
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
“An Odd Kind of Pleasure”
Julia Ayumi Bopp, Klaus Opwis, Elisa D. Mekler
(2018)
Closed Access | Times Cited: 73
Julia Ayumi Bopp, Klaus Opwis, Elisa D. Mekler
(2018)
Closed Access | Times Cited: 73
Showing 1-25 of 73 citing articles:
Gamification: A cognitive-emotional view
Jeffrey K. Mullins, Rajiv Sabherwal
Journal of Business Research (2018) Vol. 106, pp. 304-314
Closed Access | Times Cited: 185
Jeffrey K. Mullins, Rajiv Sabherwal
Journal of Business Research (2018) Vol. 106, pp. 304-314
Closed Access | Times Cited: 185
Self-Determination Theory in HCI Games Research: Current Uses and Open Questions
April Tyack, Elisa D. Mekler
(2020)
Open Access | Times Cited: 137
April Tyack, Elisa D. Mekler
(2020)
Open Access | Times Cited: 137
Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS)
Alena Denisova, Paul Cairns, Christian Guckelsberger, et al.
International Journal of Human-Computer Studies (2019) Vol. 137, pp. 102383-102383
Open Access | Times Cited: 80
Alena Denisova, Paul Cairns, Christian Guckelsberger, et al.
International Journal of Human-Computer Studies (2019) Vol. 137, pp. 102383-102383
Open Access | Times Cited: 80
The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research
Rowan Daneels, Nicholas David Bowman, Daniel Possler, et al.
Media and Communication (2021) Vol. 9, Iss. 2, pp. 178-190
Open Access | Times Cited: 63
Rowan Daneels, Nicholas David Bowman, Daniel Possler, et al.
Media and Communication (2021) Vol. 9, Iss. 2, pp. 178-190
Open Access | Times Cited: 63
"A Game that Makes You Question..."
Elisa D. Mekler, Ioanna Iacovides, Julia Ayumi Bopp
(2018)
Open Access | Times Cited: 71
Elisa D. Mekler, Ioanna Iacovides, Julia Ayumi Bopp
(2018)
Open Access | Times Cited: 71
First inspire, then instruct to improve students’ creativity
Seyedahmad Rahimi, Valerie J. Shute
Computers & Education (2021) Vol. 174, pp. 104312-104312
Open Access | Times Cited: 50
Seyedahmad Rahimi, Valerie J. Shute
Computers & Education (2021) Vol. 174, pp. 104312-104312
Open Access | Times Cited: 50
Thinking and Doing: Challenge, Agency, and the Eudaimonic Experience in Video Games
Tom Cole, Marco Gillies
Games and Culture (2019) Vol. 16, Iss. 2, pp. 187-207
Open Access | Times Cited: 46
Tom Cole, Marco Gillies
Games and Culture (2019) Vol. 16, Iss. 2, pp. 187-207
Open Access | Times Cited: 46
Challenge types in gaming validation of video game challenge inventory (CHA)
Jukka Vahlo, Veli‐Matti Karhulahti
International Journal of Human-Computer Studies (2020) Vol. 143, pp. 102473-102473
Open Access | Times Cited: 41
Jukka Vahlo, Veli‐Matti Karhulahti
International Journal of Human-Computer Studies (2020) Vol. 143, pp. 102473-102473
Open Access | Times Cited: 41
Need frustration in online video games
Mehmet Kosa, Ahmet Uysal
Behaviour and Information Technology (2021) Vol. 41, Iss. 11, pp. 2415-2426
Open Access | Times Cited: 37
Mehmet Kosa, Ahmet Uysal
Behaviour and Information Technology (2021) Vol. 41, Iss. 11, pp. 2415-2426
Open Access | Times Cited: 37
Immersive gaming in the fashion arena: an investigation of brand coolness and its mediating role on brand equity
Suha Fouad Salem, Alshaimaa Bahgat Alanadoly, Mohammed Ali Bait Ali Sulaiman
Journal of Research in Interactive Marketing (2023) Vol. 18, Iss. 4, pp. 529-548
Open Access | Times Cited: 15
Suha Fouad Salem, Alshaimaa Bahgat Alanadoly, Mohammed Ali Bait Ali Sulaiman
Journal of Research in Interactive Marketing (2023) Vol. 18, Iss. 4, pp. 529-548
Open Access | Times Cited: 15
"Horror, guilt and shame" -- Uncomfortable Experiences in Digital Games
Chad Phoenix Rose Gowler, Ioanna Iacovides
(2019), pp. 325-337
Open Access | Times Cited: 41
Chad Phoenix Rose Gowler, Ioanna Iacovides
(2019), pp. 325-337
Open Access | Times Cited: 41
“Whatever the Emotional Experience, It’s Up to Them”: Insights from Designers of Emotionally Impactful Games
Alena Denisova, Julia Ayumi Bopp, Thuy Duong Thi Nguyen, et al.
(2021), pp. 1-9
Closed Access | Times Cited: 28
Alena Denisova, Julia Ayumi Bopp, Thuy Duong Thi Nguyen, et al.
(2021), pp. 1-9
Closed Access | Times Cited: 28
An Analysis of Physiological and Psychological Responses in Virtual Reality and Flat Screen Gaming
Ritik Vatsal, Shrivatsa Mishra, Rushil Thareja, et al.
IEEE Transactions on Affective Computing (2024) Vol. 15, Iss. 3, pp. 1696-1710
Open Access | Times Cited: 4
Ritik Vatsal, Shrivatsa Mishra, Rushil Thareja, et al.
IEEE Transactions on Affective Computing (2024) Vol. 15, Iss. 3, pp. 1696-1710
Open Access | Times Cited: 4
A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games
Xiaolan Peng, Jin Huang, Alena Denisova, et al.
(2020)
Open Access | Times Cited: 31
Xiaolan Peng, Jin Huang, Alena Denisova, et al.
(2020)
Open Access | Times Cited: 31
Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event
April Tyack, Peta Wyeth, Daniel Johnson
(2020), pp. 1-15
Open Access | Times Cited: 30
April Tyack, Peta Wyeth, Daniel Johnson
(2020), pp. 1-15
Open Access | Times Cited: 30
Off-Peak: An Examination of Ordinary Player Experience
April Tyack, Elisa D. Mekler
(2021), pp. 1-12
Open Access | Times Cited: 26
April Tyack, Elisa D. Mekler
(2021), pp. 1-12
Open Access | Times Cited: 26
“Deeper gaming”: A literature review and research agenda on eudaimonia in digital games research.
Rowan Daneels, Heidi Vandebosch, Michel Walrave
Technology Mind and Behavior (2023) Vol. 4, Iss. 2
Open Access | Times Cited: 10
Rowan Daneels, Heidi Vandebosch, Michel Walrave
Technology Mind and Behavior (2023) Vol. 4, Iss. 2
Open Access | Times Cited: 10
Players Just Want to Have Fun? An Exploratory Survey on Hedonic and Eudaimonic Game Motives
Daniel Possler, Rowan Daneels, Nicholas David Bowman
Games and Culture (2023) Vol. 19, Iss. 5, pp. 611-633
Open Access | Times Cited: 9
Daniel Possler, Rowan Daneels, Nicholas David Bowman
Games and Culture (2023) Vol. 19, Iss. 5, pp. 611-633
Open Access | Times Cited: 9
“Just for fun?”: An exploration of digital games’ potential for eudaimonic media experiences among Flemish adolescents
Rowan Daneels, Heidi Vandebosch, Michel Walrave
Journal of Children and Media (2020) Vol. 14, Iss. 3, pp. 285-301
Closed Access | Times Cited: 27
Rowan Daneels, Heidi Vandebosch, Michel Walrave
Journal of Children and Media (2020) Vol. 14, Iss. 3, pp. 285-301
Closed Access | Times Cited: 27
Close but Not Too Close: Distance and Relevance in Designing Games for Reflection
Ioanna Iacovides, Joe Cutting, Jen Beeston, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-24
Open Access | Times Cited: 14
Ioanna Iacovides, Joe Cutting, Jen Beeston, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-24
Open Access | Times Cited: 14
Using Case Studies to Explore Need Satisfaction and Frustration in Puzzle Video Games
Megan Pusey, Kok Wai Wong, Natasha Anne Rappa
Games and Culture (2021) Vol. 17, Iss. 5, pp. 752-772
Closed Access | Times Cited: 18
Megan Pusey, Kok Wai Wong, Natasha Anne Rappa
Games and Culture (2021) Vol. 17, Iss. 5, pp. 752-772
Closed Access | Times Cited: 18
ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures
Xiaolan Peng, Xurong Xie, Jin Huang, et al.
(2023), pp. 1-29
Open Access | Times Cited: 7
Xiaolan Peng, Xurong Xie, Jin Huang, et al.
(2023), pp. 1-29
Open Access | Times Cited: 7
From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences
Jaakko Väkevä, Elisa D. Mekler, Janne Lindqvist
(2024), pp. 1-20
Open Access | Times Cited: 2
Jaakko Väkevä, Elisa D. Mekler, Janne Lindqvist
(2024), pp. 1-20
Open Access | Times Cited: 2
The Struggle is Spiel: On Failure and Success in Games
Julian Frommel, Madison Klarkowski, Regan L. Mandryk
(2021), pp. 1-12
Closed Access | Times Cited: 16
Julian Frommel, Madison Klarkowski, Regan L. Mandryk
(2021), pp. 1-12
Closed Access | Times Cited: 16
Comparing Measures of Perceived Challenge and Demand in Video Games: Exploring the Conceptual Dimensions of CORGIS and VGDS
Alex Flint, Alena Denisova, Nicholas David Bowman
(2023), pp. 1-19
Closed Access | Times Cited: 6
Alex Flint, Alena Denisova, Nicholas David Bowman
(2023), pp. 1-19
Closed Access | Times Cited: 6