
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Vanishing Importance
Katja Rogers, Giovanni Ribeiro, Rina R. Wehbe, et al.
(2018), pp. 1-13
Open Access | Times Cited: 52
Katja Rogers, Giovanni Ribeiro, Rina R. Wehbe, et al.
(2018), pp. 1-13
Open Access | Times Cited: 52
Showing 1-25 of 52 citing articles:
The effect of audio on the experience in virtual reality: a scoping review
Isak de Villiers Bosman, Oğuz Buruk, Kristine Jørgensen, et al.
Behaviour and Information Technology (2023) Vol. 43, Iss. 1, pp. 165-199
Open Access | Times Cited: 32
Isak de Villiers Bosman, Oğuz Buruk, Kristine Jørgensen, et al.
Behaviour and Information Technology (2023) Vol. 43, Iss. 1, pp. 165-199
Open Access | Times Cited: 32
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, et al.
(2024), pp. 1-28
Open Access | Times Cited: 9
Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, et al.
(2024), pp. 1-28
Open Access | Times Cited: 9
ExerCube vs. Personal Trainer
Anna Lisa Martin‐Niedecken, Katja Rogers, Laia Turmo Vidal, et al.
(2019), pp. 1-15
Closed Access | Times Cited: 67
Anna Lisa Martin‐Niedecken, Katja Rogers, Laia Turmo Vidal, et al.
(2019), pp. 1-15
Closed Access | Times Cited: 67
Examining Design Choices of Questionnaires in VR User Studies
Dmitry Alexandrovsky, Susanne Putze, Michael Bonfert, et al.
(2020) Vol. 359, pp. 1-21
Open Access | Times Cited: 65
Dmitry Alexandrovsky, Susanne Putze, Michael Bonfert, et al.
(2020) Vol. 359, pp. 1-21
Open Access | Times Cited: 65
Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games
Katja Rogers, Sukran Karaosmanoglu, Maximilian Altmeyer, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-21
Open Access | Times Cited: 28
Katja Rogers, Sukran Karaosmanoglu, Maximilian Altmeyer, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-21
Open Access | Times Cited: 28
Behind the Curtain of the "Ultimate Empathy Machine"
Chris Bevan, David Philip Green, Harry Farmer, et al.
(2019), pp. 1-12
Open Access | Times Cited: 51
Chris Bevan, David Philip Green, Harry Farmer, et al.
(2019), pp. 1-12
Open Access | Times Cited: 51
Exploring Interaction Fidelity in Virtual Reality
Katja Rogers, Jana Franceska Funke, Julian Frommel, et al.
(2019), pp. 1-14
Closed Access | Times Cited: 48
Katja Rogers, Jana Franceska Funke, Julian Frommel, et al.
(2019), pp. 1-14
Closed Access | Times Cited: 48
Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion
Jeffrey Ho, R. C. K. Ng
Behaviour and Information Technology (2020) Vol. 41, Iss. 6, pp. 1185-1198
Closed Access | Times Cited: 41
Jeffrey Ho, R. C. K. Ng
Behaviour and Information Technology (2020) Vol. 41, Iss. 6, pp. 1185-1198
Closed Access | Times Cited: 41
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games
Sukran Karaosmanoglu, Katja Rogers, Dennis Wolf, et al.
(2021)
Closed Access | Times Cited: 40
Sukran Karaosmanoglu, Katja Rogers, Dennis Wolf, et al.
(2021)
Closed Access | Times Cited: 40
Creepy Technology:What Is It and How Do You Measure It?
Paweł W. Woźniak, Jakob Karolus, Florian Läng, et al.
(2021), pp. 1-13
Open Access | Times Cited: 37
Paweł W. Woźniak, Jakob Karolus, Florian Läng, et al.
(2021), pp. 1-13
Open Access | Times Cited: 37
View of Cartography in Video Games: Literature Review and Examples of Specific Solutions
Tymoteusz Horbiński, Krzysztof Zagata
KN - Journal of Cartography and Geographic Information (2022) Vol. 72, Iss. 2, pp. 117-128
Closed Access | Times Cited: 23
Tymoteusz Horbiński, Krzysztof Zagata
KN - Journal of Cartography and Geographic Information (2022) Vol. 72, Iss. 2, pp. 117-128
Closed Access | Times Cited: 23
An Analysis of Physiological and Psychological Responses in Virtual Reality and Flat Screen Gaming
Ritik Vatsal, Shrivatsa Mishra, Rushil Thareja, et al.
IEEE Transactions on Affective Computing (2024) Vol. 15, Iss. 3, pp. 1696-1710
Open Access | Times Cited: 5
Ritik Vatsal, Shrivatsa Mishra, Rushil Thareja, et al.
IEEE Transactions on Affective Computing (2024) Vol. 15, Iss. 3, pp. 1696-1710
Open Access | Times Cited: 5
Effects of Background Music on Risk-Taking and General Player Experience
Katja Rogers, Matthias Jörg, Michael Weber
(2019), pp. 213-224
Closed Access | Times Cited: 36
Katja Rogers, Matthias Jörg, Michael Weber
(2019), pp. 213-224
Closed Access | Times Cited: 36
Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality Games
Dominic Kao, Alejandra J. Magana, Christos Mousas
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-28
Open Access | Times Cited: 32
Dominic Kao, Alejandra J. Magana, Christos Mousas
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-28
Open Access | Times Cited: 32
A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games
Xiaolan Peng, Jin Huang, Alena Denisova, et al.
(2020)
Open Access | Times Cited: 31
Xiaolan Peng, Jin Huang, Alena Denisova, et al.
(2020)
Open Access | Times Cited: 31
The Effects of a Self-Similar Avatar Voice in Educational Games
Dominic Kao, Rabindra Ratan, Christos Mousas, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-28
Open Access | Times Cited: 25
Dominic Kao, Rabindra Ratan, Christos Mousas, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-28
Open Access | Times Cited: 25
Audible Panorama
Haikun Huang, Michael Solah, Dingzeyu Li, et al.
(2019), pp. 1-11
Open Access | Times Cited: 27
Haikun Huang, Michael Solah, Dingzeyu Li, et al.
(2019), pp. 1-11
Open Access | Times Cited: 27
Game Atmosphere
Giovanni Ribeiro, Katja Rogers, Maximilian Altmeyer, et al.
(2020), pp. 107-119
Open Access | Times Cited: 24
Giovanni Ribeiro, Katja Rogers, Maximilian Altmeyer, et al.
(2020), pp. 107-119
Open Access | Times Cited: 24
Exploring Manipulating In-VR Audio To Facilitate Verbal Interactions Between VR Users And Bystanders
Joseph O’Hagan, Julie Williamson, Mohamed Khamis, et al.
(2022), pp. 1-9
Open Access | Times Cited: 15
Joseph O’Hagan, Julie Williamson, Mohamed Khamis, et al.
(2022), pp. 1-9
Open Access | Times Cited: 15
Design and Implementation of Two Immersive Audio and Video Communication Systems Based on Virtual Reality
Hanqi Zhang, Jing Wang, Zhuoran Li, et al.
Electronics (2023) Vol. 12, Iss. 5, pp. 1134-1134
Open Access | Times Cited: 8
Hanqi Zhang, Jing Wang, Zhuoran Li, et al.
Electronics (2023) Vol. 12, Iss. 5, pp. 1134-1134
Open Access | Times Cited: 8
The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience
Katja Rogers, Maximilian Milo, Michael Weber, et al.
(2020), pp. 414-426
Closed Access | Times Cited: 21
Katja Rogers, Maximilian Milo, Michael Weber, et al.
(2020), pp. 414-426
Closed Access | Times Cited: 21
Technological Features of Immersive Virtual Reality Systems for Upper Limb Stroke Rehabilitation: A Systematic Review
Chala Diriba, Teklu Gemechu Abessa, Dheeraj Lamba, et al.
Sensors (2024) Vol. 24, Iss. 11, pp. 3546-3546
Open Access | Times Cited: 2
Chala Diriba, Teklu Gemechu Abessa, Dheeraj Lamba, et al.
Sensors (2024) Vol. 24, Iss. 11, pp. 3546-3546
Open Access | Times Cited: 2
Beyond Horror and Fear
Xiaolan Peng, Jin Huang, Linghan Li, et al.
(2019)
Closed Access | Times Cited: 17
Xiaolan Peng, Jin Huang, Linghan Li, et al.
(2019)
Closed Access | Times Cited: 17
Audio Habits and Motivations in Video Game Players
Katja Rogers, Michael Weber
(2019), pp. 45-52
Closed Access | Times Cited: 17
Katja Rogers, Michael Weber
(2019), pp. 45-52
Closed Access | Times Cited: 17
VR content and its prosocial impact: predictors, moderators, and mediators of media effects. A systematic literature review
Francisco-Julián Martínez-Cano, Richard Lachman, Fernando Canet
Frontiers in Communication (2023) Vol. 8
Open Access | Times Cited: 4
Francisco-Julián Martínez-Cano, Richard Lachman, Fernando Canet
Frontiers in Communication (2023) Vol. 8
Open Access | Times Cited: 4