OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Need a hand?
Lorraine Lin, Sophie Jörg
(2016), pp. 69-76
Open Access | Times Cited: 115

Showing 1-25 of 115 citing articles:

"These are not my hands!"
Valentin Schwind, Pascal Knierim, Cagri Tasci, et al.
(2017), pp. 1577-1582
Closed Access | Times Cited: 177

A Systematic Review on the Visualization of Avatars and Agents in AR & VR displayed using Head-Mounted Displays
Florian Weidner, Gerd Boettcher, Stephanie Arévalo Arboleda, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2596-2606
Closed Access | Times Cited: 49

A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual Reality
Aske Mottelson, Andreea Muresan, Kasper Hornbæk, et al.
ACM Transactions on Computer-Human Interaction (2023) Vol. 30, Iss. 5, pp. 1-42
Open Access | Times Cited: 40

Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View
Rebecca Fribourg, Ferran Argelaguet, Anatole Lécuyer, et al.
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 5, pp. 2062-2072
Open Access | Times Cited: 121

Being an Avatar “for Real”: A Survey on Virtual Embodiment in Augmented Reality
Adélaïde Genay, Anatole Lécuyer, Martin Hachet
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 28, Iss. 12, pp. 5071-5090
Open Access | Times Cited: 79

Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification
Mar González-Franco, Anthony Steed, Steve Hoogendyk, et al.
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 5, pp. 2023-2029
Open Access | Times Cited: 72

Uncertainty-based inference of a common cause for body ownership
Marie Chancel, H. Henrik Ehrsson, Wei Ji
eLife (2022) Vol. 11
Open Access | Times Cited: 63

Is Photorealism Important for Perception of Expressive Virtual Humans in Virtual Reality?
Katja Zibrek, Seán Martin, Rachel McDonnell
ACM Transactions on Applied Perception (2019) Vol. 16, Iss. 3, pp. 1-19
Closed Access | Times Cited: 69

Extending the Body for Interaction with Reality
Tiare Feuchtner, Jörg Müller
(2017)
Open Access | Times Cited: 68

The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments
Sven Mayer, Valentin Schwind, Robin Schweigert, et al.
(2018), pp. 1-13
Closed Access | Times Cited: 64

"Where's Pinky?"
Valentin Schwind, Pascal Knierim, Lewis L. Chuang, et al.
(2017)
Closed Access | Times Cited: 63

Virtual Hand Realism Affects Object Size Perception in Body-Based Scaling
Nami Ogawa, Takuji Narumi, Michitaka Hirose
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019), pp. 519-528
Closed Access | Times Cited: 58

Toward Enhanced Teleoperation Through Embodiment
Alexander Toet, Irene A. Kuling, Bouke N. Krom, et al.
Frontiers in Robotics and AI (2020) Vol. 7
Open Access | Times Cited: 56

The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion
Lorraine Lin, Aline Normoyle, Alexandra Adkins, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019)
Open Access | Times Cited: 54

Effect of Avatar Appearance on Detection Thresholds for Remapped Hand Movements
Nami Ogawa, Takuji Narumi, Michitaka Hirose
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 27, Iss. 7, pp. 3182-3197
Closed Access | Times Cited: 52

Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality
Yannick Weiß, Steeven Villa, Albrecht Schmidt, et al.
(2023), pp. 1-15
Closed Access | Times Cited: 17

Survey on Haptic Feedback through Sensory Illusions in Interactive Systems
Marco Kurzweg, Yannick Weiß, Marc O. Ernst, et al.
ACM Computing Surveys (2024) Vol. 56, Iss. 8, pp. 1-39
Open Access | Times Cited: 5

Visual Appearance Modulates Prediction Error in Virtual Reality
Avinash Kumar Singh, Hsiang‐Ting Chen, Yufeng Cheng, et al.
IEEE Access (2018) Vol. 6, pp. 24617-24624
Open Access | Times Cited: 55

Touch with foreign hands
Valentin Schwind, Lorraine Lin, Massimiliano Di Luca, et al.
(2018), pp. 1-8
Closed Access | Times Cited: 53

Ownershift
Tiare Feuchtner, Jörg Müller
(2018)
Open Access | Times Cited: 48

Experimental Analysis of Barehand Mid-air Mode-Switching Techniques in Virtual Reality
Hemant Bhaskar Surale, Fabrice Matulic, Daniel Vogel
(2019)
Closed Access | Times Cited: 46

The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games
Andrey Krekhov, Sebastian Cmentowski, Jens Krüger
2021 IEEE Conference on Games (CoG) (2019), pp. 1-8
Open Access | Times Cited: 44

Effects of Avatar player-similarity and player-construction on gaming performance
Katherine M. Rahill, Marc M. Sebrechts
Computers in Human Behavior Reports (2021) Vol. 4, pp. 100131-100131
Open Access | Times Cited: 36

Up to the Finger Tip
Valentin Schwind, Sven Mayer, Alexandre Comeau-Vermeersch, et al.
(2018)
Closed Access | Times Cited: 42

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