OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Proxemic Transitions
Jens Emil Sloth Grønbæk, Henrik Korsgaard, Marianne Graves Petersen, et al.
(2017), pp. 7029-7041
Closed Access | Times Cited: 48

Showing 1-25 of 48 citing articles:

Mixed reality in design prototyping: A systematic review
Lee Kent, Chris Snider, James Gopsill, et al.
Design Studies (2021) Vol. 77, pp. 101046-101046
Open Access | Times Cited: 78

Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings
Jens Emil Sloth Grønbæk, Ken Pfeuffer, Eduardo Velloso, et al.
(2023), pp. 1-16
Open Access | Times Cited: 36

Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration
Jens Emil Sloth Grønbæk, Juan Sánchez Esquivel, Germán Leiva, et al.
(2024), pp. 1-16
Open Access | Times Cited: 6

Designing Future Social Wearables with Live Action Role Play (Larp) Designers
Elena Márquez Segura, James Fey, Ella Dagan, et al.
(2018)
Closed Access | Times Cited: 56

A design space for reconfigurable interactive desktop environments (RIDEs)
Julia Dominiak, Aleksandra Wysokińska, Marit Bentvelzen, et al.
Behaviour and Information Technology (2025), pp. 1-26
Open Access

Sensitizing Concepts for Socio-spatial Literacy in HCI
Peter Gall Krogh, Marianne Graves Petersen, Kenton O’Hara, et al.
(2017), pp. 6449-6460
Closed Access | Times Cited: 43

Foxels
Florian Perteneder, Kathrin Probst, Joanne Leong, et al.
(2020), pp. 111-122
Closed Access | Times Cited: 35

KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop
Jens Emil Sloth Grønbæk, Majken Kirkegaard Rasmussen, Kim Halskov, et al.
(2020), pp. 1-15
Open Access | Times Cited: 32

ActuEating
Sara Nabil, Aluna Everitt, Miriam Sturdee, et al.
(2018)
Open Access | Times Cited: 31

Slow Robots for Unobtrusive Posture Correction
Joongi Shin, Eiji Onchi, Maria Jose Reyes, et al.
(2019)
Closed Access | Times Cited: 29

Proxemics Beyond Proximity
Jens Emil Sloth Grønbæk, Mille Skovhus Knudsen, Kenton O’Hara, et al.
(2020), pp. 1-14
Open Access | Times Cited: 27

Decoraction: a Catalogue for Interactive Home Decor of the Nearest-Future
Sara Nabil, David Kirk
(2021)
Closed Access | Times Cited: 22

Human-Workspace Interaction: prior research efforts and future challenges for supporting knowledge workers
Kazuyuki Fujita, Kazuki Takashima, Yuichi Itoh, et al.
Quality and User Experience (2023) Vol. 8, Iss. 1
Open Access | Times Cited: 8

TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair
Kazuyuki Fujita, Aoi Suzuki, Kazuki Takashima, et al.
(2021)
Closed Access | Times Cited: 18

OpenMic: Utilizing Proxemic Metaphors for Conversational Floor Transitions in Multiparty Video Meetings
Erzhen Hu, Jens Emil Sloth Grønbæk, Austin Houck, et al.
(2023), pp. 1-17
Open Access | Times Cited: 7

Exploring the Roles of Artifacts in Speculative Futures: Perspectives in HCI
Lin Zhu, Jiayue Wang, Jiawei Li
Systems (2024) Vol. 12, Iss. 6, pp. 194-194
Open Access | Times Cited: 2

AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware Armatures
Nicolai Marquardt, Nathalie Henry Riche, Christian Holz, et al.
(2021)
Open Access | Times Cited: 16

Interioractive
Sara Nabil, David Kirk, Thomas Plötz, et al.
(2017), pp. 379-390
Open Access | Times Cited: 20

Exploring and Understanding the Role of Workshop Environments in Personal Fabrication Processes
Michelle Annett, Tovi Grossman, Daniel Wigdor, et al.
ACM Transactions on Computer-Human Interaction (2019) Vol. 26, Iss. 2, pp. 1-43
Closed Access | Times Cited: 19

Partitioning open-plan workspaces via augmented reality
Hyelip Lee, Seungwoo Je, Rachel Kim, et al.
Personal and Ubiquitous Computing (2019) Vol. 26, Iss. 3, pp. 609-624
Closed Access | Times Cited: 18

Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model
Elena Márquez Segura, Katja Rogers, Anna Lisa Martin‐Niedecken, et al.
(2021), pp. 1-14
Closed Access | Times Cited: 15

Socio-Spatial Comfort
Bokyung Lee, Michael Lee, Pan Zhang, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 4, Iss. CSCW3, pp. 1-33
Closed Access | Times Cited: 13

Tangible interventions for office work well-being: approaches, classification, and design considerations
Hans Brombacher, Steven Houben, Steven Vos
Behaviour and Information Technology (2023) Vol. 43, Iss. 10, pp. 2151-2175
Open Access | Times Cited: 5

AdapTable
Yoshiki Kudo, Kazuki Takashima, Morten Fjeld, et al.
(2018)
Closed Access | Times Cited: 13

Multi-plié
Sylvain Pauchet, Jean-Luc Vinot, Catherine Letondal, et al.
(2019), pp. 1-13
Open Access | Times Cited: 12

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