OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Presence and television..
Matthew Lombard, RD Reich, ME Grabe, et al.
Human Communication Research (2000) Vol. 26, Iss. 1, pp. 75-98
Closed Access | Times Cited: 283

Showing 1-25 of 283 citing articles:

How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
James J. Cummings, Jeremy N. Bailenson
Media Psychology (2015) Vol. 19, Iss. 2, pp. 272-309
Closed Access | Times Cited: 1251

The New Videomalaise: Effects of Televised Incivility on Political Trust
Diana C. Mutz, Byron Reeves
American Political Science Review (2005) Vol. 99, Iss. 1, pp. 1-15
Open Access | Times Cited: 956

Enjoyment: At the Heart of Media Entertainment
Peter Vorderer, Christoph Klimmt, Ute Ritterfeld
Communication Theory (2004) Vol. 14, Iss. 4, pp. 388-408
Closed Access | Times Cited: 817

A Process Model of the Formation of Spatial Presence Experiences
Werner Wirth, Tilo Hartmann, Saskia Böcking, et al.
Media Psychology (2007) Vol. 9, Iss. 3, pp. 493-525
Open Access | Times Cited: 746

Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion.[1]
Tae-Yong Kim, Frank Biocca
Journal of Computer-Mediated Communication (2006) Vol. 3, Iss. 2
Closed Access | Times Cited: 695

Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review
Séamas Weech, Sophie Kenny, Michael Barnett‐Cowan
Frontiers in Psychology (2019) Vol. 10
Open Access | Times Cited: 644

Can Robots Manifest Personality?: An Empirical Test of Personality Recognition, Social Responses, and Social Presence in Human–Robot Interaction
Kwan Min Lee, Wei Peng, Seung‐A Annie Jin, et al.
Journal of Communication (2006) Vol. 56, Iss. 4, pp. 754-772
Closed Access | Times Cited: 522

Are physically embodied social agents better than disembodied social agents?: The effects of physical embodiment, tactile interaction, and people's loneliness in human–robot interaction
Kwan Min Lee, Younbo Jung, Jaywoo Kim, et al.
International Journal of Human-Computer Studies (2006) Vol. 64, Iss. 10, pp. 962-973
Open Access | Times Cited: 425

Contributions of Psychophysiology to Media Research: Review and Recommendations
Niklas Ravaja
Media Psychology (2004) Vol. 6, Iss. 2, pp. 193-235
Closed Access | Times Cited: 362

Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research
Anna Flavia Di Natale, Claudia Repetto, Giuseppe Riva, et al.
British Journal of Educational Technology (2020) Vol. 51, Iss. 6, pp. 2006-2033
Closed Access | Times Cited: 325

Effects of “In-Your-Face” Television Discourse on Perceptions of a Legitimate Opposition
Diana C. Mutz
American Political Science Review (2007) Vol. 101, Iss. 4, pp. 621-635
Open Access | Times Cited: 296

Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?
Niklas Ravaja, Timo Saari, Marko Turpeinen, et al.
PRESENCE Virtual and Augmented Reality (2006) Vol. 15, Iss. 4, pp. 381-392
Closed Access | Times Cited: 307

Death with a Story.
Edward F. Schneider, Annie Lang, Mija Shin, et al.
Human Communication Research (2004) Vol. 30, Iss. 3, pp. 361-375
Closed Access | Times Cited: 294

The Effects of Technological Advancement and Violent Content in Video Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and Aggression
James Ivory, Sriram Kalyanaraman
Journal of Communication (2007) Vol. 57, Iss. 3, pp. 532-555
Closed Access | Times Cited: 273

Interactive Advertising and Presence
Matthew Lombard, Jennifer Snyder-Duch
Journal of Interactive Advertising (2001) Vol. 1, Iss. 2, pp. 56-65
Closed Access | Times Cited: 241

Designing social presence of social actors in human computer interaction
Kwan Min Lee, Clifford Nass
(2003), pp. 289-296
Closed Access | Times Cited: 230

Effects of screen size, viewing angle, and players’ immersion tendencies on game experience
Jinghui Hou, Yujung Nam, Wei Peng, et al.
Computers in Human Behavior (2011) Vol. 28, Iss. 2, pp. 617-623
Closed Access | Times Cited: 209

Packaging Television News: The Effects of Tabloid on Information Processing and Evaluative Responses
Maria Elizabeth Grabe, Shuhua Zhou, Annie Lang, et al.
Journal of Broadcasting & Electronic Media (2000) Vol. 44, Iss. 4, pp. 581-598
Closed Access | Times Cited: 199

Technology's Four Roles in Understanding Individuals' Conservation of Natural Resources
C.J.H. Midden, Florian G. Kaiser, L.T. McCalley
Journal of Social Issues (2007) Vol. 63, Iss. 1, pp. 155-174
Closed Access | Times Cited: 191

Social-Psychological Origins of Feelings of Presence: Creating Social Presence With Machine-Generated Voices
Kwan-Min Lee, Clifford Nass
Media Psychology (2005) Vol. 7, Iss. 1, pp. 31-45
Closed Access | Times Cited: 182

Enhancing customer trust in peer-to-peer accommodation: A “soft” strategy via social presence
Shun Ye, Tianyu Ying, Lingqiang Zhou, et al.
International Journal of Hospitality Management (2018) Vol. 79, pp. 1-10
Closed Access | Times Cited: 146

Overcoming Resistance Through Narratives: Findings from a Meta-Analytic Review
Chelsea L. Ratcliff, Ye Sun
Human Communication Research (2020) Vol. 46, Iss. 4, pp. 412-443
Open Access | Times Cited: 114

The Psychological Effects of Playing Exergames: A Systematic Review
Seungmin Lee, Wonkyung Kim, Taiwoo Park, et al.
Cyberpsychology Behavior and Social Networking (2017) Vol. 20, Iss. 9, pp. 513-532
Closed Access | Times Cited: 100

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