
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Triggerwalking
Bhuvaneswari Sarupuri, Simon Hoermann, Frank Steinicke, et al.
(2017), pp. 138-147
Closed Access | Times Cited: 24
Bhuvaneswari Sarupuri, Simon Hoermann, Frank Steinicke, et al.
(2017), pp. 138-147
Closed Access | Times Cited: 24
Showing 24 citing articles:
A review of cybersickness in head-mounted displays: raising attention to individual susceptibility
Nana Tian, Phil Lopes, Ronan Boulic
Virtual Reality (2022) Vol. 26, Iss. 4, pp. 1409-1441
Open Access | Times Cited: 100
Nana Tian, Phil Lopes, Ronan Boulic
Virtual Reality (2022) Vol. 26, Iss. 4, pp. 1409-1441
Open Access | Times Cited: 100
A SWOT Analysis of the Field of Virtual Reality for Firefighter Training
Hendrik Engelbrecht, Robert W. Lindeman, Simon Hoermann
Frontiers in Robotics and AI (2019) Vol. 6
Open Access | Times Cited: 87
Hendrik Engelbrecht, Robert W. Lindeman, Simon Hoermann
Frontiers in Robotics and AI (2019) Vol. 6
Open Access | Times Cited: 87
Evaluating the effects of four VR locomotion methods
Noah Coomer, Sadler Bullard, William J. Clinton, et al.
(2018)
Open Access | Times Cited: 82
Noah Coomer, Sadler Bullard, William J. Clinton, et al.
(2018)
Open Access | Times Cited: 82
WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback
Yi-Hao Peng, Carolyn Yu, Shihong Liu, et al.
(2020), pp. 1-12
Closed Access | Times Cited: 47
Yi-Hao Peng, Carolyn Yu, Shihong Liu, et al.
(2020), pp. 1-12
Closed Access | Times Cited: 47
Effects of Arm Posture and Speed Estimation Methods on the Performance and User Preference of Virtual Locomotion Using Arm Swing
Jingbo Zhao, Zhijie Li, Mingjun Shao, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-26
Closed Access
Jingbo Zhao, Zhijie Li, Mingjun Shao, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-26
Closed Access
PhantomLegs: Reducing Virtual Reality Sickness Using Head-Worn Haptic Devices
Shihong Liu, Neng-Hao Yu, Liwei Chan, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019)
Closed Access | Times Cited: 30
Shihong Liu, Neng-Hao Yu, Liwei Chan, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019)
Closed Access | Times Cited: 30
Comparing spatial navigation in a virtual environment vs. an identical real environment across the adult lifespan
Saleh Kalantari, Armin Mostafavi, Tong Bill Xu, et al.
Computers in Human Behavior (2024) Vol. 157, pp. 108210-108210
Closed Access | Times Cited: 3
Saleh Kalantari, Armin Mostafavi, Tong Bill Xu, et al.
Computers in Human Behavior (2024) Vol. 157, pp. 108210-108210
Closed Access | Times Cited: 3
Assisted walking-in-place: Introducing assisted motion to walking-by-cycling in embodied virtual reality
Yann Moullec, Mélanie Cogné, Justine Saint-Aubert, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2796-2805
Open Access | Times Cited: 7
Yann Moullec, Mélanie Cogné, Justine Saint-Aubert, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2796-2805
Open Access | Times Cited: 7
Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality
BoYu Gao, Haojun Zheng, Jingbo Zhao, et al.
(2024), pp. 1054-1064
Closed Access | Times Cited: 2
BoYu Gao, Haojun Zheng, Jingbo Zhao, et al.
(2024), pp. 1054-1064
Closed Access | Times Cited: 2
Evaluation of Body-centric Locomotion with Different Transfer Functions in Virtual Reality
BoYu Gao, Zijun Mai, Huawei Tu, et al.
(2021), pp. 493-500
Closed Access | Times Cited: 16
BoYu Gao, Zijun Mai, Huawei Tu, et al.
(2021), pp. 493-500
Closed Access | Times Cited: 16
Selfrionette: A Fingertip Force-Input Controller for Continuous Full-Body Avatar Manipulation and Diverse Haptic Interactions
Takeru Hashimoto, Yutaro Hirao
(2024), pp. 1-14
Closed Access | Times Cited: 1
Takeru Hashimoto, Yutaro Hirao
(2024), pp. 1-14
Closed Access | Times Cited: 1
Swing-In-Place (SIP): A Less Fatigue Walking-in-Place Method With Side-Viewing Functionality for Mobile Virtual Reality
Yangyi Ang, Puteri Suhaiza Sulaiman, Rahmita Wirza O. K. Rahmat, et al.
IEEE Access (2019) Vol. 7, pp. 183985-183995
Open Access | Times Cited: 13
Yangyi Ang, Puteri Suhaiza Sulaiman, Rahmita Wirza O. K. Rahmat, et al.
IEEE Access (2019) Vol. 7, pp. 183985-183995
Open Access | Times Cited: 13
Evaluation of User Interfaces for Three-Dimensional Locomotion in Virtual Reality
Donghae Lim, Shizuka Shirai, Jason Orlosky, et al.
(2022)
Closed Access | Times Cited: 7
Donghae Lim, Shizuka Shirai, Jason Orlosky, et al.
(2022)
Closed Access | Times Cited: 7
Improving Spatial Orientation in Immersive Environments
J Kotlarek, I‐Chen Lin, Kwan‐Liu Ma
(2018), pp. 79-88
Closed Access | Times Cited: 10
J Kotlarek, I‐Chen Lin, Kwan‐Liu Ma
(2018), pp. 79-88
Closed Access | Times Cited: 10
Larger Step Faster Speed: Investigating Gesture-Amplitude-based Locomotion in Place with Different Virtual Walking Speed in Virtual Reality
Pingchuan Ke, Kening Zhu
(2021), pp. 438-447
Closed Access | Times Cited: 9
Pingchuan Ke, Kening Zhu
(2021), pp. 438-447
Closed Access | Times Cited: 9
Effects of Transfer Functions and Body Parts on Body-Centric Locomotion in Virtual Reality
BoYu Gao, Zijun Mai, Huawei Tu, et al.
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 29, Iss. 8, pp. 3670-3684
Closed Access | Times Cited: 6
BoYu Gao, Zijun Mai, Huawei Tu, et al.
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 29, Iss. 8, pp. 3670-3684
Closed Access | Times Cited: 6
Exploring Locomotion Methods with Upright Redirected Views for VR Users in Reclining & Lying Positions
Tianren Luo, Chenyang Cai, Yiwen Zhao, et al.
(2023), pp. 1-16
Closed Access | Times Cited: 3
Tianren Luo, Chenyang Cai, Yiwen Zhao, et al.
(2023), pp. 1-16
Closed Access | Times Cited: 3
The Cognitive Loads and Usability of Target-based and Steering-based Travel Techniques
Chengyuan Lai, Xinyu Hu, Afham Ahmed Aiyaz, et al.
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 27, Iss. 11, pp. 4289-4299
Open Access | Times Cited: 6
Chengyuan Lai, Xinyu Hu, Afham Ahmed Aiyaz, et al.
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 27, Iss. 11, pp. 4289-4299
Open Access | Times Cited: 6
Does Teleporting Length Affect Spatial Awareness?
Qinchen Yao, Yu Zhao, Sarah H. Creem-Regehr, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2023), pp. 126-130
Closed Access | Times Cited: 1
Qinchen Yao, Yu Zhao, Sarah H. Creem-Regehr, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2023), pp. 126-130
Closed Access | Times Cited: 1
Testbed Evaluation of Multi-Travel Mode in Virtual Reality
Bhuvaneswari Sarupuri, Sungchul Jung, Simon Hoermann, et al.
(2020)
Closed Access | Times Cited: 2
Bhuvaneswari Sarupuri, Sungchul Jung, Simon Hoermann, et al.
(2020)
Closed Access | Times Cited: 2
Exploring Factors Affecting Unintended Positional Drift in Walk-In-Place
Donghyeon Kim, Myungho Lee
Journal of Digital Contents Society (2023) Vol. 24, Iss. 8, pp. 1919-1927
Open Access
Donghyeon Kim, Myungho Lee
Journal of Digital Contents Society (2023) Vol. 24, Iss. 8, pp. 1919-1927
Open Access
Slingshot: A Novel Gesture Locomotion System for Fast-paced Gameplay in Virtual Reality
G. Michael McGrath, Jeremy Kiel, Steven G. Wheeler, et al.
(2023), pp. 1-2
Closed Access
G. Michael McGrath, Jeremy Kiel, Steven G. Wheeler, et al.
(2023), pp. 1-2
Closed Access
Comfortable and Efficient Travel Techniques in VR
Bhuvaneswari Sarupuri
(2018), pp. 232-235
Closed Access
Bhuvaneswari Sarupuri
(2018), pp. 232-235
Closed Access
Learning Effect of Lay People in Gesture-Based Locomotion in Virtual Reality
Alexander Schäfer, Gerd Reis, Didier Stricker
Lecture notes in computer science (2022), pp. 369-378
Closed Access
Alexander Schäfer, Gerd Reis, Didier Stricker
Lecture notes in computer science (2022), pp. 369-378
Closed Access