OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

EHTask: Recognizing User Tasks From Eye and Head Movements in Immersive Virtual Reality
Zhiming Hu, Andreas Bulling, Sheng Li, et al.
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 29, Iss. 4, pp. 1992-2004
Closed Access | Times Cited: 28

Showing 1-25 of 28 citing articles:

When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence
Teresa Hirzle, Florian Müller, Fiona Draxler, et al.
(2023), pp. 1-45
Open Access | Times Cited: 25

Detecting distracted students in educational VR environments using machine learning on eye gaze data
Sarker Monojit Asish, Arun K. Kulshreshth, Christoph W. Borst
Computers & Graphics (2022) Vol. 109, pp. 75-87
Open Access | Times Cited: 24

Capturing self‐regulated learning processes in virtual reality: Causal sequencing of multimodal data
Márta Sobocinski, Daryn A. Dever, Megan Wiedbusch, et al.
British Journal of Educational Technology (2023) Vol. 55, Iss. 4, pp. 1486-1506
Open Access | Times Cited: 12

Privacy-preserving datasets of eye-tracking samples with applications in XR
Brendan David-John, Kevin Butler, Eakta Jain
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2774-2784
Closed Access | Times Cited: 11

Modeling the Impact of Head-Body Rotations on Audio-Visual Spatial Perception for Virtual Reality Applications
Edurne Bernal-Berdun, Mateo Vallejo, Qi Sun, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2624-2632
Open Access | Times Cited: 4

DPGazeSynth: Enhancing eye-tracking virtual reality privacy with differentially private data synthesis
Xiaojun Ren, Jiluan Fan, Ning Xu, et al.
Information Sciences (2024) Vol. 675, pp. 120720-120720
Closed Access | Times Cited: 4

360 Video Viewing with Virtual Reality Headsets: Connecting User Head Movements to Intentions
Mohammed Metwaly, Alexander J. Quinn
(2025), pp. 1-11
Closed Access

For Your Eyes Only: Privacy-preserving eye-tracking datasets
Brendan David-John, Kevin Butler, Eakta Jain
(2022), pp. 1-6
Closed Access | Times Cited: 13

Orientation and Location Tracking of XR Devices: 5G Carrier Phase-Based Methods
Jukka Talvitie, Mikko Säily, Mikko Valkama
IEEE Journal of Selected Topics in Signal Processing (2023) Vol. 17, Iss. 5, pp. 919-934
Open Access | Times Cited: 6

Mouse2Vec: Learning Reusable Semantic Representations of Mouse Behaviour
Guanhua Zhang, Zhiming Hu, Mihai Bâce, et al.
(2024), pp. 1-17
Open Access | Times Cited: 2

Privacy-preserving Scanpath Comparison for Pervasive Eye Tracking
Süleyman Özdel, Efe Bozkir, Enkelejda Kasneci
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. ETRA, pp. 1-28
Open Access | Times Cited: 1

VisRecall++: Analysing and Predicting Visualisation Recallability from Gaze Behaviour
Yao Wang, Yue Jiang, Zhiming Hu, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. ETRA, pp. 1-18
Open Access | Times Cited: 1

Real-World Scanpaths Exhibit Long-Term Temporal Dependencies: Considerations for Contextual AI for AR Applications
Charlie S. Burlingham, Naveen Sendhilnathan, Xiuyun Wu, et al.
(2024), pp. 1-7
Closed Access | Times Cited: 1

An Analysis on Virtual Mouse Control using Human Eye
P. M. Naidu, N. Muthukumaran, S. Chandralekha, et al.
(2024), pp. 233-237
Closed Access | Times Cited: 1

Real-time Gaze Tracking with Head-eye Coordination for Head-mounted Displays
Lingling Chen, Yingxi Li, Xiaowei Bai, et al.
(2022), pp. 82-91
Closed Access | Times Cited: 7

A 6DoF VR Dataset of 3D virtualWorld for Privacy-Preserving Approach and Utility-Privacy Tradeoff
Yu-Szu Wei, Xing Wei, Shin-Yi Zheng, et al.
(2023), pp. 444-450
Closed Access | Times Cited: 3

The Shortest Route is Not Always the Fastest: Probability-Modeled Stereoscopic Eye Movement Completion Time in VR
Budmonde Duinkharjav, Benjamin Liang, Anjul Patney, et al.
ACM Transactions on Graphics (2023) Vol. 42, Iss. 6, pp. 1-14
Open Access | Times Cited: 2

GazeTransformer: Gaze Forecasting for Virtual Reality Using Transformer Networks
Tim Rolff, H. Matthias Harms, Frank Steinicke, et al.
Lecture notes in computer science (2022), pp. 577-593
Closed Access | Times Cited: 3

Improving QoE-Privacy Tradeoff in XR Streaming
Xing Wei, Cornelius Hellge, Chenyang Yang, et al.
IEEE Signal Processing Letters (2024) Vol. 31, pp. 1504-1508
Closed Access

Context-Aware Head-and-Eye Motion Generation with Diffusion Model
Yuxin Shen, Manjie Xu, Wei Liang
(2024), pp. 157-167
Closed Access

SalChartQA: Question-driven Saliency on Information Visualisations
Yao Wang, Weitian Wang, Abdullah Abdelhafez, et al.
(2024), pp. 1-14
Open Access

Real-time Gaze Tracking via Head-eye Cues on Head Mounted Devices
Yingxi Li, Xiaowei Bai, Liang Xie, et al.
IEEE Transactions on Mobile Computing (2024) Vol. 23, Iss. 12, pp. 13292-13309
Closed Access

Exploring Natural Language Processing Methods for Interactive Behaviour Modelling
Guanhua Zhang, Matteo Bortoletto, Zhiming Hu, et al.
Lecture notes in computer science (2023), pp. 3-26
Closed Access | Times Cited: 1

Task-Dependent Visual Behavior in Immersive Environments: A Comparative Study of Free Exploration, Memory and Visual Search
Sandra Malpica, Daniel Martin, Ana Serrano, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 11, pp. 4417-4425
Open Access | Times Cited: 1

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