OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response
Thomas Waltemate, Dominik Gall, Daniel Roth, et al.
IEEE Transactions on Visualization and Computer Graphics (2018) Vol. 24, Iss. 4, pp. 1643-1652
Closed Access | Times Cited: 397

Showing 1-25 of 397 citing articles:

Construction of the Virtual Embodiment Questionnaire (VEQ)
Daniel Roth, Marc Erich Latoschik
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 12, pp. 3546-3556
Open Access | Times Cited: 169

Adaptive virtual reality-based training: a systematic literature review and framework
Maryam Zahabi, Ashiq Mohammed Abdul Razak
Virtual Reality (2020) Vol. 24, Iss. 4, pp. 725-752
Closed Access | Times Cited: 150

Virtual Reality for Neurorehabilitation and Cognitive Enhancement
Данко Георгиев, Iva Georgieva, Zhengya Gong, et al.
Brain Sciences (2021) Vol. 11, Iss. 2, pp. 221-221
Open Access | Times Cited: 114

People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse
Eugy Han, Mark Roman Miller, Cyan DeVeaux, et al.
Journal of Computer-Mediated Communication (2023) Vol. 28, Iss. 2
Open Access | Times Cited: 96

A design methodology for affective Virtual Reality
Nicolò Dozio, Federica Marcolin, Giulia Wally Scurati, et al.
International Journal of Human-Computer Studies (2022) Vol. 162, pp. 102791-102791
Closed Access | Times Cited: 90

Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges
Isayas Berhe Adhanom, Paul R. MacNeilage, Eelke Folmer
Virtual Reality (2023) Vol. 27, Iss. 2, pp. 1481-1505
Open Access | Times Cited: 87

What is novel about the Metaverse?
Shahper Richter, Alexander Richter
International Journal of Information Management (2023) Vol. 73, pp. 102684-102684
Open Access | Times Cited: 80

Social Cognitive Theory to Assess the Intention to Participate in the Facebook Metaverse by Citizens in Peru during the COVID-19 Pandemic
Aldo Álvarez-Risco, Shyla Del-Aguila-Arcentales, Marc A. Rosen, et al.
Journal of Open Innovation Technology Market and Complexity (2022) Vol. 8, Iss. 3, pp. 142-142
Open Access | Times Cited: 72

Multimodality in VR: A Survey
Daniel Martin, Sandra Malpica, Diego Gutiérrez, et al.
ACM Computing Surveys (2022) Vol. 54, Iss. 10s, pp. 1-36
Open Access | Times Cited: 71

A Systematic Review on the Visualization of Avatars and Agents in AR & VR displayed using Head-Mounted Displays
Florian Weidner, Gerd Boettcher, Stephanie Arévalo Arboleda, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2596-2606
Closed Access | Times Cited: 49

A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual Reality
Aske Mottelson, Andreea Muresan, Kasper Hornbæk, et al.
ACM Transactions on Computer-Human Interaction (2023) Vol. 30, Iss. 5, pp. 1-42
Open Access | Times Cited: 40

The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration
Boram Yoon, Hyung-il Kim, Gun Lee, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019)
Closed Access | Times Cited: 134

The Rocketbox Library and the Utility of Freely Available Rigged Avatars
Mar González-Franco, Eyal Ofek, Ye Pan, et al.
Frontiers in Virtual Reality (2020) Vol. 1
Open Access | Times Cited: 127

Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View
Rebecca Fribourg, Ferran Argelaguet, Anatole Lécuyer, et al.
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 5, pp. 2062-2072
Open Access | Times Cited: 121

A systematic review of immersive virtual reality for industrial skills training
Unnikrishnan Radhakrishnan, Konstantinos Koumaditis, Francesco Chinello
Behaviour and Information Technology (2021) Vol. 40, Iss. 12, pp. 1310-1339
Open Access | Times Cited: 95

Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality
Marc Erich Latoschik, Florian Kern, Jan-Philipp Stauffert, et al.
IEEE Transactions on Visualization and Computer Graphics (2019) Vol. 25, Iss. 5, pp. 2134-2144
Open Access | Times Cited: 86

Understanding Emerging Design Practices for Avatar Systems in the Commercial Social VR Ecology
Anya Kolesnichenko, Joshua McVeigh-Schultz, Katherine Isbister
(2019), pp. 241-252
Open Access | Times Cited: 84

Observing Actions Through Immersive Virtual Reality Enhances Motor Imagery Training
Jin Woo Choi, Byung Hyung Kim, Sejoon Huh, et al.
IEEE Transactions on Neural Systems and Rehabilitation Engineering (2020) Vol. 28, Iss. 7, pp. 1614-1622
Closed Access | Times Cited: 81

Being an Avatar “for Real”: A Survey on Virtual Embodiment in Augmented Reality
Adélaïde Genay, Anatole Lécuyer, Martin Hachet
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 28, Iss. 12, pp. 5071-5090
Open Access | Times Cited: 79

Prioritizing marketing research in virtual reality: development of an immersion/fantasy typology
Kirsten Cowan, Seth Ketron
European Journal of Marketing (2019) Vol. 53, Iss. 8, pp. 1585-1611
Open Access | Times Cited: 76

AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing
Jiaxi Jiang, Paul Streli, Huajian Qiu, et al.
Lecture notes in computer science (2022), pp. 443-460
Closed Access | Times Cited: 63

Congruence and Plausibility, Not Presence: Pivotal Conditions for XR Experiences and Effects, a Novel Approach
Marc Erich Latoschik, Carolin Wienrich
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 56

A survey of challenges and methods for Quality of Experience assessment of interactive VR applications
Sara Vlahović, Mirko Sužnjević, Lea Skorin‐Kapov
Journal on Multimodal User Interfaces (2022) Vol. 16, Iss. 3, pp. 257-291
Open Access | Times Cited: 53

Digital body, identity and privacy in social virtual reality: A systematic review
Jinghuai Lin, Marc Erich Latoschik
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 47

Page 1 - Next Page

Scroll to top