OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Leveling the Playing Field: A Comparative Reevaluation of Unmodified Eye Tracking as an Input and Interaction Modality for VR
Ajoy S. Fernandes, T. Scott Murdison, Michael J. Proulx
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2269-2279
Open Access | Times Cited: 30

Showing 1-25 of 30 citing articles:

A Preliminary Study of the Eye Tracker in the Meta Quest Pro
Shu Wei, Desmond Bloemers, Aitor Rovira
(2023)
Open Access | Times Cited: 27

Swift-Eye: Towards Anti-blink Pupil Tracking for Precise and Robust High-Frequency Near-Eye Movement Analysis with Event Cameras
Tongyu Zhang, Yiran Shen, Guangrong Zhao, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2077-2086
Closed Access | Times Cited: 8

State-of-the-art in real-time virtual interfaces for tractors and farm machines: A systematic review
Shiv Kumar Lohan, Chander Prakash, Navjeet Lohan, et al.
Computers and Electronics in Agriculture (2025) Vol. 231, pp. 109947-109947
Closed Access | Times Cited: 1

A virtual object manipulation method based on eye-gaze selection and head-eye coordination movement
Yi Lin, Xingwei Chen, Chuyang Zhang, et al.
International Journal of Human-Computer Studies (2025) Vol. 197, pp. 103458-103458
Closed Access

PalmGazer: Unimanual Eye-hand Menus in Augmented Reality
Ken Pfeuffer, Jan Obernolte, Felix Dietz, et al.
(2023), pp. 1-12
Open Access | Times Cited: 11

Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience
Ethan Wilson, Azim Ibragimov, Michael J. Proulx, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2257-2268
Open Access | Times Cited: 4

Gaze Inputs for Targeting: The Eyes Have It, Not With a Cursor
Ajoy S. Fernandes, Immo Schütz, T. Scott Murdison, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-19
Open Access

Effects of Dwell Time and Area on Task Performance of Gaze-Triggered Eye Control in AR-Aided Aircraft Cockpits
Chen Li, Xia Zhang, Wei Li, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-8
Closed Access

Spatial Bar: Exploring Window Switching Techniques for Large Virtual Displays
Leonardo Pavanatto, Jens Grubert, Doug A. Bowman
(2025), pp. 186-194
Closed Access

Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays
Ludwig Sidenmark, Franziska Prummer, Joshua Newn, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 11, pp. 4740-4750
Open Access | Times Cited: 7

PTVR – A software in Python to make virtual reality experiments easier to build and more reproducible
Éric Castet, Jérémy Termoz-Masson, Sebastian Vizcay, et al.
Journal of Vision (2024) Vol. 24, Iss. 4, pp. 19-19
Open Access | Times Cited: 2

Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments
Ludwig Sidenmark, Zibo Sun, Hans Gellersen
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2024), pp. 642-649
Closed Access | Times Cited: 2

Exploring Sparse Gaussian Processes for Bayesian Optimization in Convolutional Neural Networks for Autism Classification
Suresh Cheekaty, G. Muneeswari
IEEE Access (2024) Vol. 12, pp. 10631-10651
Open Access | Times Cited: 2

Towards an Eye-Brain-Computer Interface: Combining Gaze with the Stimulus-Preceding Negativity for Target Selections in XR
G. S. Rajshekar Reddy, Michael J. Proulx, Leanne Hirshfield, et al.
(2024), pp. 1-17
Open Access | Times Cited: 2

Exploring User Interactions in AR/VR Interfaces: A Simulation-Based Study
Sahar Zandi, Gregory Luhan
2021 International Conference on Electrical, Computer and Energy Technologies (ICECET) (2023), pp. 1-6
Closed Access | Times Cited: 5

3ET: Efficient Event-based Eye Tracking using a Change-Based ConvLSTM Network
Qinyu Chen, Zuowen Wang, Shih‐Chii Liu, et al.
2022 IEEE Biomedical Circuits and Systems Conference (BioCAS) (2023)
Closed Access | Times Cited: 4

EyeShadows: Peripheral Virtual Copies for Rapid Gaze Selection and Interaction
Jason Orlosky, Chang Liu, Kenya Sakamoto, et al.
(2024), pp. 681-689
Closed Access | Times Cited: 1

The Effect of Degraded Eye Tracking Accuracy on Interactions in VR
Ajoy S. Fernandes, T. Scott Murdison, Immo Schuetz, et al.
(2024), pp. 1-7
Closed Access | Times Cited: 1

Looking in Depth: Targeting by Eye and Controller Input for Multi-Depth Target Placement
Ajoy S. Fernandes, T. Scott Murdison, Michael J. Proulx
International Journal of Human-Computer Interaction (2024), pp. 1-16
Open Access | Times Cited: 1

Towards Implementation of Emotional Intelligence in Human–Machine Collaborative Systems
Miroslav Markov, Yasen Kalinin, Valentina Markova, et al.
Electronics (2023) Vol. 12, Iss. 18, pp. 3852-3852
Open Access | Times Cited: 2

Hand Sign Interpretation through Virtual Reality Data Processing
Teja Endra Eng Tju, Muhammad Umar Shalih
Jurnal Ilmu Komputer dan Informasi (2024) Vol. 17, Iss. 2, pp. 185-194
Open Access

REVEAL: REal and Virtual Environments Augmentation Lab @ Bath
Dominic Potts, Crescent Jicol, Christopher Clarke, et al.
(2024), pp. 1-5
Open Access

Towards an Eye-Brain-Computer Interface: Combining Gaze with the Stimulus-Preceding Negativity for Target Selections in XR
G. S. Rajshekar Reddy, Michael J. Proulx, Leanne Hirshfield, et al.
bioRxiv (Cold Spring Harbor Laboratory) (2024)
Open Access

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