
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Understanding massively multiplayer online role‐playing game addiction: A hedonic management perspective
Zach W. Y. Lee, Christy M.K. Cheung, Tommy K. H. Chan
Information Systems Journal (2020) Vol. 31, Iss. 1, pp. 33-61
Open Access | Times Cited: 100
Zach W. Y. Lee, Christy M.K. Cheung, Tommy K. H. Chan
Information Systems Journal (2020) Vol. 31, Iss. 1, pp. 33-61
Open Access | Times Cited: 100
Showing 1-25 of 100 citing articles:
How short-form video features influence addiction behavior? Empirical research from the opponent process theory perspective
Xiaoxu Tian, Xinhua Bi, Hao Chen
Information Technology and People (2022) Vol. 36, Iss. 1, pp. 387-408
Closed Access | Times Cited: 65
Xiaoxu Tian, Xinhua Bi, Hao Chen
Information Technology and People (2022) Vol. 36, Iss. 1, pp. 387-408
Closed Access | Times Cited: 65
Videogames-as-a-service: How does in-game value co-creation enhance premium gaming co-creation experience for players?
Ali Hussain, Muhammad Farrukh Abid, Amjad Shamim, et al.
Journal of Retailing and Consumer Services (2022) Vol. 70, pp. 103128-103128
Closed Access | Times Cited: 51
Ali Hussain, Muhammad Farrukh Abid, Amjad Shamim, et al.
Journal of Retailing and Consumer Services (2022) Vol. 70, pp. 103128-103128
Closed Access | Times Cited: 51
Why do mobile consumers resist mobile commerce applications? A hybrid fsQCA-ANN analysis
Jun-Jie Hew, Voon‐Hsien Lee, Lai-Ying Leong
Journal of Retailing and Consumer Services (2023) Vol. 75, pp. 103526-103526
Closed Access | Times Cited: 27
Jun-Jie Hew, Voon‐Hsien Lee, Lai-Ying Leong
Journal of Retailing and Consumer Services (2023) Vol. 75, pp. 103526-103526
Closed Access | Times Cited: 27
The sweet escape to metaverse: Exploring escapism, anxiety, and virtual place attachment
Debajyoti Pal, Chonlameth Arpnikanondt
Computers in Human Behavior (2023) Vol. 150, pp. 107998-107998
Closed Access | Times Cited: 24
Debajyoti Pal, Chonlameth Arpnikanondt
Computers in Human Behavior (2023) Vol. 150, pp. 107998-107998
Closed Access | Times Cited: 24
Unpacking the effect of gamified virtual CSR cocreated on users’ pro-environmental behavior: A holistic view of gamification affordance
Fei Zhou, Youhai Lin, Jian Mou
Technology in Society (2023) Vol. 73, pp. 102228-102228
Closed Access | Times Cited: 22
Fei Zhou, Youhai Lin, Jian Mou
Technology in Society (2023) Vol. 73, pp. 102228-102228
Closed Access | Times Cited: 22
The engagement–addiction dilemma: an empirical evaluation of mobile user interface and mobile game affordance
Qianwen Yang, Xiang Gong
Internet Research (2021) Vol. 31, Iss. 5, pp. 1745-1768
Closed Access | Times Cited: 47
Qianwen Yang, Xiang Gong
Internet Research (2021) Vol. 31, Iss. 5, pp. 1745-1768
Closed Access | Times Cited: 47
Game affordance, gamer orientation, and in‐game purchases: A hedonic–instrumental framework
Le Wang, Yongqiang Sun, Xin Luo
Information Systems Journal (2022) Vol. 32, Iss. 6, pp. 1097-1125
Closed Access | Times Cited: 36
Le Wang, Yongqiang Sun, Xin Luo
Information Systems Journal (2022) Vol. 32, Iss. 6, pp. 1097-1125
Closed Access | Times Cited: 36
Hooked on the metaverse? Exploring the prevalence of addiction to virtual reality applications
Miguel Barreda-Ángeles, Tilo Hartmann
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 30
Miguel Barreda-Ángeles, Tilo Hartmann
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 30
Interacting in virtual reality: When the Proteus effect stimulates 3D MMORPG players to buy
Hélène Yildiz, Alan Reiter, Demetris Vrontis, et al.
Technological Forecasting and Social Change (2024) Vol. 201, pp. 123205-123205
Closed Access | Times Cited: 5
Hélène Yildiz, Alan Reiter, Demetris Vrontis, et al.
Technological Forecasting and Social Change (2024) Vol. 201, pp. 123205-123205
Closed Access | Times Cited: 5
How does media richness foster online gamer loyalty?
Fan‐Chen Tseng, Tzu‐Ling Huang, Thi Tuan Linh Pham, et al.
International Journal of Information Management (2021) Vol. 62, pp. 102439-102439
Closed Access | Times Cited: 34
Fan‐Chen Tseng, Tzu‐Ling Huang, Thi Tuan Linh Pham, et al.
International Journal of Information Management (2021) Vol. 62, pp. 102439-102439
Closed Access | Times Cited: 34
What increases the risk of gamers being addicted? An integrated network model of personality–emotion–motivation of gaming disorder
Yuhong Zhou, Xin Lv, Ling Wang, et al.
Computers in Human Behavior (2022) Vol. 141, pp. 107647-107647
Closed Access | Times Cited: 23
Yuhong Zhou, Xin Lv, Ling Wang, et al.
Computers in Human Behavior (2022) Vol. 141, pp. 107647-107647
Closed Access | Times Cited: 23
Exploring the association between the Proteus effect and intention to play massive multiplayer online role-playing games (MMORPGs)
Seungjong Sun, Jang Hyun Kim, Kwan Min Lee, et al.
Internet Research (2023) Vol. 34, Iss. 1, pp. 58-78
Closed Access | Times Cited: 14
Seungjong Sun, Jang Hyun Kim, Kwan Min Lee, et al.
Internet Research (2023) Vol. 34, Iss. 1, pp. 58-78
Closed Access | Times Cited: 14
Creatability, achievability, and immersibility: New game design elements that increase online game usage
Ching‐I Teng, Tzu-Ling Huang, Guanling Huang, et al.
International Journal of Information Management (2023) Vol. 75, pp. 102732-102732
Open Access | Times Cited: 14
Ching‐I Teng, Tzu-Ling Huang, Guanling Huang, et al.
International Journal of Information Management (2023) Vol. 75, pp. 102732-102732
Open Access | Times Cited: 14
How does escapism foster game experience and game use?
Tzu‐Ling Huang, Jin‐Rong Yeh, Gen‐Yih Liao, et al.
Decision Support Systems (2024) Vol. 181, pp. 114207-114207
Closed Access | Times Cited: 5
Tzu‐Ling Huang, Jin‐Rong Yeh, Gen‐Yih Liao, et al.
Decision Support Systems (2024) Vol. 181, pp. 114207-114207
Closed Access | Times Cited: 5
Technology affordances and social withdrawal: The rise of hikikomori
H Park, Sheau Fen Yap
Psychology and Marketing (2024) Vol. 41, Iss. 7, pp. 1469-1488
Open Access | Times Cited: 5
H Park, Sheau Fen Yap
Psychology and Marketing (2024) Vol. 41, Iss. 7, pp. 1469-1488
Open Access | Times Cited: 5
Driving engagement in metaverse-mediated tourism environments: exploring the role of perceived realism
Man Lai Cheung, Wilson K.S. Leung, Man Kit Chang, et al.
Internet Research (2024)
Closed Access | Times Cited: 4
Man Lai Cheung, Wilson K.S. Leung, Man Kit Chang, et al.
Internet Research (2024)
Closed Access | Times Cited: 4
Designing engagement: Exploring affordances in freemium digital games
H Park
Technology in Society (2025), pp. 102840-102840
Closed Access
H Park
Technology in Society (2025), pp. 102840-102840
Closed Access
Many a little makes a mickle: avatar accumulability and loyalty
Shih‐I Tai, Tzu‐Ling Huang, Hsin‐Yi Huang, et al.
Internet Research (2025)
Closed Access
Shih‐I Tai, Tzu‐Ling Huang, Hsin‐Yi Huang, et al.
Internet Research (2025)
Closed Access
Fang Huang, Danling Peng, Timothy Teo
European Journal of Education (2025) Vol. 60, Iss. 1
Open Access
Peer-to-peer accommodation platform affordance: Scale development and empirical investigation
Ruihe Yan, Xiang Gong
Journal of Business Research (2022) Vol. 144, pp. 922-938
Closed Access | Times Cited: 21
Ruihe Yan, Xiang Gong
Journal of Business Research (2022) Vol. 144, pp. 922-938
Closed Access | Times Cited: 21
Real-world demotivation as a predictor of continued video game playing: A study on escapism, anxiety and lack of intrinsic motivation
Gen‐Yih Liao, Thi Tuan Linh Pham, Hsin‐Yi Huang, et al.
Electronic Commerce Research and Applications (2022) Vol. 53, pp. 101147-101147
Closed Access | Times Cited: 21
Gen‐Yih Liao, Thi Tuan Linh Pham, Hsin‐Yi Huang, et al.
Electronic Commerce Research and Applications (2022) Vol. 53, pp. 101147-101147
Closed Access | Times Cited: 21
How strategic, offensive, and defensive engagement impact gamers’ need satisfaction, loyalty, and game usage
Ching‐I Teng, Tzu‐Ling Huang, Zhuo-Han Yang, et al.
International Journal of Information Management (2022) Vol. 66, pp. 102515-102515
Closed Access | Times Cited: 19
Ching‐I Teng, Tzu‐Ling Huang, Zhuo-Han Yang, et al.
International Journal of Information Management (2022) Vol. 66, pp. 102515-102515
Closed Access | Times Cited: 19
Examining various risk factors as the predictors of gifted and non-gifted high school students’ online game addiction
Hatice Yıldız Durak, ESRA KIDIMAN, Mahmut Çіtіl
Computers & Education (2021) Vol. 177, pp. 104378-104378
Closed Access | Times Cited: 24
Hatice Yıldız Durak, ESRA KIDIMAN, Mahmut Çіtіl
Computers & Education (2021) Vol. 177, pp. 104378-104378
Closed Access | Times Cited: 24
Exploring the Gamification Affordances in Online Shopping with the Heterogeneity Examination through REBUS-PLS
Xiaoyu Xu, Syed Muhammad Usman Tayyab, Qingdan Jia, et al.
Journal of theoretical and applied electronic commerce research (2023) Vol. 18, Iss. 1, pp. 289-310
Open Access | Times Cited: 10
Xiaoyu Xu, Syed Muhammad Usman Tayyab, Qingdan Jia, et al.
Journal of theoretical and applied electronic commerce research (2023) Vol. 18, Iss. 1, pp. 289-310
Open Access | Times Cited: 10
ARTIREV: An Integrated Bibliometric Tool to Efficiently Conduct Quality Literature Reviews
Isabelle Walsh, Alexandre Renaud, Maximiliano Jeanneret Medina, et al.
Systèmes d information & management (2023) Vol. Volume 27, Iss. 4, pp. 5-50
Closed Access | Times Cited: 10
Isabelle Walsh, Alexandre Renaud, Maximiliano Jeanneret Medina, et al.
Systèmes d information & management (2023) Vol. Volume 27, Iss. 4, pp. 5-50
Closed Access | Times Cited: 10