
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Effects of performance goal orientations on learning performance and in‐game performance in digital game‐based learning
Jie Chi Yang, Ching‐Jung Chung, M. C. Chen
Journal of Computer Assisted Learning (2021) Vol. 38, Iss. 2, pp. 422-439
Closed Access | Times Cited: 18
Jie Chi Yang, Ching‐Jung Chung, M. C. Chen
Journal of Computer Assisted Learning (2021) Vol. 38, Iss. 2, pp. 422-439
Closed Access | Times Cited: 18
Showing 18 citing articles:
Effects of game-based learning integrated with the self-regulated learning strategy on nursing students' entrustable professional activities: A quasi-experimental study
Ching‐Yi Chang, Intan Setiani, Darmawansah Darmawansah, et al.
Nurse Education Today (2024) Vol. 139, pp. 106213-106213
Closed Access | Times Cited: 5
Ching‐Yi Chang, Intan Setiani, Darmawansah Darmawansah, et al.
Nurse Education Today (2024) Vol. 139, pp. 106213-106213
Closed Access | Times Cited: 5
Examining the Influential Mechanism of English as a Foreign Language (EFL) Learners’ Flow Experiences in Digital Game-Based Vocabulary Learning: Shedding New Light on a Priori Proposed Model
Xuan Wang, Linfei Feng
Education Sciences (2025) Vol. 15, Iss. 2, pp. 125-125
Open Access
Xuan Wang, Linfei Feng
Education Sciences (2025) Vol. 15, Iss. 2, pp. 125-125
Open Access
Integrating scenario game-based learning with the experiential learning strategy to facilitate nursing students’ learning performance and core competencies in labor support training
Ching‐Yi Chang, Hsiu‐Ju Jen, Jie Chi Yang
Interactive Learning Environments (2024), pp. 1-16
Closed Access | Times Cited: 3
Ching‐Yi Chang, Hsiu‐Ju Jen, Jie Chi Yang
Interactive Learning Environments (2024), pp. 1-16
Closed Access | Times Cited: 3
How to provide competitors in educational gamification: The roles of competitor level and autonomous choice
Yang Cao, Shaoying Gong, Yanqing Wang, et al.
Computers in Human Behavior (2022) Vol. 138, pp. 107477-107477
Closed Access | Times Cited: 13
Yang Cao, Shaoying Gong, Yanqing Wang, et al.
Computers in Human Behavior (2022) Vol. 138, pp. 107477-107477
Closed Access | Times Cited: 13
A mobile game‐based app to facilitate learners' motivation and achievement in learning Chinese reading activities: An individual differences perspective
Jie Chi Yang, Wen‐Chi Kuo
Journal of Computer Assisted Learning (2022) Vol. 38, Iss. 5, pp. 1448-1464
Closed Access | Times Cited: 12
Jie Chi Yang, Wen‐Chi Kuo
Journal of Computer Assisted Learning (2022) Vol. 38, Iss. 5, pp. 1448-1464
Closed Access | Times Cited: 12
Exploring the Entrepreneurial Self-Efficacy of STEM Students within the Context of an Informal STEM Education Programme
Pengzhi Chu, Zhujun Jiang, Xiongziyan Xiao, et al.
Research in Science Education (2024)
Closed Access | Times Cited: 2
Pengzhi Chu, Zhujun Jiang, Xiongziyan Xiao, et al.
Research in Science Education (2024)
Closed Access | Times Cited: 2
The Effect of Video-Based Laboratory Application on Self-Efficacy and Self-Learning in Nursing Students: A Comparative Study
Serap Kaynak, Sibel Ergün
American Journal of Distance Education (2024) Vol. 38, Iss. 3, pp. 239-250
Closed Access | Times Cited: 1
Serap Kaynak, Sibel Ergün
American Journal of Distance Education (2024) Vol. 38, Iss. 3, pp. 239-250
Closed Access | Times Cited: 1
The Effects of Digital Game-Based Learning in Technology-Oriented Course: A Case Study in the Biochemistry Department
Cengiz GÜNDÜZALP
Journal of Education in Science Environment and Health (2024), pp. 42-59
Open Access | Times Cited: 1
Cengiz GÜNDÜZALP
Journal of Education in Science Environment and Health (2024), pp. 42-59
Open Access | Times Cited: 1
Effects of Performance Goal Orientations on English Translation Techniques in Digital Game-Based Learning
Hsiu‐Ting Hung, Jie Chi Yang, Ching‐Jung Chung
International Journal of Human-Computer Interaction (2024), pp. 1-16
Closed Access | Times Cited: 1
Hsiu‐Ting Hung, Jie Chi Yang, Ching‐Jung Chung
International Journal of Human-Computer Interaction (2024), pp. 1-16
Closed Access | Times Cited: 1
“Dijital Oyun” ile İlgili Çalışmaların İncelenmesi: Bir Bibliyometrik Analiz
Büşra ERGİN, Esra ERGİN
TRT Akademi (2022) Vol. 7, Iss. 16, pp. 824-851
Open Access | Times Cited: 5
Büşra ERGİN, Esra ERGİN
TRT Akademi (2022) Vol. 7, Iss. 16, pp. 824-851
Open Access | Times Cited: 5
Does David Make A Goliath? Impact of Rival’s Expertise Signals on Online User Engagement
Ayushi Tandon, Swanand J. Deodhar, Abhas Tandon, et al.
Information Systems Research (2024)
Closed Access
Ayushi Tandon, Swanand J. Deodhar, Abhas Tandon, et al.
Information Systems Research (2024)
Closed Access
Effects of Badge Mechanisms in Digital Game-Based Learning on English Pronunciation Learning Performance and In-Game Behavior
Jie Chi Yang, Ching‐Jung Chung
International Journal of Human-Computer Interaction (2024), pp. 1-13
Closed Access
Jie Chi Yang, Ching‐Jung Chung
International Journal of Human-Computer Interaction (2024), pp. 1-13
Closed Access
Effects of a personalized game on students’ outcomes and visual attention during digital citizenship learning
Patcharin Panjaburee, Gwo‐Jen Hwang, Ungsinun Intarakamhang, et al.
Cogent Education (2024) Vol. 11, Iss. 1
Open Access
Patcharin Panjaburee, Gwo‐Jen Hwang, Ungsinun Intarakamhang, et al.
Cogent Education (2024) Vol. 11, Iss. 1
Open Access
Empowering Teachers Through Digital Assessment: Enhancing Competence and Efficiency with Google Forms in Primary Education
Ahmad Fauzan, Agus Sa'dullah
Deleted Journal (2024) Vol. 3, Iss. 2, pp. 166-178
Open Access
Ahmad Fauzan, Agus Sa'dullah
Deleted Journal (2024) Vol. 3, Iss. 2, pp. 166-178
Open Access
Minecraft as an Educational Tool Before, During, and After the Pandemic: A Case Study Research Project
Maria Elisabetta Cigognini, Andrea Nardi
European Journal of Open Distance and E-Learning (2024) Vol. 26, Iss. 1, pp. 87-103
Open Access
Maria Elisabetta Cigognini, Andrea Nardi
European Journal of Open Distance and E-Learning (2024) Vol. 26, Iss. 1, pp. 87-103
Open Access
The impact of goal assignment in a game‐based learning environment
John L. Nietfeld, Kristin Hoffmann
Journal of Computer Assisted Learning (2023) Vol. 40, Iss. 2, pp. 848-858
Open Access | Times Cited: 1
John L. Nietfeld, Kristin Hoffmann
Journal of Computer Assisted Learning (2023) Vol. 40, Iss. 2, pp. 848-858
Open Access | Times Cited: 1
An Overview to Games and Gaming for Native and Foreign Language Learning
Kay Berkling, Roger Gilabert Guerrero, Eva Schaeffer‐Lacroix
Alsic (2022) Vol. Vol. 25, n° 1
Open Access | Times Cited: 1
Kay Berkling, Roger Gilabert Guerrero, Eva Schaeffer‐Lacroix
Alsic (2022) Vol. Vol. 25, n° 1
Open Access | Times Cited: 1
Didattica immersiva tra presenza e distanza con Minecraft: la voce degli studenti
Andrea Nardi, Maria Elisabetta Cigognini
IUL Research (2023) Vol. 4, Iss. 7, pp. 7-28
Open Access
Andrea Nardi, Maria Elisabetta Cigognini
IUL Research (2023) Vol. 4, Iss. 7, pp. 7-28
Open Access