OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences
Sungchul Jung, Chen Li, Ryan Douglas McKee, et al.
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 27, Iss. 5, pp. 2669-2680
Open Access | Times Cited: 36

Showing 1-25 of 36 citing articles:

A review of cybersickness in head-mounted displays: raising attention to individual susceptibility
Nana Tian, Phil Lopes, Ronan Boulic
Virtual Reality (2022) Vol. 26, Iss. 4, pp. 1409-1441
Open Access | Times Cited: 101

Perspective: Does Realism Improve Presence in VR? Suggesting a Model and Metric for VR Experience Evaluation
Sungchul Jung, Robert W. Lindeman
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 36

PRECYSE: Predicting Cybersickness using Transformer for Multimodal Time-Series Sensor Data
Dayoung Jeong, Kyungsik Han
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2024) Vol. 8, Iss. 2, pp. 1-24
Open Access | Times Cited: 4

“Are you feeling sick?” A systematic literature review of cybersickness in virtual reality
Nilotpal Biswas, Anamitra Mukherjee, Samit Bhattacharya
ACM Computing Surveys (2024) Vol. 56, Iss. 11, pp. 1-38
Open Access | Times Cited: 4

Investigating the Potential of VR in Language Education: A Study of Cybersickness and Presence Metrics
Sakib Hasan, Jing Wang, Muhammad Shahid Anwar, et al.
(2024), pp. 189-196
Closed Access | Times Cited: 4

A meta-analysis of simulator sickness as a function of simulator fidelity
Ksander N. de Winkel, Tessa M. W. Talsma, Riender Happee
Experimental Brain Research (2022) Vol. 240, Iss. 12, pp. 3089-3105
Open Access | Times Cited: 15

MAC: multimodal, attention-based cybersickness prediction modeling in virtual reality
Dayoung Jeong, Seungwon Paik, Youngtae Noh, et al.
Virtual Reality (2023) Vol. 27, Iss. 3, pp. 2315-2330
Closed Access | Times Cited: 7

Deep Learning-based Simulator Sickness Estimation from 3D Motion
Junhong Zhao, Kien T. P. Tran, Andrew Chalmers, et al.
(2023), pp. 39-48
Open Access | Times Cited: 5

LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality
Ziyue Zhao, Yue Li, Hai‐Ning Liang
(2023), pp. 415-424
Closed Access | Times Cited: 5

All Shook Up: The Impact of Floor Vibration in Symmetric and Asymmetric Immersive Multi-user VR Gaming Experiences
Sungchul Jung, Yuanjie Wu, Ryan Douglas McKee, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2022), pp. 737-745
Closed Access | Times Cited: 8

Vibrotactile Warnings Design for Improving Risks Awareness in Construction Environment
Yingjie Fang, JiWu Lu, Nick Bryan–Kinns, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-23
Closed Access | Times Cited: 1

A Testbed for Studying Cybersickness and its Mitigation in Immersive Virtual Reality
Davide Calandra, Fabrizio Lamberti
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 12, pp. 7788-7805
Open Access | Times Cited: 1

Identifying Strategies to Mitigate Cybersickness in Virtual Reality Induced by Flying with an Interactive Travel Interface
Daniel Page, Robert W. Lindeman, Stephan Lukosch
Multimodal Technologies and Interaction (2023) Vol. 7, Iss. 5, pp. 47-47
Open Access | Times Cited: 3

Virtual Reality Assessment and Customization Using Physiological Measures: A Literature Analysis
Kody Wood, Álvaro Uribe-Quevedo, Lina Peñuela, et al.
(2021), pp. 64-73
Closed Access | Times Cited: 8

A Standardized and Cost-Effective VR Approach for Powered Wheelchair Training
Chantal Zorzi, Luma Tabbaa, Alexandra Covaci, et al.
IEEE Access (2023) Vol. 11, pp. 66921-66933
Open Access | Times Cited: 3

Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience
Sungchul Jung, Yuanjie Wu, Stephan Lukosch, et al.
(2023)
Open Access | Times Cited: 3

Research of 3D image processing of VR technology in medicine based on DNN
Gong Zhaozhe, Xiaodong Li, Shi Xiaoying, et al.
KSII Transactions on Internet and Information Systems (2022) Vol. 16, Iss. 5
Open Access | Times Cited: 5

Like a Rolling Stone: Effects of Space Deformation During Linear Acceleration on Slope Perception and Cybersickness
Tongyu Nie, Isayas Berhe Adhanom, Evan Suma Rosenberg
(2023), pp. 658-668
Closed Access | Times Cited: 2

VISTA: User-centered VR Training System for Effectively Deriving Characteristics of People with Autism Spectrum Disorder
Bogoan Kim, Dayoung Jeong, Mingon Jeong, et al.
(2022), pp. 1-12
Closed Access | Times Cited: 4

Immersive Display Design Based on Deep Learning Intelligent VR Technology
Jing Xu
Wireless Communications and Mobile Computing (2022) Vol. 2022, pp. 1-9
Open Access | Times Cited: 4

Leveraging multimodal sensory information in cybersickness prediction
Dayoung Jeong, Kyungsik Han
(2022), pp. 1-2
Closed Access | Times Cited: 3

Traceable Teleportation: Improving Spatial Understanding and Memory in Virtual Locomotion
Ye Jia, Zackary P. T. Sin, Chen Li, et al.
(2024)
Closed Access

A Literature Review and Proposal Towards the Further Integration of Haptics in Aviation
R. LANGE
Lecture notes in computer science (2024), pp. 159-178
Closed Access

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