OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

EyeSpyVR
Karan Ahuja, Rahul Islam, Varun Parashar, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2018) Vol. 2, Iss. 2, pp. 1-10
Closed Access | Times Cited: 36

Showing 1-25 of 36 citing articles:

A Systematic Review of Human Activity Recognition Based on Mobile Devices: Overview, Progress and Trends
Yafeng Yin, Lei Xie, Zhiwei Jiang, et al.
IEEE Communications Surveys & Tutorials (2024) Vol. 26, Iss. 2, pp. 890-929
Closed Access | Times Cited: 16

The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions
Christina Katsini, Yasmeen Abdrabou, George E. Raptis, et al.
(2020), pp. 1-21
Open Access | Times Cited: 123

Hands-free interaction in immersive virtual reality: A systematic review
Pedro Monteiro, Guilherme Gonçalves, Hugo Coelho, et al.
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 27, Iss. 5, pp. 2702-2713
Open Access | Times Cited: 62

Responsibly strategizing with the metaverse: Business implications and DEI opportunities and challenges
Marco Marabelli, Sue Newell
The Journal of Strategic Information Systems (2023) Vol. 32, Iss. 2, pp. 101774-101774
Closed Access | Times Cited: 40

IMUPoser: Full-Body Pose Estimation using IMUs in Phones, Watches, and Earbuds
Vimal Mollyn, Riku Arakawa, Mayank Goel, et al.
(2023), pp. 1-12
Open Access | Times Cited: 39

AI and the metaverse in the workplace: DEI opportunities and challenges
Marco Marabelli, Pamela Lirio
Personnel Review (2024)
Closed Access | Times Cited: 12

Interferi
Yasha Iravantchi, Yang Zhang, Evi Bernitsas, et al.
(2019), pp. 1-13
Open Access | Times Cited: 64

CoolMoves
Karan Ahuja, Eyal Ofek, Mar González-Franco, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2021) Vol. 5, Iss. 2, pp. 1-23
Open Access | Times Cited: 45

MeCap: Whole-Body Digitization for Low-Cost VR/AR Headsets
Karan Ahuja, Chris Harrison, Mayank Goel, et al.
(2019), pp. 453-462
Open Access | Times Cited: 43

EPASS360: QoE-Aware 360-Degree Video Streaming Over Mobile Devices
Yuanxing Zhang, Yushuo Guan, Kaigui Bian, et al.
IEEE Transactions on Mobile Computing (2020) Vol. 20, Iss. 7, pp. 2338-2353
Closed Access | Times Cited: 39

ControllerPose: Inside-Out Body Capture with VR Controller Cameras
Karan Ahuja, Vivian Shen, Cathy Mengying Fang, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-13
Open Access | Times Cited: 24

GestOnHMD: Enabling Gesture-based Interaction on Low-cost VR Head-Mounted Display
Taizhou Chen, Lantian Xu, Xianshan Xu, et al.
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 27, Iss. 5, pp. 2597-2607
Closed Access | Times Cited: 27

Near-Eye Gaze Estimation in Virtual Reality Based on Deep Learning
Zian Sun, Yang Liu, Shiwei Cheng
Communications in computer and information science (2025), pp. 13-27
Closed Access

User Authentication via Electrical Muscle Stimulation
Yuxin Chen, Zhuolin Yang, R Abbou, et al.
(2021)
Closed Access | Times Cited: 23

A Literature Review on Virtual Reality Authentication
John M. Jones, Reyhan Duezguen, Peter Mayer, et al.
IFIP advances in information and communication technology (2021), pp. 189-198
Closed Access | Times Cited: 22

MuMIA: Multimodal Interactions to Better Understand Art Contexts
George E. Raptis, Giannis Kavvetsos, Christina Katsini
Applied Sciences (2021) Vol. 11, Iss. 6, pp. 2695-2695
Open Access | Times Cited: 18

Recent Trends of Authentication Methods in Extended Reality: A Survey
Louisa Hallal, Jason Rhinelander, Ramesh Venkat
Applied System Innovation (2024) Vol. 7, Iss. 3, pp. 45-45
Open Access | Times Cited: 2

EyeMU Interactions: Gaze + IMU Gestures on Mobile Devices
Andy Kong, Karan Ahuja, Mayank Goel, et al.
(2021)
Open Access | Times Cited: 16

Power-efficient and shift-robust eye-tracking sensor for portable VR headsets
Dmytro Katrychuk, Henry Griffith, Oleg V. Komogortsev
(2019), pp. 1-8
Open Access | Times Cited: 13

Immersive Experiences and XR: A Game Engine or Multimedia Streaming Problem?
Simon N. B. Gunkel, Emmanouil Potetsianakis, Tessa E. Klunder, et al.
SMPTE Motion Imaging Journal (2023) Vol. 132, Iss. 5, pp. 30-37
Open Access | Times Cited: 3

Predicting Future Eye Gaze Using Inertial Sensors
Ardianto Satriawan, Airlangga Adi Hermawan, Yakub Fahim Luckyarno, et al.
IEEE Access (2023) Vol. 11, pp. 67482-67497
Open Access | Times Cited: 3

Front Camera Eye Tracking For Mobile VR
Panagiotis Drakopoulos, George Alex Koulieris, Katerina Mania
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2020), pp. 642-643
Closed Access | Times Cited: 7

BodySLAM: Opportunistic User Digitization in Multi-User AR/VR Experiences
Karan Ahuja, Mayank Goel, Chris Harrison
Symposium on Spatial User Interaction (2020), pp. 1-8
Open Access | Times Cited: 7

ExGSense
Chen Chen, Ke Sun, Xinyu Zhang
(2021), pp. 222-237
Open Access | Times Cited: 6

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