
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The role of interaction in virtual embodiment: Effects of the virtual hand representation
Ferran Argelaguet, Ludovic Hoyet, Michaël Trico, et al.
(2016), pp. 3-10
Open Access | Times Cited: 283
Ferran Argelaguet, Ludovic Hoyet, Michaël Trico, et al.
(2016), pp. 3-10
Open Access | Times Cited: 283
Showing 1-25 of 283 citing articles:
First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users
Geoffrey Gorisse, Olivier Christmann, Étienne Armand Amato, et al.
Frontiers in Robotics and AI (2017) Vol. 4
Open Access | Times Cited: 207
Geoffrey Gorisse, Olivier Christmann, Étienne Armand Amato, et al.
Frontiers in Robotics and AI (2017) Vol. 4
Open Access | Times Cited: 207
"These are not my hands!"
Valentin Schwind, Pascal Knierim, Cagri Tasci, et al.
(2017), pp. 1577-1582
Closed Access | Times Cited: 177
Valentin Schwind, Pascal Knierim, Cagri Tasci, et al.
(2017), pp. 1577-1582
Closed Access | Times Cited: 177
Construction of the Virtual Embodiment Questionnaire (VEQ)
Daniel Roth, Marc Erich Latoschik
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 12, pp. 3546-3556
Open Access | Times Cited: 169
Daniel Roth, Marc Erich Latoschik
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 12, pp. 3546-3556
Open Access | Times Cited: 169
A Systematic Review on the Visualization of Avatars and Agents in AR & VR displayed using Head-Mounted Displays
Florian Weidner, Gerd Boettcher, Stephanie Arévalo Arboleda, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2596-2606
Closed Access | Times Cited: 49
Florian Weidner, Gerd Boettcher, Stephanie Arévalo Arboleda, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2596-2606
Closed Access | Times Cited: 49
A Review of Immersive Technologies, Knowledge Representation, and AI for Human-Centered Digital Experiences
Nikolaos Partarakis, Xenophon Zabulis
Electronics (2024) Vol. 13, Iss. 2, pp. 269-269
Open Access | Times Cited: 30
Nikolaos Partarakis, Xenophon Zabulis
Electronics (2024) Vol. 13, Iss. 2, pp. 269-269
Open Access | Times Cited: 30
Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View
Rebecca Fribourg, Ferran Argelaguet, Anatole Lécuyer, et al.
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 5, pp. 2062-2072
Open Access | Times Cited: 121
Rebecca Fribourg, Ferran Argelaguet, Anatole Lécuyer, et al.
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 5, pp. 2062-2072
Open Access | Times Cited: 121
Virtual Reality Musical Instruments: State of the Art, Design Principles, and Future Directions
Stefania Serafin, Cumhur Erkut, Juraj Kojs, et al.
Computer Music Journal (2016) Vol. 40, Iss. 3, pp. 22-40
Open Access | Times Cited: 111
Stefania Serafin, Cumhur Erkut, Juraj Kojs, et al.
Computer Music Journal (2016) Vol. 40, Iss. 3, pp. 22-40
Open Access | Times Cited: 111
Seamless and Secure VR: Adapting and Evaluating Established Authentication Systems for Virtual Reality
Ceenu George, Mohamed Khamis, Emanuel von Zezschwitz, et al.
(2017)
Open Access | Times Cited: 97
Ceenu George, Mohamed Khamis, Emanuel von Zezschwitz, et al.
(2017)
Open Access | Times Cited: 97
The impact of self-avatars on trust and collaboration in shared virtual environments
Ye Pan, Anthony Steed
PLoS ONE (2017) Vol. 12, Iss. 12, pp. e0189078-e0189078
Open Access | Times Cited: 94
Ye Pan, Anthony Steed
PLoS ONE (2017) Vol. 12, Iss. 12, pp. e0189078-e0189078
Open Access | Times Cited: 94
Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli
Dominik Gall, Daniel Roth, Jan-Philipp Stauffert, et al.
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 89
Dominik Gall, Daniel Roth, Jan-Philipp Stauffert, et al.
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 89
“Wow! I Have Six Fingers!”: Would You Accept Structural Changes of Your Hand in VR?
Ludovic Hoyet, Ferran Argelaguet, Corentin Nicole, et al.
Frontiers in Robotics and AI (2016) Vol. 3
Open Access | Times Cited: 86
Ludovic Hoyet, Ferran Argelaguet, Corentin Nicole, et al.
Frontiers in Robotics and AI (2016) Vol. 3
Open Access | Times Cited: 86
“Do You Feel in Control?”: Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments
Camille Jeunet, Louis Albert, Ferran Argelaguet, et al.
IEEE Transactions on Visualization and Computer Graphics (2018) Vol. 24, Iss. 4, pp. 1486-1495
Open Access | Times Cited: 84
Camille Jeunet, Louis Albert, Ferran Argelaguet, et al.
IEEE Transactions on Visualization and Computer Graphics (2018) Vol. 24, Iss. 4, pp. 1486-1495
Open Access | Times Cited: 84
Any “Body” There? Avatar Visibility Effects in a Virtual Reality Game
Jean-Luc Lugrin, M. Anton Ertl, Philipp Krop, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2018), pp. 17-24
Closed Access | Times Cited: 84
Jean-Luc Lugrin, M. Anton Ertl, Philipp Krop, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2018), pp. 17-24
Closed Access | Times Cited: 84
Observing Actions Through Immersive Virtual Reality Enhances Motor Imagery Training
Jin Woo Choi, Byung Hyung Kim, Sejoon Huh, et al.
IEEE Transactions on Neural Systems and Rehabilitation Engineering (2020) Vol. 28, Iss. 7, pp. 1614-1622
Closed Access | Times Cited: 81
Jin Woo Choi, Byung Hyung Kim, Sejoon Huh, et al.
IEEE Transactions on Neural Systems and Rehabilitation Engineering (2020) Vol. 28, Iss. 7, pp. 1614-1622
Closed Access | Times Cited: 81
User Representations in Human-Computer Interaction
Sofía Seinfeld, Tiare Feuchtner, Antonella Maselli, et al.
Human-Computer Interaction (2020) Vol. 36, Iss. 5-6, pp. 400-438
Open Access | Times Cited: 80
Sofía Seinfeld, Tiare Feuchtner, Antonella Maselli, et al.
Human-Computer Interaction (2020) Vol. 36, Iss. 5-6, pp. 400-438
Open Access | Times Cited: 80
Being an Avatar “for Real”: A Survey on Virtual Embodiment in Augmented Reality
Adélaïde Genay, Anatole Lécuyer, Martin Hachet
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 28, Iss. 12, pp. 5071-5090
Open Access | Times Cited: 79
Adélaïde Genay, Anatole Lécuyer, Martin Hachet
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 28, Iss. 12, pp. 5071-5090
Open Access | Times Cited: 79
Hand Tracking for Immersive Virtual Reality: Opportunities and Challenges
Gavin Buckingham
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 76
Gavin Buckingham
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 76
Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification
Mar González-Franco, Anthony Steed, Steve Hoogendyk, et al.
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 5, pp. 2023-2029
Open Access | Times Cited: 72
Mar González-Franco, Anthony Steed, Steve Hoogendyk, et al.
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 5, pp. 2023-2029
Open Access | Times Cited: 72
Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment
Nicolas Wenk, Joaquin Penalver-Andres, Karin A. Buetler, et al.
Virtual Reality (2021) Vol. 27, Iss. 1, pp. 307-331
Open Access | Times Cited: 68
Nicolas Wenk, Joaquin Penalver-Andres, Karin A. Buetler, et al.
Virtual Reality (2021) Vol. 27, Iss. 1, pp. 307-331
Open Access | Times Cited: 68
Understanding User Identification in Virtual Reality Through Behavioral Biometrics and the Effect of Body Normalization
Jonathan Liebers, Mark Abdelaziz, Lukas Mecke, et al.
(2021)
Closed Access | Times Cited: 59
Jonathan Liebers, Mark Abdelaziz, Lukas Mecke, et al.
(2021)
Closed Access | Times Cited: 59
Electrotactile Feedback Applications for Hand and Arm Interactions: A Systematic Review, Meta-Analysis, and Future Directions
Panagiotis Kourtesis, Ferran Argelaguet, Sebastian Vizcay, et al.
IEEE Transactions on Haptics (2022) Vol. 15, Iss. 3, pp. 479-496
Open Access | Times Cited: 58
Panagiotis Kourtesis, Ferran Argelaguet, Sebastian Vizcay, et al.
IEEE Transactions on Haptics (2022) Vol. 15, Iss. 3, pp. 479-496
Open Access | Times Cited: 58
Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences
Marina Ricci, Alessandro Evangelista, Annalisa Di Roma, et al.
Virtual Reality (2023) Vol. 27, Iss. 3, pp. 2281-2296
Open Access | Times Cited: 25
Marina Ricci, Alessandro Evangelista, Annalisa Di Roma, et al.
Virtual Reality (2023) Vol. 27, Iss. 3, pp. 2281-2296
Open Access | Times Cited: 25
From Robot to Virtual Doppelganger: Impact of Visual Fidelity of Avatars Controlled in Third-Person Perspective on Embodiment and Behavior in Immersive Virtual Environments
Geoffrey Gorisse, Olivier Christmann, Samory Houzangbe, et al.
Frontiers in Robotics and AI (2019) Vol. 6
Open Access | Times Cited: 71
Geoffrey Gorisse, Olivier Christmann, Samory Houzangbe, et al.
Frontiers in Robotics and AI (2019) Vol. 6
Open Access | Times Cited: 71
Extending the Body for Interaction with Reality
Tiare Feuchtner, Jörg Müller
(2017)
Open Access | Times Cited: 68
Tiare Feuchtner, Jörg Müller
(2017)
Open Access | Times Cited: 68