionary algorithm
Daniel Blasco, Jaime Font, Francisca Pérez, et al.
Multimedia Tools and Applications (2022) Vol. 82, Iss. 7, pp. 10277-10309
Closed Access | Times Cited: 6
Daniel Blasco, Jaime Font, Francisca Pérez, et al.
Multimedia Tools and Applications (2022) Vol. 82, Iss. 7, pp. 10277-10309
Closed Access | Times Cited: 6
AI solutions for drafting in Magic: the Gathering
Henry N. Ward, Bobby Mills, Daniel J. Brooks, et al.
2021 IEEE Conference on Games (CoG) (2021), pp. 1-8
Open Access | Times Cited: 8
Henry N. Ward, Bobby Mills, Daniel J. Brooks, et al.
2021 IEEE Conference on Games (CoG) (2021), pp. 1-8
Open Access | Times Cited: 8
CreativeStone: A Creativity Booster for Hearthstone Card Decks
Celso França, Zisen Zhou, Carolina Fernanda da Silva, et al.
IEEE Transactions on Games (2023) Vol. 16, Iss. 1, pp. 214-224
Closed Access | Times Cited: 2
Celso França, Zisen Zhou, Carolina Fernanda da Silva, et al.
IEEE Transactions on Games (2023) Vol. 16, Iss. 1, pp. 214-224
Closed Access | Times Cited: 2
Evolving the Hearthstone Meta
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 6
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 6
Tools for Landscape Analysis of Optimisation Problems in Procedural Content Generation for Games
Vanessa Volz, Boris Naujoks, Pascal Kerschke, et al.
Applied Soft Computing (2023) Vol. 136, pp. 110121-110121
Open Access | Times Cited: 2
Vanessa Volz, Boris Naujoks, Pascal Kerschke, et al.
Applied Soft Computing (2023) Vol. 136, pp. 110121-110121
Open Access | Times Cited: 2
Drafting in Collectible Card Games via Reinforcement Learning
Ronaldo e Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz
(2020)
Open Access | Times Cited: 5
Ronaldo e Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz
(2020)
Open Access | Times Cited: 5
Use of the Information Gap on Deckbuilding in Hearthstone
Xiwei Wang
Advances in Social Science, Education and Humanities Research/Advances in social science, education and humanities research (2024), pp. 535-542
Open Access
Xiwei Wang
Advances in Social Science, Education and Humanities Research/Advances in social science, education and humanities research (2024), pp. 535-542
Open Access
Adaptivity of Card Recommendation Systems for Legends of Code and Magic
Timo Haumann, Frank Höppner
2021 IEEE Conference on Games (CoG) (2024), pp. 1-8
Closed Access
Timo Haumann, Frank Höppner
2021 IEEE Conference on Games (CoG) (2024), pp. 1-8
Closed Access
A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective
Ronaldo e Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz
Lecture notes in computer science (2024), pp. 163-177
Closed Access
Ronaldo e Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz
Lecture notes in computer science (2024), pp. 163-177
Closed Access
Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries
Matthew C. Fontaine, Scott Lee, L. B. Soros, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 3
Matthew C. Fontaine, Scott Lee, L. B. Soros, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 3
AI solutions for drafting in Magic: the Gathering
Henry N. Ward, Daniel J. Brooks, Dan Troha, et al.
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 3
Henry N. Ward, Daniel J. Brooks, Dan Troha, et al.
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 3
The Many AI Challenges of Hearthstone
Amy K. Hoover, Julian Togelius, Scott Lee, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 1
Amy K. Hoover, Julian Togelius, Scott Lee, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 1