OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile
Stéphanie Reyssier, Stuart Hallifax, Audrey Serna, et al.
IEEE Transactions on Learning Technologies (2022) Vol. 15, Iss. 1, pp. 42-54
Open Access | Times Cited: 30

Showing 1-25 of 30 citing articles:

Adaptive Gamification in Science Education: An Analysis of the Impact of Implementation and Adapted Game Elements on Students’ Motivation
Alkinoos-Ioannis Zourmpakis, Michail Kalogiannakis, Stamatios Papadakis
Computers (2023) Vol. 12, Iss. 7, pp. 143-143
Open Access | Times Cited: 40

Developing “Learningverse”—A 3-D Metaverse Platform to Support Teaching, Social, and Cognitive Presences
Yanjie Song, Jiaxin Cao, Kaiyi Wu, et al.
IEEE Transactions on Learning Technologies (2023) Vol. 16, Iss. 6, pp. 1165-1178
Closed Access | Times Cited: 19

Player profiles for game‐based applications in engineering education
Diego Vergara, Álvaro Antón‐Sancho, Pablo Fernández‐Arias
Computer Applications in Engineering Education (2022) Vol. 31, Iss. 1, pp. 154-175
Open Access | Times Cited: 19

The Consistency of Gamification User Types: A Study on the Change of Preferences over Time
Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 1253-1281
Open Access | Times Cited: 11

Gamification Trend in Students’ Mathematics Learning Through Systematic Literature Review
Lilian Lam Lee Yan, Mohd Effendi Ewan Mohd Matore
International Journal of Academic Research in Progressive Education and Development (2023) Vol. 12, Iss. 1
Open Access | Times Cited: 7

Using Escape Rooms as Evaluation Tool in Active Learning Contexts
Pedro Juan Roig, Salvador Alcaraz, Katja Gilly, et al.
Education Sciences (2023) Vol. 13, Iss. 6, pp. 535-535
Open Access | Times Cited: 7

Design and Assessment of an Active Learning-Based Seminar
Pedro Juan Roig, Salvador Alcaraz, Katja Gilly, et al.
Education Sciences (2024) Vol. 14, Iss. 4, pp. 371-371
Open Access | Times Cited: 2

Efectos de la gamificación en la motivación y el aprendizaje
María del Carmen Quispe, Carlos Sixto Vega Vilca
Horizontes Revista de Investigación en Ciencias de la Educación (2023) Vol. 7, Iss. 29, pp. 1399-1410
Open Access | Times Cited: 6

Gamification and Player Profiles in Higher Education Professors
Diego Vergara, Ana Isabel Gómez Vallecillo, Pablo Fernández‐Arias, et al.
International Journal of Game-Based Learning (2023) Vol. 13, Iss. 1, pp. 1-16
Open Access | Times Cited: 5

Differential effects of graduate students’ motivational orientations and motivational strategy interventions on learning outcomes
Rachel Ju, Sojung Hong, Ji Hoon Song
Learning Research and Practice (2024) Vol. 10, Iss. 2, pp. 204-218
Closed Access | Times Cited: 1

Adapting player styles to enhance learning and retention in high school science education
Mahsa Moradi, Yousef Mahdavinasab, Mahboobe Mehrvarz
E-Learning and Digital Media (2024)
Closed Access | Times Cited: 1

A Generic Multilevel Structure for Educational Escape Rooms
Pedro Juan Roig, Salvador Alcaraz, Katja Gilly, et al.
Education Sciences (2024) Vol. 14, Iss. 5, pp. 488-488
Open Access | Times Cited: 1

An Active Learning Approach to Evaluate Networking Basics
Pedro Juan Roig, Salvador Alcaraz, Katja Gilly, et al.
Education Sciences (2024) Vol. 14, Iss. 7, pp. 721-721
Open Access | Times Cited: 1

How does adaptive gamification impact different types of student motivation over time?
Stéphanie Reyssier, Audrey Serna, Stuart Hallifax, et al.
Interactive Learning Environments (2023), pp. 1-20
Open Access | Times Cited: 3

Identifying Gamified Teaching Elements in Computer Science Course
Hasnah Tanalol, Hazmi Hashim, Punitha Turumogan, et al.
(2023), pp. 18-23
Closed Access | Times Cited: 2

Do Hexad User Types Matter? Effects of (Non-) Personalized Gamification on Task Performance and User Experience in an Image Tagging Task
Maximilian Altmeyer, Berina Zenuni, Hanne Spelt, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-27
Closed Access | Times Cited: 4

Contextualizing Gamification Design: Using Extended Achievement Goal Theory to Understand College Learner Differences
David S. Ebert, Brian Fisher, Kelly Gaither
Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences (2024)
Open Access

C++ Rush: an educational gaming experience
Rosmani Arifah Fasha, Shaiful Nizam Muhammad Salman Hakim
Jurnal Intelek (2024) Vol. 19, Iss. 1, pp. 79-90
Open Access

The Effects of Competition in Gamified Online Discussions on Learners’ Behavioral and Cognitive Engagement
Taufik Ikhsan Slamet, Thomas Brush, Kyungbin Kwon
Technology Knowledge and Learning (2024)
Closed Access

A Review of Personalised Gamified Applications
Turuna S. Seecharan
Lecture notes in mechanical engineering (2024), pp. 227-238
Closed Access

Future Research Directions for an Afrocentric E-Learning System
Gerry Chan, Grace Ataguba, Bilikis Banire, et al.
ACM SIGACCESS Accessibility and Computing (2024), Iss. 138, pp. 1-1
Closed Access

Kesan Penggunaan Gamifikasi Dalam Pendidikan Matematik: Tinjauan Literatur Bersistematik
Nor Atirah Ahmad, Siti Mistima Maat
Jurnal Dunia Pendidikan (2023)
Open Access | Times Cited: 1

Development of Science Learning Media Using Supcath Educational Games to Improve Student Learning Outcomes
Jamalludin Jamalludin, Rif’ati Dina Handayani, Sri Handono Budi Prastowo
Jurnal Penelitian Pendidikan IPA (2023) Vol. 9, Iss. 5, pp. 2397-2402
Open Access | Times Cited: 1

A System to Structure, Measure, and Improve Student Development
Munir Mandviwalla, David Schuff, Laurel Miller, et al.
IEEE Transactions on Learning Technologies (2023) Vol. 16, Iss. 6, pp. 1001-1013
Closed Access | Times Cited: 1

Page 1 - Next Page

Scroll to top