OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario
Fabio Buttussi, Luca Chittaro
IEEE Transactions on Visualization and Computer Graphics (2017) Vol. 24, Iss. 2, pp. 1063-1076
Closed Access | Times Cited: 402

Showing 1-25 of 402 citing articles:

The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality
Guido Makransky, Gustav Bøg Petersen
Educational Psychology Review (2021) Vol. 33, Iss. 3, pp. 937-958
Open Access | Times Cited: 584

A review of immersive virtual reality serious games to enhance learning and training
David Checa, Andrés Bustillo
Multimedia Tools and Applications (2019) Vol. 79, Iss. 9-10, pp. 5501-5527
Open Access | Times Cited: 522

Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment
Oliver A. Meyer, Magnus Kirstoffer Omdahl, Guido Makransky
Computers & Education (2019) Vol. 140, pp. 103603-103603
Open Access | Times Cited: 400

The Effects of Virtual Reality, Augmented Reality, and Mixed Reality as Training Enhancement Methods: A Meta-Analysis
Alexandra D. Kaplan, Jessica Cruit, Mica R. Endsley, et al.
Human Factors The Journal of the Human Factors and Ergonomics Society (2020) Vol. 63, Iss. 4, pp. 706-726
Closed Access | Times Cited: 392

Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments
Guido Makransky, Stefan Borre‐Gude, Richard E. Mayer
Journal of Computer Assisted Learning (2019) Vol. 35, Iss. 6, pp. 691-707
Closed Access | Times Cited: 373

Effectiveness of immersive virtual reality using head‐mounted displays on learning performance: A meta‐analysis
Bian Wu, Xiaoxue Yu, Xiaoqing Gu
British Journal of Educational Technology (2020) Vol. 51, Iss. 6, pp. 1991-2005
Closed Access | Times Cited: 349

Investigating the process of learning with desktop virtual reality: A structural equation modeling approach
Guido Makransky, Gustav Bøg Petersen
Computers & Education (2019) Vol. 134, pp. 15-30
Closed Access | Times Cited: 226

A case study of immersive virtual field trips in an elementary classroom: Students’ learning experience and teacher-student interaction behaviors
Kun‐Hung Cheng, Chin‐Chung Tsai
Computers & Education (2019) Vol. 140, pp. 103600-103600
Closed Access | Times Cited: 204

Gaming in Virtual Reality: What Changes in Terms of Usability, Emotional Response and Sense of Presence Compared to Non-Immersive Video Games?
Federica Pallavicini, Alessandro Pepe, Maria Eleonora Minissi
Simulation & Gaming (2019) Vol. 50, Iss. 2, pp. 136-159
Closed Access | Times Cited: 197

Effects of an immersive virtual reality‐based classroom on students’ learning performance in science lessons
Ruixue Liu, Lei Wang, Lei Jing, et al.
British Journal of Educational Technology (2020) Vol. 51, Iss. 6, pp. 2034-2049
Closed Access | Times Cited: 197

Immersive Environments and Virtual Reality: Systematic Review and Advances in Communication, Interaction and Simulation
José Luis Rubio-Tamayo, Manuel Gértrudix Barrio, Francisco García García
Multimodal Technologies and Interaction (2017) Vol. 1, Iss. 4, pp. 21-21
Open Access | Times Cited: 190

A study of how immersion and interactivity drive VR learning
Gustav Bøg Petersen, Giorgos Petkakis, Guido Makransky
Computers & Education (2022) Vol. 179, pp. 104429-104429
Open Access | Times Cited: 182

Benefits of Taking a Virtual Field Trip in Immersive Virtual Reality: Evidence for the Immersion Principle in Multimedia Learning
Guido Makransky, Richard E. Mayer
Educational Psychology Review (2022) Vol. 34, Iss. 3, pp. 1771-1798
Open Access | Times Cited: 179

Comparing immersive virtual reality and powerpoint as methods for delivering safety training: Impacts on risk perception, learning, and decision making
Johannes Leder, Tina Horlitz, Patrick Puschmann, et al.
Safety Science (2018) Vol. 111, pp. 271-286
Closed Access | Times Cited: 171

Virtual Reality in Marketing: A Framework, Review, and Research Agenda
Mariano Alcañíz, José Enrique Bigné Alcañiz, Jaime Guixeres
Frontiers in Psychology (2019) Vol. 10
Open Access | Times Cited: 163

Impact of immersing university and high school students in educational linear narratives using virtual reality technology
James Calvert, Rhodora Abadia
Computers & Education (2020) Vol. 159, pp. 104005-104005
Closed Access | Times Cited: 158

A review of the evidence for training effectiveness with virtual reality technology
Julian Abich, Jason Parker, Jennifer S. Murphy, et al.
Virtual Reality (2021) Vol. 25, Iss. 4, pp. 919-933
Closed Access | Times Cited: 145

The potential of immersive virtual reality to enhance learning: A meta-analysis
Murat Çoban, Yusuf Bolat, İdris Göksu
Educational Research Review (2022) Vol. 36, pp. 100452-100452
Closed Access | Times Cited: 141

Remediating learning from non-immersive to immersive media: Using EEG to investigate the effects of environmental embeddedness on reading in Virtual Reality
Sarune Baceviciute, Thomas Terkildsen, Guido Makransky
Computers & Education (2021) Vol. 164, pp. 104122-104122
Closed Access | Times Cited: 125

Virtual chemical laboratories: A systematic literature review of research, technologies and instructional design
Philippe Chan, Tom Van Gerven, Jean‐Luc Dubois, et al.
Computers and Education Open (2021) Vol. 2, pp. 100053-100053
Open Access | Times Cited: 108

Understanding learners’ acceptance of high-immersion virtual reality systems: Insights from confirmatory and exploratory PLS-SEM analyses
Alex Barrett, Austin Pack, Ethan Douglas Quaid
Computers & Education (2021) Vol. 169, pp. 104214-104214
Closed Access | Times Cited: 105

Effectiveness of VR Head Mounted Displays in Professional Training: A Systematic Review
Sathiya Kumar Renganayagalu, Steven Mallam, Salman Nazir
Technology Knowledge and Learning (2021) Vol. 26, Iss. 4, pp. 999-1041
Open Access | Times Cited: 103

Immersive multisensory virtual reality technologies for virtual tourism
Miguel Melo, Hugo Coelho, Guilherme Gonçalves, et al.
Multimedia Systems (2022) Vol. 28, Iss. 3, pp. 1027-1037
Closed Access | Times Cited: 78

Virtual reality for safety training: A systematic literature review and meta-analysis
D. G. Scorgie, Zhongxiang Feng, Daniel Paes, et al.
Safety Science (2023) Vol. 171, pp. 106372-106372
Open Access | Times Cited: 47

Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments
Ines Miguel-Alonso, Bruno Rodríguez-Garcia, David Checa, et al.
Applied Sciences (2023) Vol. 13, Iss. 1, pp. 593-593
Open Access | Times Cited: 46

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