OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

SceneCtrl
Ya-Ting Yue, Yong‐Liang Yang, Gang Ren, et al.
(2017)
Closed Access | Times Cited: 41

Showing 1-25 of 41 citing articles:

All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda
Lik‐Hang Lee, Tristan Braud, Pengyuan Zhou, et al.
arXiv (Cornell University) (2021)
Open Access | Times Cited: 646

What is Mixed Reality?
Maximilian Speicher, Brian D. Hall, Michael Nebeling
(2019), pp. 1-15
Closed Access | Times Cited: 434

AI and 6G Into the Metaverse: Fundamentals, Challenges and Future Research Trends
Muhammad Zawish, Fayaz Ali Dharejo, Sunder Ali Khowaja, et al.
IEEE Open Journal of the Communications Society (2024) Vol. 5, pp. 730-778
Open Access | Times Cited: 54

Remixed Reality
David Lindlbauer, Andy Wilson
(2018)
Closed Access | Times Cited: 110

ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality
Xun Qian, Fengming He, Xiyun Hu, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-18
Open Access | Times Cited: 38

GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality Applications
Tianyi Wang, Xun Qian, Fengming He, et al.
(2021), pp. 552-567
Open Access | Times Cited: 44

A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review
Julia Hertel, Sukran Karaosmanoglu, Susanne Schmidt, et al.
(2021), pp. 431-440
Closed Access | Times Cited: 43

Augmented Reality for Cultural Heritage
Bruno Fanini, Alfonsina Pagano, Eva Pietroni, et al.
Springer handbooks (2023), pp. 391-411
Closed Access | Times Cited: 21

A Scoping Survey on Cross-reality Systems
Jonas Auda, Uwe Gruenefeld, Sarah Faltaous, et al.
ACM Computing Surveys (2023) Vol. 56, Iss. 4, pp. 1-38
Open Access | Times Cited: 20

Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching
Kyzyl Monteiro, Ritik Vatsal, Neil Chulpongsatorn, et al.
(2023), pp. 1-15
Open Access | Times Cited: 18

Challenges and Design Considerations for Multimodal Asynchronous Collaboration in VR
Kevin Chow, Caitlin Coyiuto, Cuong Nguyen, et al.
Proceedings of the ACM on Human-Computer Interaction (2019) Vol. 3, Iss. CSCW, pp. 1-24
Open Access | Times Cited: 43

Ubi Edge: Authoring Edge-Based Opportunistic Tangible User Interfaces in Augmented Reality
Fengming He, Xiyun Hu, Jingyu Shi, et al.
(2023), pp. 1-14
Open Access | Times Cited: 14

DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments
Zeyu Wang, Cuong Nguyen, Paul Asente, et al.
(2021), pp. 1-12
Closed Access | Times Cited: 31

SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality
Leon Müller, Ken Pfeuffer, Jan Gugenheimer, et al.
(2021), pp. 1-13
Open Access | Times Cited: 25

PointShopAR: Supporting Environmental Design Prototyping Using Point Cloud in Augmented Reality
Zeyu Wang, Cuong Nguyen, Paul Asente, et al.
(2023), pp. 1-15
Closed Access | Times Cited: 9

MineXR: Mining Personalized Extended Reality Interfaces
Hyunsung Cho, Yukang Yan, Kashyap Todi, et al.
(2024), pp. 1-17
Open Access | Times Cited: 3

BlendMR: A Computational Method to Create Ambient Mixed Reality Interfaces
Violet Yinuo Han, Hyunsung Cho, Kiyosu Maeda, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. ISS, pp. 217-241
Open Access | Times Cited: 8

Towards Mobile Diminished Reality
Glen Queguiner, Matthieu Fradet, Mohammad Rouhani
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2018), pp. 226-231
Closed Access | Times Cited: 22

Visualizing and Interacting with Hierarchical Menus in Immersive Augmented Reality
Majid Pourmemar, Charalambos Poullis
(2019) Vol. 16, pp. 1-9
Closed Access | Times Cited: 16

Wall-based Space Manipulation Technique for Efficient Placement of Distant Objects in Augmented Reality
Han Joo Chae, Jeong-in Hwang, Jinwook Seo
(2018), pp. 45-52
Closed Access | Times Cited: 16

MRCAT: In Situ Prototyping of Interactive AR Environments
Matt Whitlock, Jake Mitchell, Nick Pfeufer, et al.
Lecture notes in computer science (2020), pp. 235-255
Closed Access | Times Cited: 10

Multimodal Direct Manipulation in Video Conferencing: Challenges and Opportunities
Josh Urban Davis, Paul Asente, Xing-Dong Yang
(2023), pp. 1174-1193
Closed Access | Times Cited: 3

Imitative Collaboration: A mirror-neuron inspired mixed reality collaboration method with remote hands and local replicas
Zhenning Zhang, Zhigeng Pan, Weiqing Li, et al.
Journal of Visual Communication and Image Representation (2022) Vol. 88, pp. 103600-103600
Closed Access | Times Cited: 5

Repurposing a Relighting Network for Realistic Compositions of Captured Scenes
Baptiste Nicolet, Julien Philip, George Drettakis
(2020) Vol. 19, pp. 1-9
Open Access | Times Cited: 6

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