OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Phase-functioned neural networks for character control
Daniel Holden, Taku Komura, Jun Saito
ACM Transactions on Graphics (2017) Vol. 36, Iss. 4, pp. 1-13
Open Access | Times Cited: 489

Showing 1-25 of 489 citing articles:

DeepMimic
Xue Bin Peng, Pieter Abbeel, Sergey Levine, et al.
ACM Transactions on Graphics (2018) Vol. 37, Iss. 4, pp. 1-14
Open Access | Times Cited: 346

AI Choreographer: Music Conditioned 3D Dance Generation with AIST++
Ruilong Li, Shan Yang, David A. Ross, et al.
2021 IEEE/CVF International Conference on Computer Vision (ICCV) (2021), pp. 13381-13392
Open Access | Times Cited: 308

Action-Conditioned 3D Human Motion Synthesis with Transformer VAE
Mathis Petrovich, Michael J. Black, Gül Varol
2021 IEEE/CVF International Conference on Computer Vision (ICCV) (2021), pp. 10965-10975
Open Access | Times Cited: 307

Neural state machine for character-scene interactions
Sebastian Starke, He Zhang, Taku Komura, et al.
ACM Transactions on Graphics (2019) Vol. 38, Iss. 6, pp. 1-14
Open Access | Times Cited: 247

Deep inertial poser
Yinghao Huang, Manuel Kaufmann, Emre Aksan, et al.
ACM Transactions on Graphics (2018) Vol. 37, Iss. 6, pp. 1-15
Open Access | Times Cited: 243

Mode-adaptive neural networks for quadruped motion control
He Zhang, Sebastian Starke, Taku Komura, et al.
ACM Transactions on Graphics (2018) Vol. 37, Iss. 4, pp. 1-11
Open Access | Times Cited: 241

Generating Diverse and Natural 3D Human Motions from Text
Chuan Guo, Shihao Zou, Xinxin Zuo, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2022), pp. 5142-5151
Closed Access | Times Cited: 223

Character controllers using motion VAEs
Hung Yu Ling, Fabio Zinno, George G. Cheng, et al.
ACM Transactions on Graphics (2020) Vol. 39, Iss. 4
Open Access | Times Cited: 214

HuMoR: 3D Human Motion Model for Robust Pose Estimation
Davis Rempe, Tolga Birdal, Aaron Hertzmann, et al.
2021 IEEE/CVF International Conference on Computer Vision (ICCV) (2021), pp. 11468-11479
Open Access | Times Cited: 205

Robust motion in-betweening
Félix G. Harvey, Mike Yurick, Derek Nowrouzezahrai, et al.
ACM Transactions on Graphics (2020) Vol. 39, Iss. 4
Open Access | Times Cited: 203

Inverse Kinematics Techniques in Computer Graphics: A Survey
Andreas Aristidou, Joan Lasenby, Yiorgos Chrysanthou, et al.
Computer Graphics Forum (2017) Vol. 37, Iss. 6, pp. 35-58
Closed Access | Times Cited: 199

SFV
Xue Bin Peng, Angjoo Kanazawa, Jitendra Malik, et al.
ACM Transactions on Graphics (2018) Vol. 37, Iss. 6, pp. 1-14
Closed Access | Times Cited: 180

DReCon
Kevin Bergamin, Simon Clavet, Daniel Holden, et al.
ACM Transactions on Graphics (2019) Vol. 38, Iss. 6, pp. 1-11
Closed Access | Times Cited: 171

Language2Pose: Natural Language Grounded Pose Forecasting
Chaitanya Ahuja, Louis‐Philippe Morency
2021 International Conference on 3D Vision (3DV) (2019), pp. 719-728
Open Access | Times Cited: 170

Modeling Human Motion with Quaternion-Based Neural Networks
Dario Pavllo, Christoph Feichtenhofer, Michael Auli, et al.
International Journal of Computer Vision (2019) Vol. 128, Iss. 4, pp. 855-872
Closed Access | Times Cited: 169

Local motion phases for learning multi-contact character movements
Sebastian Starke, Yiwei Zhao, Taku Komura, et al.
ACM Transactions on Graphics (2020) Vol. 39, Iss. 4
Open Access | Times Cited: 154

MoGlow
Gustav Eje Henter, Simon Alexanderson, Jonas Beskow
ACM Transactions on Graphics (2020) Vol. 39, Iss. 6, pp. 1-14
Open Access | Times Cited: 154

Style‐Controllable Speech‐Driven Gesture Synthesis Using Normalising Flows
Simon Alexanderson, Gustav Eje Henter, Taras Kucherenko, et al.
Computer Graphics Forum (2020) Vol. 39, Iss. 2, pp. 487-496
Open Access | Times Cited: 146

Generating Human Motion from Textual Descriptions with Discrete Representations
Jianrong Zhang, Yangsong Zhang, Xiaodong Cun, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023)
Closed Access | Times Cited: 90

TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts
Chuan Guo, Xinxin Zuo, Sen Wang, et al.
Lecture notes in computer science (2022), pp. 580-597
Closed Access | Times Cited: 83

DeepPhase
Sebastian Starke, Ian Mason, Taku Komura
ACM Transactions on Graphics (2022) Vol. 41, Iss. 4, pp. 1-13
Closed Access | Times Cited: 82

GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latents
Tenglong Ao, Zeyi Zhang, Libin Liu
ACM Transactions on Graphics (2023) Vol. 42, Iss. 4, pp. 1-18
Open Access | Times Cited: 71

GOAL: Generating 4D Whole-Body Motion for Hand-Object Grasping
Omid Taheri, Vasileios Choutas, Michael J. Black, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2022), pp. 13253-13263
Open Access | Times Cited: 69

A Comprehensive Review of Data‐Driven Co‐Speech Gesture Generation
Simbarashe Nyatsanga, Taras Kucherenko, C. Ahuja, et al.
Computer Graphics Forum (2023) Vol. 42, Iss. 2, pp. 569-596
Open Access | Times Cited: 42

QuaterNet: A Quaternion-based Recurrent Model for Human Motion
Dario Pavllo, David Grangier, Michael Auli
arXiv (Cornell University) (2018)
Open Access | Times Cited: 153

Page 1 - Next Page

Scroll to top