
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Project Butterfly: Synergizing Immersive Virtual Reality with Actuated Soft Exosuit for Upper-Extremity Rehabilitation
Aviv Elor, Steven Lessard, Mircea Teodorescu, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019), pp. 1448-1456
Closed Access | Times Cited: 25
Aviv Elor, Steven Lessard, Mircea Teodorescu, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019), pp. 1448-1456
Closed Access | Times Cited: 25
Showing 25 citing articles:
Soft, Wearable Robotics and Haptics: Technologies, Trends, and Emerging Applications
Mengjia Zhu, Shantonu Biswas, Stejara Dinulescu, et al.
Proceedings of the IEEE (2022) Vol. 110, Iss. 2, pp. 246-272
Open Access | Times Cited: 83
Mengjia Zhu, Shantonu Biswas, Stejara Dinulescu, et al.
Proceedings of the IEEE (2022) Vol. 110, Iss. 2, pp. 246-272
Open Access | Times Cited: 83
Upper limb soft robotic wearable devices: a systematic review
Elena Bardi, Marta Gandolla, Francesco Braghin, et al.
Journal of NeuroEngineering and Rehabilitation (2022) Vol. 19, Iss. 1
Open Access | Times Cited: 63
Elena Bardi, Marta Gandolla, Francesco Braghin, et al.
Journal of NeuroEngineering and Rehabilitation (2022) Vol. 19, Iss. 1
Open Access | Times Cited: 63
Survey of Movement Reproduction in Immersive Virtual Rehabilitation
Liu Wang, Mengjie Huang, Rui Yang, et al.
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 29, Iss. 4, pp. 2184-2202
Open Access | Times Cited: 41
Liu Wang, Mengjie Huang, Rui Yang, et al.
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 29, Iss. 4, pp. 2184-2202
Open Access | Times Cited: 41
Inclusive Augmented and Virtual Reality: A Research Agenda
Chris Creed, Maadh Al-Kalbani, Arthur Theil, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 20, pp. 6200-6219
Open Access | Times Cited: 34
Chris Creed, Maadh Al-Kalbani, Arthur Theil, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 20, pp. 6200-6219
Open Access | Times Cited: 34
Soft Wearable Robots: Development Status and Technical Challenges
Shi Yong-jun, Wei Dong, Weiqi Lin, et al.
Sensors (2022) Vol. 22, Iss. 19, pp. 7584-7584
Open Access | Times Cited: 30
Shi Yong-jun, Wei Dong, Weiqi Lin, et al.
Sensors (2022) Vol. 22, Iss. 19, pp. 7584-7584
Open Access | Times Cited: 30
Wearable upper limb robotics for pervasive health: a review
Chukwuemeka Ochieze, Soroush Zare, Ye Sun
Progress in Biomedical Engineering (2023) Vol. 5, Iss. 3, pp. 032003-032003
Open Access | Times Cited: 20
Chukwuemeka Ochieze, Soroush Zare, Ye Sun
Progress in Biomedical Engineering (2023) Vol. 5, Iss. 3, pp. 032003-032003
Open Access | Times Cited: 20
Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation
Aviv Elor, Michael Powell, Evanjelin Mahmoodi, et al.
IEEE Transactions on Games (2021) Vol. 14, Iss. 1, pp. 107-115
Open Access | Times Cited: 28
Aviv Elor, Michael Powell, Evanjelin Mahmoodi, et al.
IEEE Transactions on Games (2021) Vol. 14, Iss. 1, pp. 107-115
Open Access | Times Cited: 28
An architecture for integrating social interaction in upper-limb rehabilitation
Hoang-Long Cao, Kevin Langlois, Joris De Winter, et al.
International Journal of Intelligent Robotics and Applications (2024)
Closed Access | Times Cited: 2
Hoang-Long Cao, Kevin Langlois, Joris De Winter, et al.
International Journal of Intelligent Robotics and Applications (2024)
Closed Access | Times Cited: 2
Motivating Players to Perform an Optional Strenuous Activity in a Virtual Reality Exergame Using Virtual Performance Augmentation
Felix Born, Adrian Rygula, Maic Masuch
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-21
Closed Access | Times Cited: 13
Felix Born, Adrian Rygula, Maic Masuch
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-21
Closed Access | Times Cited: 13
Predictive Shoulder Kinematics of Rehabilitation Exercises Through Immersive Virtual Reality
Michael Powell, Aviv Elor, Ash Robbins, et al.
IEEE Access (2022) Vol. 10, pp. 25621-25632
Open Access | Times Cited: 9
Michael Powell, Aviv Elor, Ash Robbins, et al.
IEEE Access (2022) Vol. 10, pp. 25621-25632
Open Access | Times Cited: 9
Deep Reinforcement Learning in Immersive Virtual Reality Exergame for Agent Movement Guidance
Aviv Elor, Sri Kurniawan
(2020), pp. 1-7
Closed Access | Times Cited: 14
Aviv Elor, Sri Kurniawan
(2020), pp. 1-7
Closed Access | Times Cited: 14
Integration of Virtual Reality and Augmented Reality in Physical Rehabilitation: A State-of-the-Art Review
Vaidehi Patil, Jyotindra Narayan, Kamalpreet Sandhu, et al.
Design science and innovation (2022), pp. 177-205
Closed Access | Times Cited: 8
Vaidehi Patil, Jyotindra Narayan, Kamalpreet Sandhu, et al.
Design science and innovation (2022), pp. 177-205
Closed Access | Times Cited: 8
Understanding Emotional Expression with Haptic Feedback Vest Patterns and Immersive Virtual Reality
Aviv Elor, Asiiah Song, Sri Kurniawan
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2021), pp. 183-188
Closed Access | Times Cited: 10
Aviv Elor, Asiiah Song, Sri Kurniawan
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2021), pp. 183-188
Closed Access | Times Cited: 10
iSAM: Personalizing an Artificial Intelligence Model for Emotion with Pleasure-Arousal-Dominance in Immersive Virtual Reality
Aviv Elor, Asiiah Song
2021 16th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2021) (2020), pp. 572-576
Closed Access | Times Cited: 9
Aviv Elor, Asiiah Song
2021 16th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2021) (2020), pp. 572-576
Closed Access | Times Cited: 9
Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation
Jared Duval, Rutul Thakkar, Delong Du, et al.
ACM Transactions on Accessible Computing (2022) Vol. 15, Iss. 3, pp. 1-25
Open Access | Times Cited: 6
Jared Duval, Rutul Thakkar, Delong Du, et al.
ACM Transactions on Accessible Computing (2022) Vol. 15, Iss. 3, pp. 1-25
Open Access | Times Cited: 6
Human Experiences in Teaching Robots: Understanding Agent Expressivity and Learning Effects through a Virtual Robot Arm
Aviv Elor, Sri Kurniawan, Leila Takayama
(2022), pp. 133-141
Closed Access | Times Cited: 4
Aviv Elor, Sri Kurniawan, Leila Takayama
(2022), pp. 133-141
Closed Access | Times Cited: 4
Boundaries: A Serious Game on Relationships for Individuals with Developmental Disabilities
Samantha Conde, Aviv Elor, Sri Kurniawan
(2020), pp. 1-7
Closed Access | Times Cited: 4
Samantha Conde, Aviv Elor, Sri Kurniawan
(2020), pp. 1-7
Closed Access | Times Cited: 4
A Soft Robot Inverse Kinematics for Virtual Reality
James M. Bern, William C. May, A. Osborn, et al.
(2024), pp. 14957-14963
Closed Access
James M. Bern, William C. May, A. Osborn, et al.
(2024), pp. 14957-14963
Closed Access
Acculturative game design with Latine communities: a bridging review on acculturative stress, behavior change, and serious games
Samantha Conde, Aviv Elor, Michael Mateas, et al.
Frontiers in Education (2023) Vol. 8
Open Access | Times Cited: 1
Samantha Conde, Aviv Elor, Michael Mateas, et al.
Frontiers in Education (2023) Vol. 8
Open Access | Times Cited: 1
Designing User-Specific Soft Robotic Wearable Muscular Interfaces with Iterative Simulation
Tiffany-Ellen Vo, Rohan Jhangiani, Ash Robbins, et al.
(2020), pp. 253-255
Closed Access | Times Cited: 2
Tiffany-Ellen Vo, Rohan Jhangiani, Ash Robbins, et al.
(2020), pp. 253-255
Closed Access | Times Cited: 2
Analysis and design of a flexible exoskeleton for the upper limbs
José Luis Samper Escudero
(2021)
Open Access | Times Cited: 1
José Luis Samper Escudero
(2021)
Open Access | Times Cited: 1
Application of Virtual Interaction Technology in Rehabilitation Robot
学书 余
Artificial Intelligence and Robotics Research (2023) Vol. 12, Iss. 02, pp. 29-38
Closed Access
学书 余
Artificial Intelligence and Robotics Research (2023) Vol. 12, Iss. 02, pp. 29-38
Closed Access
Serious Games Integrated With Rehabilitation Structures and Assist-as-Need Techniques
Lucas Antônio Oliveira Rodrigues, Leonardo Assis Gaspar, Rogério Sales Gonçalves
Advances in human and social aspects of technology book series (2022), pp. 191-220
Closed Access
Lucas Antônio Oliveira Rodrigues, Leonardo Assis Gaspar, Rogério Sales Gonçalves
Advances in human and social aspects of technology book series (2022), pp. 191-220
Closed Access
User Experience Model using Motivation and Usability Factors in Serious Games for Rehabilitation: A Case Study (Preprint)
Nur Nafishah Safian, Norasikin Fabil, Waidah Ismail, et al.
(2021)
Closed Access
Nur Nafishah Safian, Norasikin Fabil, Waidah Ismail, et al.
(2021)
Closed Access