
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Augmented‐reality‐enhanced game‐based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition
Hsiu‐Ting Hung, Hui‐Chin Yeh
Journal of Computer Assisted Learning (2023) Vol. 39, Iss. 6, pp. 1786-1800
Closed Access | Times Cited: 14
Hsiu‐Ting Hung, Hui‐Chin Yeh
Journal of Computer Assisted Learning (2023) Vol. 39, Iss. 6, pp. 1786-1800
Closed Access | Times Cited: 14
Showing 14 citing articles:
Effects of Augmented Reality with Pedagogical Agent on EFL Primary Students’ Vocabulary Acquisition, Motivation, and Technology Perceptions
Chuang Chen, Nurullizam Jamiat, Siti Nazleen Abdul Rabu, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-19
Closed Access | Times Cited: 1
Chuang Chen, Nurullizam Jamiat, Siti Nazleen Abdul Rabu, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-19
Closed Access | Times Cited: 1
Research Trends and Hotspots of Digital Game-Based Vocabulary Learning (2008-2023)
Zhaoyang Xiong, Junjie Gavin Wu, Kean Wah Lee
International Journal of Computer-Assisted Language Learning and Teaching (2025) Vol. 14, Iss. 1, pp. 1-21
Open Access | Times Cited: 1
Zhaoyang Xiong, Junjie Gavin Wu, Kean Wah Lee
International Journal of Computer-Assisted Language Learning and Teaching (2025) Vol. 14, Iss. 1, pp. 1-21
Open Access | Times Cited: 1
A Framework for Analysis and Development of Augmented Reality Applications in Science and Engineering Teaching
Valerie Czok, Manuel Krug, S. Raschid Muller, et al.
Education Sciences (2023) Vol. 13, Iss. 9, pp. 926-926
Open Access | Times Cited: 22
Valerie Czok, Manuel Krug, S. Raschid Muller, et al.
Education Sciences (2023) Vol. 13, Iss. 9, pp. 926-926
Open Access | Times Cited: 22
The impact of augmented reality learning experiences based on the motivational design model: A meta-analysis
Febri Prasetya, Aprilla Fortuna, Agariadne Dwinggo Samala, et al.
Social Sciences & Humanities Open (2024) Vol. 10, pp. 100926-100926
Open Access | Times Cited: 11
Febri Prasetya, Aprilla Fortuna, Agariadne Dwinggo Samala, et al.
Social Sciences & Humanities Open (2024) Vol. 10, pp. 100926-100926
Open Access | Times Cited: 11
Effects of a ChatGPT-based flipped learning guiding approach on learners’ courseware project performances and perceptions
Haifeng Li
Australasian Journal of Educational Technology (2023) Vol. 39, Iss. 5, pp. 40-58
Open Access | Times Cited: 21
Haifeng Li
Australasian Journal of Educational Technology (2023) Vol. 39, Iss. 5, pp. 40-58
Open Access | Times Cited: 21
Technologies applied to education in the learning of English as a second language
David Pérez‐Jorge, Elena Olmos-Raya, Ana Isabel González Contreras, et al.
Frontiers in Education (2025) Vol. 10
Open Access
David Pérez‐Jorge, Elena Olmos-Raya, Ana Isabel González Contreras, et al.
Frontiers in Education (2025) Vol. 10
Open Access
Gamified learning impact: a meta-analysis of game element combinations on students’ learning outcomes
Wei-Ang Dai, Wei Xu, Qian-Wen Xing
Educational Technology Research and Development (2025)
Closed Access
Wei-Ang Dai, Wei Xu, Qian-Wen Xing
Educational Technology Research and Development (2025)
Closed Access
A systematic review on vocabulary learning in AR and VR gamification context
Lin Haoming, Wei Wei
Computers & Education X Reality (2024) Vol. 4, pp. 100057-100057
Open Access | Times Cited: 2
Lin Haoming, Wei Wei
Computers & Education X Reality (2024) Vol. 4, pp. 100057-100057
Open Access | Times Cited: 2
The Impact of Augmented Reality Learning Experiences Based on the Motivational Design Model: a Meta-analysis
Febri Prasetya, Aprilla Fortuna, Agariadne Dwinggo Samala, et al.
SSRN Electronic Journal (2024)
Closed Access | Times Cited: 2
Febri Prasetya, Aprilla Fortuna, Agariadne Dwinggo Samala, et al.
SSRN Electronic Journal (2024)
Closed Access | Times Cited: 2
A Systematic Review on Augmented Reality Supported Flipped Classrooms Studies
Ebru Buket Aygün, Suat Çelik
International Journal of Human-Computer Interaction (2024), pp. 1-15
Closed Access | Times Cited: 2
Ebru Buket Aygün, Suat Çelik
International Journal of Human-Computer Interaction (2024), pp. 1-15
Closed Access | Times Cited: 2
Technological solutions to fostering students’ moral courage: an augmented reality-based contextual gaming approach
Pitchada Prasittichok, Suradet Jitprapaikulsarn, Khawanying Sriprasertpap, et al.
Cogent Education (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 2
Pitchada Prasittichok, Suradet Jitprapaikulsarn, Khawanying Sriprasertpap, et al.
Cogent Education (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 2
Using game‐based learning and online flipped classrooms with degree apprenticeship students
Eleni Dermentzi
Journal of Computer Assisted Learning (2023) Vol. 40, Iss. 2, pp. 494-509
Open Access | Times Cited: 2
Eleni Dermentzi
Journal of Computer Assisted Learning (2023) Vol. 40, Iss. 2, pp. 494-509
Open Access | Times Cited: 2
Collaborative digital game design and play to facilitate college students’ creativity development
Yu‐Fen Yang, Christine Chifen Tseng, Siao-Cing Lai
Interactive Learning Environments (2024), pp. 1-20
Closed Access
Yu‐Fen Yang, Christine Chifen Tseng, Siao-Cing Lai
Interactive Learning Environments (2024), pp. 1-20
Closed Access
Timing matters: Effects of augmented reality game on students' learning achievement, satisfaction and acceptance
Peng Zhang, Jiangxu Li, Su Cai
British Journal of Educational Technology (2024)
Closed Access
Peng Zhang, Jiangxu Li, Su Cai
British Journal of Educational Technology (2024)
Closed Access
The Impact of Augmented Reality-Based Learning Media on Students’ Digital Literacy Skills: A Study on Junior High School Students
Risnawati Risnawati, Mohamed Ramadan, Kazuyoshi Baba, et al.
Journal of Educational Technology and Learning Creativity (2024) Vol. 2, Iss. 1, pp. 63-70
Closed Access
Risnawati Risnawati, Mohamed Ramadan, Kazuyoshi Baba, et al.
Journal of Educational Technology and Learning Creativity (2024) Vol. 2, Iss. 1, pp. 63-70
Closed Access