OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Erg-O
Roberto A. Montano Murillo, Sriram Subramanian, Diego Martínez Plasencia
(2017)
Open Access | Times Cited: 66

Showing 1-25 of 66 citing articles:

Combinatorial Optimization of Graphical User Interface Designs
Antti Oulasvirta, Niraj Ramesh Dayama, Morteza Shiripour, et al.
Proceedings of the IEEE (2020) Vol. 108, Iss. 3, pp. 434-464
Open Access | Times Cited: 106

Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality
André Zenner, Antonio Krüger
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019)
Closed Access | Times Cited: 92

How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies
Joanna Bergström, Tor-Salve Dalsgaard, Jason Alexander, et al.
(2021), pp. 1-20
Open Access | Times Cited: 65

The Dark Side of Perceptual Manipulations in Virtual Reality
Wen-Jie Tseng, Elise Bonnail, Mark McGill, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-15
Open Access | Times Cited: 61

Effect of Avatar Appearance on Detection Thresholds for Remapped Hand Movements
Nami Ogawa, Takuji Narumi, Michitaka Hirose
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 27, Iss. 7, pp. 3182-3197
Closed Access | Times Cited: 53

REACH+
Eric J. Gonzalez, Parastoo Abtahi, Sean Follmer
(2020), pp. 236-248
Closed Access | Times Cited: 50

Combining Dynamic Passive Haptics and Haptic Retargeting for Enhanced Haptic Feedback in Virtual Reality
André Zenner, Kristin Ullmann, Antonio Krüger
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 27, Iss. 5, pp. 2627-2637
Closed Access | Times Cited: 49

XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces
João Marcelo Evangelista Belo, Anna Maria Feit, Tiare Feuchtner, et al.
(2021), pp. 1-11
Open Access | Times Cited: 48

Ownershift
Tiare Feuchtner, Jörg Müller
(2018)
Open Access | Times Cited: 49

Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning
Noshaba Cheema, Laura Frey Law, Kourosh Naderi, et al.
(2020)
Open Access | Times Cited: 46

Open data exploration in virtual reality: a comparative study of input technology
Nico Reski, Aris Alissandrakis
Virtual Reality (2019) Vol. 24, Iss. 1, pp. 1-22
Open Access | Times Cited: 45

Improving Virtual Reality Ergonomics Through Reach-Bounded Non-Linear Input Amplification
Johann Wentzel, Greg d'Eon, Daniel Vogel
(2020)
Closed Access | Times Cited: 43

Retargeted Self-Haptics for Increased Immersion in VR without Instrumentation
Cathy Mengying Fang, Chris Harrison
(2021), pp. 1109-1121
Closed Access | Times Cited: 35

Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality
Tiffany Luong, Yi Fei Cheng, Max Möbus, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 11, pp. 4633-4643
Closed Access | Times Cited: 14

X-Road
Lauren Thévin, Carine Briant, Anke Brock
ACM Transactions on Accessible Computing (2020) Vol. 13, Iss. 2, pp. 1-47
Open Access | Times Cited: 38

ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces
Yi Fei Cheng, Tiffany Luong, Andreas Fender, et al.
(2022), pp. 150-159
Closed Access | Times Cited: 21

Sensorimotor Simulation of Redirected Reaching using Stochastic Optimal Feedback Control
Eric J. Gonzalez, Sean Follmer
(2023), pp. 1-17
Closed Access | Times Cited: 12

ARPads: Mid-air Indirect Input for Augmented Reality
Eugénie Brasier, Olivier Chapuis, Nicolas Férey, et al.
(2020), pp. 332-343
Open Access | Times Cited: 32

Blink-Suppressed Hand Redirection
André Zenner, Kora Persephone Regitz, Antonio Krüger
(2021)
Closed Access | Times Cited: 26

Understanding How People with Limited Mobility Use Multi-Modal Input
Johann Wentzel, Sasa Junuzovic, James Devine, et al.
CHI Conference on Human Factors in Computing Systems (2022)
Closed Access | Times Cited: 17

InteractionAdapt: Interaction-driven Workspace Adaptation for Situated Virtual Reality Environments
Yi Fei Cheng, Christoph Gebhardt, Christian Holz
(2023), pp. 1-14
Open Access | Times Cited: 10

Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality
Dominik Schön, Thomas Kosch, Florian Müller, et al.
(2023), pp. 1-14
Closed Access | Times Cited: 9

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