
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Snake Charmer
Bruno De Araujo, Ricardo Jota, Varun Perumal, et al.
(2016), pp. 218-226
Closed Access | Times Cited: 147
Bruno De Araujo, Ricardo Jota, Varun Perumal, et al.
(2016), pp. 218-226
Closed Access | Times Cited: 147
Showing 1-25 of 147 citing articles:
NormalTouch and TextureTouch
Hrvoje Benko, Christian Holz, Mike Sinclair, et al.
(2016), pp. 717-728
Closed Access | Times Cited: 248
Hrvoje Benko, Christian Holz, Mike Sinclair, et al.
(2016), pp. 717-728
Closed Access | Times Cited: 248
Haptic Revolver
Eric Whitmire, Hrvoje Benko, Christian Holz, et al.
(2018), pp. 1-12
Closed Access | Times Cited: 220
Eric Whitmire, Hrvoje Benko, Christian Holz, et al.
(2018), pp. 1-12
Closed Access | Times Cited: 220
DextrES
Ronan Hinchet, Velko Vechev, Herbert Shea, et al.
(2018), pp. 901-912
Closed Access | Times Cited: 128
Ronan Hinchet, Velko Vechev, Herbert Shea, et al.
(2018), pp. 901-912
Closed Access | Times Cited: 128
MRTouch: Adding Touch Input to Head-Mounted Mixed Reality
Robert Xiao, Julia Schwarz, Nick Throm, et al.
IEEE Transactions on Visualization and Computer Graphics (2018) Vol. 24, Iss. 4, pp. 1653-1660
Closed Access | Times Cited: 125
Robert Xiao, Julia Schwarz, Nick Throm, et al.
IEEE Transactions on Visualization and Computer Graphics (2018) Vol. 24, Iss. 4, pp. 1653-1660
Closed Access | Times Cited: 125
Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics
Cathy Mengying Fang, Yang Zhang, Matthew Dworman, et al.
(2020), pp. 1-10
Open Access | Times Cited: 104
Cathy Mengying Fang, Yang Zhang, Matthew Dworman, et al.
(2020), pp. 1-10
Open Access | Times Cited: 104
shapeShift
Alexa Siu, Eric J. Gonzalez, Shenli Yuan, et al.
(2018), pp. 1-13
Open Access | Times Cited: 99
Alexa Siu, Eric J. Gonzalez, Shenli Yuan, et al.
(2018), pp. 1-13
Open Access | Times Cited: 99
Beyond The Force
Parastoo Abtahi, Benoit Landry, Junrui Yang, et al.
(2019), pp. 1-13
Open Access | Times Cited: 94
Parastoo Abtahi, Benoit Landry, Junrui Yang, et al.
(2019), pp. 1-13
Open Access | Times Cited: 94
Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality
André Zenner, Antonio Krüger
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019)
Closed Access | Times Cited: 92
André Zenner, Antonio Krüger
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019)
Closed Access | Times Cited: 92
Sensory VR
Daniel Harley, Alexander Verni, Mackenzie Willis, et al.
(2018), pp. 386-397
Closed Access | Times Cited: 91
Daniel Harley, Alexander Verni, Mackenzie Willis, et al.
(2018), pp. 386-397
Closed Access | Times Cited: 91
Visuo-Haptic Illusions for Improving the Perceived Performance of Shape Displays
Parastoo Abtahi, Sean Follmer
(2018), pp. 1-13
Closed Access | Times Cited: 87
Parastoo Abtahi, Sean Follmer
(2018), pp. 1-13
Closed Access | Times Cited: 87
Haptic Interfaces for Virtual Reality: Challenges and Research Directions
Chyanna Wee, Kian Meng Yap, Woan Ning Lim
IEEE Access (2021) Vol. 9, pp. 112145-112162
Open Access | Times Cited: 56
Chyanna Wee, Kian Meng Yap, Woan Ning Lim
IEEE Access (2021) Vol. 9, pp. 112145-112162
Open Access | Times Cited: 56
VRHapticDrones
Matthias Hoppe, Pascal Knierim, Thomas Kosch, et al.
(2018)
Closed Access | Times Cited: 80
Matthias Hoppe, Pascal Knierim, Thomas Kosch, et al.
(2018)
Closed Access | Times Cited: 80
Haptic Links
Evan Strasnick, Christian Holz, Eyal Ofek, et al.
(2018), pp. 1-12
Closed Access | Times Cited: 79
Evan Strasnick, Christian Holz, Eyal Ofek, et al.
(2018), pp. 1-12
Closed Access | Times Cited: 79
Thor's Hammer
Seongkook Heo, Christina Chung, Geehyuk Lee, et al.
(2018), pp. 1-11
Closed Access | Times Cited: 78
Seongkook Heo, Christina Chung, Geehyuk Lee, et al.
(2018), pp. 1-11
Closed Access | Times Cited: 78
Haptic PIVOT
Róbert Kovács, Eyal Ofek, Mar González Franco, et al.
(2020)
Closed Access | Times Cited: 68
Róbert Kovács, Eyal Ofek, Mar González Franco, et al.
(2020)
Closed Access | Times Cited: 68
MagTics
Fabrizio Pece, Juan José Zárate, Velko Vechev, et al.
(2017), pp. 143-154
Closed Access | Times Cited: 66
Fabrizio Pece, Juan José Zárate, Velko Vechev, et al.
(2017), pp. 143-154
Closed Access | Times Cited: 66
Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality
Patrick L. Strandholt, Oana A. Dogaru, Niels Christian Nilsson, et al.
(2020)
Closed Access | Times Cited: 51
Patrick L. Strandholt, Oana A. Dogaru, Niels Christian Nilsson, et al.
(2020)
Closed Access | Times Cited: 51
REACH+
Eric J. Gonzalez, Parastoo Abtahi, Sean Follmer
(2020), pp. 236-248
Closed Access | Times Cited: 50
Eric J. Gonzalez, Parastoo Abtahi, Sean Follmer
(2020), pp. 236-248
Closed Access | Times Cited: 50
A Scoping Survey on Cross-reality Systems
Jonas Auda, Uwe Gruenefeld, Sarah Faltaous, et al.
ACM Computing Surveys (2023) Vol. 56, Iss. 4, pp. 1-38
Open Access | Times Cited: 20
Jonas Auda, Uwe Gruenefeld, Sarah Faltaous, et al.
ACM Computing Surveys (2023) Vol. 56, Iss. 4, pp. 1-38
Open Access | Times Cited: 20
Tangible VR
Daniel Harley, Aneesh P. Tarun, Daniel Germinario, et al.
(2017), pp. 1253-1263
Closed Access | Times Cited: 55
Daniel Harley, Aneesh P. Tarun, Daniel Germinario, et al.
(2017), pp. 1253-1263
Closed Access | Times Cited: 55
VRRobot: Robot actuated props in an infinite virtual environment
Emanuel Vonach, Clemens Gatterer, Hannes Kaufmann
(2017), pp. 74-83
Closed Access | Times Cited: 53
Emanuel Vonach, Clemens Gatterer, Hannes Kaufmann
(2017), pp. 74-83
Closed Access | Times Cited: 53
TilePoP
Shan-Yuan Teng, Cheng-Lung Lin, Chi-Huan Chiang, et al.
(2019), pp. 639-649
Closed Access | Times Cited: 52
Shan-Yuan Teng, Cheng-Lung Lin, Chi-Huan Chiang, et al.
(2019), pp. 639-649
Closed Access | Times Cited: 52
Resized Grasping in VR
Joanna Bergström, Aske Mottelson, Jarrod Knibbe
(2019)
Closed Access | Times Cited: 51
Joanna Bergström, Aske Mottelson, Jarrod Knibbe
(2019)
Closed Access | Times Cited: 51
Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures
Donald Degraen, André Zenner, Antonio Krüger
(2019), pp. 1-12
Closed Access | Times Cited: 47
Donald Degraen, André Zenner, Antonio Krüger
(2019), pp. 1-12
Closed Access | Times Cited: 47