OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Teaching Process for Children with Autism in Virtual Reality Environments
César A. Naranjo, Jessica S. Ortiz, V. Marcelo Álvarez, et al.
(2017), pp. 41-45
Closed Access | Times Cited: 17

Showing 17 citing articles:

Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review
Federica Caruso, Sara Peretti, Vita Santa Barletta, et al.
IEEE Access (2023) Vol. 11, pp. 74898-74913
Open Access | Times Cited: 12

Development and evaluation of a 3-D virtual pronunciation tutor for children with autism spectrum disorders
Fei Chen, Lan Wang, Gang Peng, et al.
PLoS ONE (2019) Vol. 14, Iss. 1, pp. e0210858-e0210858
Open Access | Times Cited: 30

Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges
Vita Santa Barletta, Federica Caruso, Tania Di Mascio, et al.
Lecture notes in networks and systems (2022), pp. 181-195
Closed Access | Times Cited: 14

Attention-Based Applications in Extended Reality to Support Autistic Users: A Systematic Review
Katherine Wang, Simon Julier, Youngjun Cho
IEEE Access (2022) Vol. 10, pp. 15574-15593
Open Access | Times Cited: 10

Virtual Reality-Based Serious Games to Improve Motor Learning in Children with Autism Spectrum Disorder: An Exploratory Study
Maria Eleonora Minissi, Giampaolo Abate Romero Landini, Luna Maddalon, et al.
(2023), pp. 1-6
Closed Access | Times Cited: 4

Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation Framework
Sara Peretti, Maria Chiara Pino, Federica Caruso, et al.
Education Sciences (2024) Vol. 14, Iss. 4, pp. 377-377
Open Access | Times Cited: 1

Text2SceneVR
Giuseppe Abrami, Alexander Henlein, Attila Kett, et al.
(2020), pp. 177-186
Closed Access | Times Cited: 9

Virtual Reality-Based Memory Assistant for the Elderly
Fernando A. Chicaiza, Luis Lema-Cerda, V. Marcelo Álvarez, et al.
Lecture notes in computer science (2018), pp. 269-284
Closed Access | Times Cited: 5

Virtual Reality System for Assistance in Treating Respiratory Disorders
César A. Naranjo, Paola M. Velasco, Washington X. Quevedo, et al.
Lecture notes in computer science (2018), pp. 118-135
Closed Access | Times Cited: 4

O uso do Scratch no desenvolvimento de habilidades cognitivas e socioemocionais de estudantes autistas
Nádia Alves Lima, Priscila Barros David, Débora Lucia Lima Leite Mendes
Educação em Foco (2024) Vol. 27, Iss. 52, pp. 1-26
Open Access

Teoria sócio–histórica: uma reflexão a partir dos jogos digitais aplicados ao ensino de química
Júnia Dariane Fróes, Wanderson Pereira Araújo, A. T. Fernandes, et al.
Educação Ciência e Cultura (2024) Vol. 29, Iss. 2
Open Access

ONLINE LEARNING INTERACTION OF MATHEMATICS TEACHER IN JUNIOR HIGH SCHOOL: A SURVEY IN THE COVID-19 PANDEMIC
Ahmad Ahmad, Zulkifley Mohamed, Eka Setyaningsih, et al.
Infinity Journal (2021) Vol. 10, Iss. 2, pp. 271-271
Open Access | Times Cited: 4

IFQuimical: uma proposta de mediação no processo ensino-aprendizagem de química
Janainne Nunes Alves, Arthur Machado França de Almeida, Marcos A. M. Vieira, et al.
Anais do ... Simpósio Brasileiro de Informática na Educação/Anais do Simpósio Brasileiro de Informática na Educação (2018) Vol. 1, pp. 61-61
Open Access | Times Cited: 3

SLT-Game: Support System for Therapies of Children with Communication Disorders
Ana V. Guamán, Marcelo Álvarez V., Jorge S. Sánchez, et al.
Lecture notes in computer science (2018), pp. 165-175
Closed Access | Times Cited: 2

Toward context-based text-to-3D scene generation
Alexander Henlein
(2022)
Open Access | Times Cited: 1

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