
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling
Johannes Pfau, Antonios Liapis, Georgios N. Yannakakis, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 2, pp. 217-227
Open Access | Times Cited: 9
Johannes Pfau, Antonios Liapis, Georgios N. Yannakakis, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 2, pp. 217-227
Open Access | Times Cited: 9
Showing 9 citing articles:
Player-Driven Game Analytics: The Case of Guild Wars 2
Johannes Pfau, Magy Seif El‐Nasr
(2023), pp. 1-14
Open Access | Times Cited: 17
Johannes Pfau, Magy Seif El‐Nasr
(2023), pp. 1-14
Open Access | Times Cited: 17
The Importance of Studying Tabletop Games for Computer Game Design Courses
Ioannis A. Vetsikas
Lecture notes in business information processing (2025), pp. 221-234
Closed Access
Ioannis A. Vetsikas
Lecture notes in business information processing (2025), pp. 221-234
Closed Access
Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games
Sai Siddartha Maram, Johannes Pfau, Jennifer Villareale, et al.
2021 IEEE Conference on Games (CoG) (2023), pp. 1-8
Closed Access | Times Cited: 15
Sai Siddartha Maram, Johannes Pfau, Jennifer Villareale, et al.
2021 IEEE Conference on Games (CoG) (2023), pp. 1-8
Closed Access | Times Cited: 15
The Real MVP: Quantifying Individual Performances in Multiplayer Online Games
Johannes Pfau
2021 IEEE Conference on Games (CoG) (2024), pp. 1-8
Closed Access | Times Cited: 1
Johannes Pfau
2021 IEEE Conference on Games (CoG) (2024), pp. 1-8
Closed Access | Times Cited: 1
Assessing Video Game Balance using Autonomous Agents
Cristiano Politowski, Fábio Petrillo, Ghizlane El-Boussaidi, et al.
(2023)
Open Access | Times Cited: 3
Cristiano Politowski, Fábio Petrillo, Ghizlane El-Boussaidi, et al.
(2023)
Open Access | Times Cited: 3
Know Your Bugs: A Survey of Issues in Automated Game Testing Literature
Riccardo Coppola, Tommaso Fulcini, Francesco Strada
(2024), pp. 1-6
Closed Access
Riccardo Coppola, Tommaso Fulcini, Francesco Strada
(2024), pp. 1-6
Closed Access
Game Balance Practices
Gulnara Faritovna Sahibgareeva, Vlada Kugurakova
Program systems theory and applications (2022) Vol. 13, Iss. 3, pp. 255-273
Open Access | Times Cited: 1
Gulnara Faritovna Sahibgareeva, Vlada Kugurakova
Program systems theory and applications (2022) Vol. 13, Iss. 3, pp. 255-273
Open Access | Times Cited: 1
Video Game's Mechanics Generation and Balancing
Gulnara Faritovna Sahibgareeva, Vlada Kugurakova, Edward Sergeevich Bolshakov
Naučnyj servis v seti internet (2022), pp. 455-485
Closed Access | Times Cited: 1
Gulnara Faritovna Sahibgareeva, Vlada Kugurakova, Edward Sergeevich Bolshakov
Naučnyj servis v seti internet (2022), pp. 455-485
Closed Access | Times Cited: 1
MAS4Games: A Reinforced Learning-Based Multi-agent System to Improve Player Retention in Virtual Reality Video Games
Natalia Maury-Castañeda, Sergio Villarruel-Vasquez, Willy Ugarte
Communications in computer and information science (2023), pp. 104-120
Closed Access
Natalia Maury-Castañeda, Sergio Villarruel-Vasquez, Willy Ugarte
Communications in computer and information science (2023), pp. 104-120
Closed Access