
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Realistic training in VR using physical manipulation
Álvaro Villegas, Pablo Pérez, Redouane Kachach, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2020), pp. 109-118
Closed Access | Times Cited: 14
Álvaro Villegas, Pablo Pérez, Redouane Kachach, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2020), pp. 109-118
Closed Access | Times Cited: 14
Showing 14 citing articles:
Mixed Reality and Real-Time X-Ray Simulation in Vet Radiography Training: A User-Centered Comparative Study
Xuanhui Xu, Antonella Puggioni, David Kilroy, et al.
(2025), pp. 12-22
Closed Access
Xuanhui Xu, Antonella Puggioni, David Kilroy, et al.
(2025), pp. 12-22
Closed Access
Emerging Immersive Communication Systems: Overview, Taxonomy, and Good Practices for QoE Assessment
Pablo Pérez, Ester González-Sosa, Jesús Gutiérrez, et al.
Frontiers in Signal Processing (2022) Vol. 2
Open Access | Times Cited: 15
Pablo Pérez, Ester González-Sosa, Jesús Gutiérrez, et al.
Frontiers in Signal Processing (2022) Vol. 2
Open Access | Times Cited: 15
Full body video-based self-avatars for mixed reality: from E2E system to user study
Diego González Morín, Ester González-Sosa, Pablo Pérez, et al.
Virtual Reality (2023) Vol. 27, Iss. 3, pp. 2129-2147
Open Access | Times Cited: 5
Diego González Morín, Ester González-Sosa, Pablo Pérez, et al.
Virtual Reality (2023) Vol. 27, Iss. 3, pp. 2129-2147
Open Access | Times Cited: 5
Ecological Validity through Gamification: an Experiment with a Mixed Reality Escape Room
Pablo Pérez, Ester González-Sosa, Redouane Kachach, et al.
(2021), pp. 179-183
Closed Access | Times Cited: 12
Pablo Pérez, Ester González-Sosa, Redouane Kachach, et al.
(2021), pp. 179-183
Closed Access | Times Cited: 12
Bringing Real Body as Self-Avatar into Mixed Reality: A Gamified Volcano Experience
Diego Gonzalez-Morin, Ester González-Sosa, Pablo Perez-Garcia, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2022), pp. 794-795
Closed Access | Times Cited: 6
Diego Gonzalez-Morin, Ester González-Sosa, Pablo Perez-Garcia, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2022), pp. 794-795
Closed Access | Times Cited: 6
Impact of Self-View Latency on Quality of Experience: Analysis of Natural Interaction in XR Environments
Carlos Cortés, Jesús Gutiérrez, Pablo Pérez, et al.
2022 IEEE International Conference on Image Processing (ICIP) (2022), pp. 3131-3135
Open Access | Times Cited: 3
Carlos Cortés, Jesús Gutiérrez, Pablo Pérez, et al.
2022 IEEE International Conference on Image Processing (ICIP) (2022), pp. 3131-3135
Open Access | Times Cited: 3
A Pilot Study for a 3D Scanning to VR Workflow for Building Spaces: Exploring Possibilities Through the Use of Different Scanning Hardware
Ian Dexter Garcia, Mehmet Özdemir, Silvia Van Aken, et al.
(2024), pp. 194-213
Closed Access
Ian Dexter Garcia, Mehmet Özdemir, Silvia Van Aken, et al.
(2024), pp. 194-213
Closed Access
Evaluation of interaction methods in an Extended Reality training environment
Carlos Cortés, María Rubio, Jesús Gutiérrez, et al.
(2023), pp. 24-29
Closed Access | Times Cited: 1
Carlos Cortés, María Rubio, Jesús Gutiérrez, et al.
(2023), pp. 24-29
Closed Access | Times Cited: 1
Exploring the Realverse: Building, Deploying, and Managing QoE in XR Communications
Pablo Pérez
(2022), pp. 1-11
Closed Access | Times Cited: 2
Pablo Pérez
(2022), pp. 1-11
Closed Access | Times Cited: 2
Detecting the Point of Release of Virtual Projectiles in AR/VR
Goksu Yamac, Niloy J. Mitra, Carol O’Sullivan
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2021) Vol. 32, pp. 563-564
Open Access | Times Cited: 2
Goksu Yamac, Niloy J. Mitra, Carol O’Sullivan
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2021) Vol. 32, pp. 563-564
Open Access | Times Cited: 2
QoE Study of Natural Interaction in Extended Reality Environment for Immersive Training
Carlos Cortes, M.C. Rubio-Gámez, Pablo Pérez, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2022), pp. 363-368
Closed Access | Times Cited: 1
Carlos Cortes, M.C. Rubio-Gámez, Pablo Pérez, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2022), pp. 363-368
Closed Access | Times Cited: 1
Influence of physical tool attributes on presence in virtual learning environments
Torsten Sievers, Lukas Metz, Kirsten Tracht
(2022)
Open Access | Times Cited: 1
Torsten Sievers, Lukas Metz, Kirsten Tracht
(2022)
Open Access | Times Cited: 1
Synchronous mixed reality (SMR): A personalized virtual‐real fusion framework with high immersion and effective interaction
Jie Guo, Ting Ma, Dongdong Weng
Journal of the Society for Information Display (2023) Vol. 31, Iss. 11, pp. 621-637
Open Access
Jie Guo, Ting Ma, Dongdong Weng
Journal of the Society for Information Display (2023) Vol. 31, Iss. 11, pp. 621-637
Open Access
Influence of physical tool attributes on presence in virtual learning environments
Torsten Sievers, Lukas Metz, Kirsten Tracht
(2022)
Open Access
Torsten Sievers, Lukas Metz, Kirsten Tracht
(2022)
Open Access