OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

GazeDock: Gaze-Only Menu Selection in Virtual Reality using Auto-Triggering Peripheral Menu
Xin Yi, Yiqin Lu, Ziyin Cai, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2022), pp. 832-842
Closed Access | Times Cited: 13

Showing 13 citing articles:

PalmGazer: Unimanual Eye-hand Menus in Augmented Reality
Ken Pfeuffer, Jan Obernolte, Felix Dietz, et al.
(2023), pp. 1-12
Open Access | Times Cited: 11

An experimental study of gaze-controlled telepresence robots
Guangtao Zhang, John Paulin Hansen, Katsumi Minakata
Behaviour and Information Technology (2025), pp. 1-19
Closed Access

A real-time camera-based gaze-tracking system involving dual interactive modes and its application in gaming
He Zhang, Yin Lu, Hanling Zhang
Multimedia Systems (2024) Vol. 30, Iss. 1
Closed Access | Times Cited: 3

Evaluation of Hands-Free VR Interaction Methods During a Fitts’ Task: Efficiency and Effectiveness
Pedro Monteiro, Guilherme Gonçalves, Bruno Peixoto, et al.
IEEE Access (2023) Vol. 11, pp. 70898-70911
Open Access | Times Cited: 6

Enhancing Fixation and Pursuit: Optimizing Field of View and Number of Targets for Selection Performance in Virtual Reality
Xiaojiao Chen, Xiaoteng Tang, Yonghao Chen, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-13
Closed Access | Times Cited: 1

Unsupervised Gaze Representation Learning from Multi-view Face Images
Yiwei Bao, Feng Lu
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2024), pp. 1419-1428
Closed Access | Times Cited: 1

Gaze Tracking on Any Surface with Your Phone
Jiani Cao, Chengdong Lin, Yang Liu, et al.
(2022), pp. 320-333
Open Access | Times Cited: 6

Exploring the Design Space for Hands-Free Robot Dog Interaction via Augmented Reality
Ziming Li, Zihui Qin, Yiming Luo, et al.
(2023), pp. 288-295
Closed Access | Times Cited: 2

Virtual Task Environments Factors Explored in 3D Selection Studies
M. Raihanul Bashar, Anil Ufuk Batmaz
Graphics Interface (2024) Vol. 25, pp. 1-16
Closed Access

RPG: Rotation Technique in VR Locomotion using Peripheral Gaze
Jaeyoon Lee, Hanseob Kim, Yechan Yang, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. ETRA, pp. 1-19
Closed Access

Practical Gaze Tracking on Any Surface with Your Phone
Jiani Cao, Jiesong Chen, Chengdong Lin, et al.
IEEE Transactions on Mobile Computing (2024) Vol. 23, Iss. 12, pp. 14689-14707
Closed Access

FocusFlow: Leveraging Focal Depth for Gaze Interaction in Virtual Reality
Chenyang Zhang, T. Chen, Rohan Russel Nedungadi, et al.
(2023), pp. 1-4
Open Access | Times Cited: 1

Advantage of Gaze-Only Content Browsing in VR using Cumulative Dwell Time Compared to Hand Controller
S Imamura, Jieun Lee, Jun Rekimoto, et al.
(2023), pp. 1-8
Closed Access

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