
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Fully-Occluded Target Selection in Virtual Reality
Difeng Yu, Qiushi Zhou, Joshua Newn, et al.
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 12, pp. 3402-3413
Closed Access | Times Cited: 60
Difeng Yu, Qiushi Zhou, Joshua Newn, et al.
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 12, pp. 3402-3413
Closed Access | Times Cited: 60
Showing 1-25 of 60 citing articles:
Gaze-Supported 3D Object Manipulation in Virtual Reality
Difeng Yu, Xueshi Lu, Rongkai Shi, et al.
(2021)
Closed Access | Times Cited: 70
Difeng Yu, Xueshi Lu, Rongkai Shi, et al.
(2021)
Closed Access | Times Cited: 70
Exploration of Bare-Hand Mid-Air Pointing Selection Techniques for Dense Virtual Reality Environments
Rongkai Shi, Jialin Zhang, Yong Yue, et al.
(2023), pp. 1-7
Closed Access | Times Cited: 16
Rongkai Shi, Jialin Zhang, Yong Yue, et al.
(2023), pp. 1-7
Closed Access | Times Cited: 16
Exploring Gaze-assisted and Hand-based Region Selection in Augmented Reality
Rongkai Shi, Yushi Wei, Xueying Qin, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. ETRA, pp. 1-19
Closed Access | Times Cited: 13
Rongkai Shi, Yushi Wei, Xueying Qin, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. ETRA, pp. 1-19
Closed Access | Times Cited: 13
Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VR
Zhiqing Wu, Duotun Wang, Shumeng Zhang, et al.
(2024), pp. 1-17
Open Access | Times Cited: 5
Zhiqing Wu, Duotun Wang, Shumeng Zhang, et al.
(2024), pp. 1-17
Open Access | Times Cited: 5
Person Re-Identification Using Deep Learning Based YOLO Network with Partially Occluded Faces
G. Pandiya Rajan, D. Manimegalai
Journal of Electrical Engineering and Technology (2025)
Closed Access
G. Pandiya Rajan, D. Manimegalai
Journal of Electrical Engineering and Technology (2025)
Closed Access
Enhanced Target Selection in Dense VR Environments Using Single-Hand Frozen Gestures
M. Z. Sun, Dongliang Guo, F. F. Yang, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-10
Closed Access
M. Z. Sun, Dongliang Guo, F. F. Yang, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-10
Closed Access
Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities
Ludwig Sidenmark, Mark Parent, Chi-Hao Wu, et al.
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 28, Iss. 11, pp. 3585-3595
Open Access | Times Cited: 21
Ludwig Sidenmark, Mark Parent, Chi-Hao Wu, et al.
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 28, Iss. 11, pp. 3585-3595
Open Access | Times Cited: 21
IntenSelect+: Enhancing Score-Based Selection in Virtual Reality
Marcel Krüger, Tim Gerrits, Timon Römer, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2829-2838
Closed Access | Times Cited: 4
Marcel Krüger, Tim Gerrits, Timon Römer, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2829-2838
Closed Access | Times Cited: 4
ClayVolume: A progressive refinement interaction system for immersive visualization
Zhenyuan Wang, Qing Zhao, Yue Zhang, et al.
Visual Informatics (2025)
Open Access
Zhenyuan Wang, Qing Zhao, Yue Zhang, et al.
Visual Informatics (2025)
Open Access
TrailTag: Enhancing the Selection of Moving Targets in Virtual Reality Environments Combining the Comet and Tag Mechanisms
Haṡok Chang, Minghui Sun, Jun Qin, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-20
Closed Access
Haṡok Chang, Minghui Sun, Jun Qin, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-20
Closed Access
EyeExpand: A Low‐Burden and Accurate 3D Object Selection Method With Gaze and Raycasting
Xinggui Xu, Yan He, Yong Ge, et al.
Computer Graphics Forum (2025)
Closed Access
Xinggui Xu, Yan He, Yong Ge, et al.
Computer Graphics Forum (2025)
Closed Access
A Lack of Restraint: Comparing Virtual Reality Interaction Techniques for Constrained Transport Seating
Graham Wilson, Mark McGill, Daniel Medeiros, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2390-2400
Closed Access | Times Cited: 10
Graham Wilson, Mark McGill, Daniel Medeiros, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2390-2400
Closed Access | Times Cited: 10
Toward Intuitive Acquisition of Occluded VR Objects Through an Interactive Disocclusion Mini-map
Mykola Maslych, Yahya Hmaiti, Ryan Ghamandi, et al.
(2023), pp. 460-470
Closed Access | Times Cited: 10
Mykola Maslych, Yahya Hmaiti, Ryan Ghamandi, et al.
(2023), pp. 460-470
Closed Access | Times Cited: 10
Reflected Reality
Qiushi Zhou, Brandon Victor Syiem, B.V. Li, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2023) Vol. 7, Iss. 4, pp. 1-28
Open Access | Times Cited: 10
Qiushi Zhou, Brandon Victor Syiem, B.V. Li, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2023) Vol. 7, Iss. 4, pp. 1-28
Open Access | Times Cited: 10
Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality
Uta Wagner, Mathias N. Lystbæk, Andreas Asferg Jacobsen, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. ISS, pp. 189-213
Open Access | Times Cited: 3
Uta Wagner, Mathias N. Lystbæk, Andreas Asferg Jacobsen, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. ISS, pp. 189-213
Open Access | Times Cited: 3
A framework for semi-automatically identifying fully occluded objects in 3D models: Towards comprehensive construction design review in virtual reality
Bing Han, Jong‐Uk Won, Fernanda Leite
Advanced Engineering Informatics (2021) Vol. 50, pp. 101398-101398
Closed Access | Times Cited: 21
Bing Han, Jong‐Uk Won, Fernanda Leite
Advanced Engineering Informatics (2021) Vol. 50, pp. 101398-101398
Closed Access | Times Cited: 21
Gaze-Vergence-Controlled See-Through Vision in Augmented Reality
Zhimin Wang, Yuxin Zhao, Feng Lu
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 28, Iss. 11, pp. 3843-3853
Open Access | Times Cited: 15
Zhimin Wang, Yuxin Zhao, Feng Lu
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 28, Iss. 11, pp. 3843-3853
Open Access | Times Cited: 15
Blending On-Body and Mid-Air Interaction in Virtual Reality
Difeng Yu, Qiushi Zhou, Tilman Dingler, et al.
(2022), pp. 637-646
Closed Access | Times Cited: 15
Difeng Yu, Qiushi Zhou, Tilman Dingler, et al.
(2022), pp. 637-646
Closed Access | Times Cited: 15
MultiFingerBubble: A 3D Bubble Cursor Variation for Dense Environments
William Delamare, Maxime Daniel, Khalad Hasan
CHI Conference on Human Factors in Computing Systems Extended Abstracts (2022), pp. 1-6
Open Access | Times Cited: 12
William Delamare, Maxime Daniel, Khalad Hasan
CHI Conference on Human Factors in Computing Systems Extended Abstracts (2022), pp. 1-6
Open Access | Times Cited: 12
Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays
Wenge Xu, Xuanru Meng, Kangyou Yu, et al.
(2022), pp. 131-140
Open Access | Times Cited: 12
Wenge Xu, Xuanru Meng, Kangyou Yu, et al.
(2022), pp. 131-140
Open Access | Times Cited: 12
Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques
Lee Lisle, Feiyu Lu, Shakiba Davari, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2022), pp. 920-921
Closed Access | Times Cited: 10
Lee Lisle, Feiyu Lu, Shakiba Davari, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2022), pp. 920-921
Closed Access | Times Cited: 10
Optimizing the Timing of Intelligent Suggestion in Virtual Reality
Difeng Yu, Ruta Desai, Ting Zhang, et al.
(2022)
Closed Access | Times Cited: 9
Difeng Yu, Ruta Desai, Ting Zhang, et al.
(2022)
Closed Access | Times Cited: 9
Virtual Reality Neurorehabilitation
Zhihan Lv, Jinkang Guo
International Journal of Mental Health Promotion (2022) Vol. 24, Iss. 3, pp. 287-310
Open Access | Times Cited: 8
Zhihan Lv, Jinkang Guo
International Journal of Mental Health Promotion (2022) Vol. 24, Iss. 3, pp. 287-310
Open Access | Times Cited: 8
Disocclusion Headlight for Selection Assistance in VR
Lili Wang, Jianjun Chen, Qixiang Ma, et al.
(2021), pp. 216-225
Closed Access | Times Cited: 11
Lili Wang, Jianjun Chen, Qixiang Ma, et al.
(2021), pp. 216-225
Closed Access | Times Cited: 11
Exploring Magic Interactions for Collaboration in Virtual Reality Learning Factory
Tyler Hartleb, Hae-Dong Kim, Richard Zhao, et al.
(2024)
Open Access | Times Cited: 1
Tyler Hartleb, Hae-Dong Kim, Richard Zhao, et al.
(2024)
Open Access | Times Cited: 1