OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Teaching with digital games: How intentions to adopt digital game‐based learning are related to personal characteristics of pre‐service teachers
Marco Rüth, Adrian Birke, Kai Kaspar
British Journal of Educational Technology (2022) Vol. 53, Iss. 5, pp. 1412-1429
Open Access | Times Cited: 31

Showing 1-25 of 31 citing articles:

Investigating pre-service teachers’ artificial intelligence perception from the perspective of planned behavior theory
Ismaila Temitayo Sanusi, Musa Adekunle Ayanwale, Emmanuel Adebayo Tolorunleke
Computers and Education Artificial Intelligence (2024) Vol. 6, pp. 100202-100202
Open Access | Times Cited: 28

Online learning during the Covid-19 pandemic: How university students’ perceptions, engagement, and performance are related to their personal characteristics
Kai Kaspar, Kateryna Burtniak, Marco Rüth
Current Psychology (2023) Vol. 43, Iss. 18, pp. 16711-16730
Open Access | Times Cited: 24

Factors Affecting Adoption Intention of Productivity Software Applications Among Teachers: A Structural Equation Modeling Investigation
Manuel B. Garcia
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 10, pp. 2546-2559
Closed Access | Times Cited: 23

What do secondary teachers think about digital games for learning: Stupid fixation or the future of education?
Amanda Gutierrez, Kathy A. Mills, Laura Scholes, et al.
Teaching and Teacher Education (2023) Vol. 133, pp. 104278-104278
Open Access | Times Cited: 18

Game on! Digital Gaming and Augmented Reality/Virtual Reality in Language Learning
Junjie Gavin Wu, Danyang Zhang, Sangmin‐Michelle Lee, et al.
International Journal of Computer-Assisted Language Learning and Teaching (2025) Vol. 15, Iss. 1, pp. 1-15
Open Access

Game-Changer NPCs: Leveling-Up Technology Acceptance and Flow in a Digital Learning Quest
Tze Wei Liew, Yahdi Siradj, Su-Mae Tan, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-22
Closed Access | Times Cited: 3

Effects of Digital Game-Based Learning on Students’ Cyber Wellness Literacy, Learning Motivations, and Engagement
Ke Wang, Panpan Liu, Junyi Zhang, et al.
Sustainability (2023) Vol. 15, Iss. 7, pp. 5716-5716
Open Access | Times Cited: 10

Efectos de un videojuego en el aprendizaje y la motivación de los alumnos en un curso de Ciencias Naturales
Sara Janeth Patiño García, Juan Garzón
Revista Virtual Universidad Católica del Norte (2024), Iss. 71, pp. 81-104
Open Access | Times Cited: 3

Is Digital Game-Based Learning Possible in Mathematics Classrooms?
Ljerka Jukić Matić, Myrto Karavakou, Marianthi Grizioti
International Journal of Game-Based Learning (2023) Vol. 13, Iss. 1, pp. 1-18
Open Access | Times Cited: 8

Adopt or abandon: Facilitators and barriers of in-service teachers’ integration of game learning analytics in K–12 classrooms?
Yiming Liu, Jeremy Ng, Xiao Hu, et al.
Computers & Education (2023) Vol. 209, pp. 104951-104951
Closed Access | Times Cited: 7

Do teachers believe that video games can improve learning?
Juan Ignacio Pozo, Beatriz Cabellos, Daniel López Sánchez
Heliyon (2022) Vol. 8, Iss. 6, pp. e09798-e09798
Open Access | Times Cited: 11

Conceptual Model of a Data Visualization Instrument for Educational Video Games
Yavor Dankov
Lecture notes in networks and systems (2023), pp. 301-309
Closed Access | Times Cited: 4

Research on Educational Games in Learning in Indonesia: A Systematic Review of the Literatures
Ali Usman, Agus Prasetyo Utomo, Fitri Amilia, et al.
Jurnal Penelitian Pendidikan IPA (2024) Vol. 10, Iss. 3, pp. 105-115
Open Access | Times Cited: 1

Using Digital Game-Based Learning in Mathematics Education: A Case Study with Teacher Training Students
Edith Debrenti
International Journal for Technology in Mathematics Education (2024) Vol. 31, Iss. 3, pp. 153-162
Closed Access | Times Cited: 1

Acceptance of digital game-based learning by accounting and business lecturers: empirical evidence from Indonesia based on the extended Technology Acceptance Model
Tan Ming Kuang, Lidya Agustina, Yani Monalisa
Accounting Education (2023) Vol. 33, Iss. 4, pp. 391-413
Closed Access | Times Cited: 2

Understanding psychology students’ perspective on video psychotherapy and their intention to offer it after graduation: a mixed-methods study
Jennifer Virginie Meier, Josephine Alexandra Noel, Kai Kaspar
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 2

The Influence of Environmental Print on Teachers Behavioural Intention in Enhancing Emergent Literacy Skills in Pre-primary Schools in Shinyanga, Tanzania
Martha Jacob Kabate, Daphine Libent Mabagala, Janeth Kigobe
East African Journal of Education Studies (2024) Vol. 7, Iss. 2, pp. 291-308
Open Access

Artificial Intelligence (AI): Perception and Utilization of AI Technologies in Educational Assessment in Nigerian Universities
Abdul-Wahab Ibrahim, Ali Abdullahi Taura, Abdullahi Iliyasu, et al.
Edukasiana Jurnal Inovasi Pendidikan (2024) Vol. 3, Iss. 3, pp. 367-380
Open Access

A qualitative evaluation study of introducing game-based learning methods during pre-service teachers’ Internship
Cindy De Smet
Studies In Educational Evaluation (2024) Vol. 83, pp. 101388-101388
Closed Access

The integration of digital games into teaching and learning—A unique constructivist framework
Liat Eyal, ‪Merav Hayak‬‏
British Journal of Educational Technology (2024)
Closed Access

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