
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
AI-based playtesting of contemporary board games
Fernando de Mesentier Silva, Scott Lee, Julian Togelius, et al.
(2017), pp. 1-10
Closed Access | Times Cited: 50
Fernando de Mesentier Silva, Scott Lee, Julian Togelius, et al.
(2017), pp. 1-10
Closed Access | Times Cited: 50
Showing 1-25 of 50 citing articles:
Talakat
Ahmed Khalifa, Scott Lee, Andy Nealen, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2018), pp. 1047-1054
Closed Access | Times Cited: 73
Ahmed Khalifa, Scott Lee, Andy Nealen, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2018), pp. 1047-1054
Closed Access | Times Cited: 73
Back in the Game
Micael Sousa, Edgar Bernardo
Communications in computer and information science (2019), pp. 72-85
Closed Access | Times Cited: 47
Micael Sousa, Edgar Bernardo
Communications in computer and information science (2019), pp. 72-85
Closed Access | Times Cited: 47
Towards Deep Player Behavior Models in MMORPGs
Johannes Pfau, Jan David Smeddinck, Rainer Malaka
(2018), pp. 381-392
Open Access | Times Cited: 42
Johannes Pfau, Jan David Smeddinck, Rainer Malaka
(2018), pp. 381-392
Open Access | Times Cited: 42
Winning Is Not Everything: Enhancing Game Development With Intelligent Agents
Yunqi Zhao, Igor Borovikov, Fernando de Mesentier Silva, et al.
IEEE Transactions on Games (2020) Vol. 12, Iss. 2, pp. 199-212
Closed Access | Times Cited: 38
Yunqi Zhao, Igor Borovikov, Fernando de Mesentier Silva, et al.
IEEE Transactions on Games (2020) Vol. 12, Iss. 2, pp. 199-212
Closed Access | Times Cited: 38
Exploring the hearthstone deck space
Aditya H. Bhatt, Scott Lee, Fernando de Mesentier Silva, et al.
(2018), pp. 1-10
Closed Access | Times Cited: 33
Aditya H. Bhatt, Scott Lee, Fernando de Mesentier Silva, et al.
(2018), pp. 1-10
Closed Access | Times Cited: 33
Video Game Automated Testing Approaches: An Assessment Framework
Aghyad Albaghajati, Moataz Ahmed
IEEE Transactions on Games (2020) Vol. 15, Iss. 1, pp. 81-94
Closed Access | Times Cited: 29
Aghyad Albaghajati, Moataz Ahmed
IEEE Transactions on Games (2020) Vol. 15, Iss. 1, pp. 81-94
Closed Access | Times Cited: 29
Re-evaluating Evaluation
David Balduzzi, Karl Tuyls, Julien Pérolat, et al.
arXiv (Cornell University) (2018)
Open Access | Times Cited: 30
David Balduzzi, Karl Tuyls, Julien Pérolat, et al.
arXiv (Cornell University) (2018)
Open Access | Times Cited: 30
Evolving the Hearthstone Meta
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, et al.
2021 IEEE Conference on Games (CoG) (2019), pp. 1-8
Open Access | Times Cited: 23
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, et al.
2021 IEEE Conference on Games (CoG) (2019), pp. 1-8
Open Access | Times Cited: 23
Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low Vision
Adrian Bolesnikov, Jin Kang, Audrey Girouard
(2022), pp. 1-17
Open Access | Times Cited: 11
Adrian Bolesnikov, Jin Kang, Audrey Girouard
(2022), pp. 1-17
Open Access | Times Cited: 11
Generating beginner heuristics for simple texas hold'em
Fernando de Mesentier Silva, Julian Togelius, Frank Lantz, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2018), pp. 181-188
Closed Access | Times Cited: 13
Fernando de Mesentier Silva, Julian Togelius, Frank Lantz, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2018), pp. 181-188
Closed Access | Times Cited: 13
TAG: A Tabletop Games Framework.
Raluca D. Gaina, Martin Balla, Alexander Dockhorn, et al.
(2020)
Closed Access | Times Cited: 12
Raluca D. Gaina, Martin Balla, Alexander Dockhorn, et al.
(2020)
Closed Access | Times Cited: 12
Evolving maps and decks for ticket to ride
Fernando de Mesentier Silva, Scott Lee, Julian Togelius, et al.
(2018), pp. 1-7
Closed Access | Times Cited: 10
Fernando de Mesentier Silva, Scott Lee, Julian Togelius, et al.
(2018), pp. 1-7
Closed Access | Times Cited: 10
Exploring Gameplay With AI Agents
Fernando de Mesentier Silva, Igor Borovikov, John F. Kolen, et al.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2018) Vol. 14, Iss. 1, pp. 159-165
Open Access | Times Cited: 10
Fernando de Mesentier Silva, Igor Borovikov, John F. Kolen, et al.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2018) Vol. 14, Iss. 1, pp. 159-165
Open Access | Times Cited: 10
Winning Isn't Everything: Enhancing Game Development with Intelligent Agents
Yunqi Zhao, Igor Borovikov, Fernando de Mesentier Silva, et al.
arXiv (Cornell University) (2019)
Open Access | Times Cited: 10
Yunqi Zhao, Igor Borovikov, Fernando de Mesentier Silva, et al.
arXiv (Cornell University) (2019)
Open Access | Times Cited: 10
Procedural content improvement of game bosses with an evolutionary algorithm
Daniel Blasco, Jaime Font, Francisca Pérez, et al.
Multimedia Tools and Applications (2022) Vol. 82, Iss. 7, pp. 10277-10309
Closed Access | Times Cited: 6
Daniel Blasco, Jaime Font, Francisca Pérez, et al.
Multimedia Tools and Applications (2022) Vol. 82, Iss. 7, pp. 10277-10309
Closed Access | Times Cited: 6
Assessing Video Game Balance using Autonomous Agents
Cristiano Politowski, Fábio Petrillo, Ghizlane El-Boussaidi, et al.
(2023)
Open Access | Times Cited: 3
Cristiano Politowski, Fábio Petrillo, Ghizlane El-Boussaidi, et al.
(2023)
Open Access | Times Cited: 3
Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess
Nenad Tomašev, Ulrich Paquet, Demis Hassabis, et al.
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 8
Nenad Tomašev, Ulrich Paquet, Demis Hassabis, et al.
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 8
Interactive Visualizer to Facilitate Game Designers in Understanding Machine Learning
Jiachi Xie, Chelsea M. Myers, Jichen Zhu
(2019), pp. 1-6
Closed Access | Times Cited: 8
Jiachi Xie, Chelsea M. Myers, Jichen Zhu
(2019), pp. 1-6
Closed Access | Times Cited: 8
Softlock Detection for Super Metroid with Computation Tree Logic
Ross Mawhorter, Adam M. Smith
(2021)
Open Access | Times Cited: 7
Ross Mawhorter, Adam M. Smith
(2021)
Open Access | Times Cited: 7
Winning Isn't Everything: Training Human-Like Agents for Playtesting and Game AI.
Yunqi Zhao, Igor Borovikov, Ahmad Beirami, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 7
Yunqi Zhao, Igor Borovikov, Ahmad Beirami, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 7
Predicting Game Difficulty and Churn Without Players
Shaghayegh Roohi, Asko Relas, Jari Takatalo, et al.
(2020)
Open Access | Times Cited: 7
Shaghayegh Roohi, Asko Relas, Jari Takatalo, et al.
(2020)
Open Access | Times Cited: 7
Visualizing AI Playtesting Data of 2D Side-scrolling Games
Shivam Agarwal, Christian Herrmann, Günter Wallner, et al.
2021 IEEE Conference on Games (CoG) (2020), pp. 572-575
Closed Access | Times Cited: 7
Shivam Agarwal, Christian Herrmann, Günter Wallner, et al.
2021 IEEE Conference on Games (CoG) (2020), pp. 572-575
Closed Access | Times Cited: 7
Evolving the Hearthstone Meta
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 6
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 6
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games
Martin Balla, George E.M. Long, Dominik Jeurissen, et al.
2021 IEEE Conference on Games (CoG) (2023), pp. 1-8
Open Access | Times Cited: 2
Martin Balla, George E.M. Long, Dominik Jeurissen, et al.
2021 IEEE Conference on Games (CoG) (2023), pp. 1-8
Open Access | Times Cited: 2